Author: Matthew Lombard
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Call: ICTeSSH 2021: International Conference on Information-Communication Technologies enhanced Social Sciences and Humanities
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Read more: Call: ICTeSSH 2021: International Conference on Information-Communication Technologies enhanced Social Sciences and HumanitiesCall for Papers ICTeSSH 2021: International Conference on Information-Communication Technologies enhanced Social Sciences and Humanities Online June 28th – 30th, 2021 https://ictessh.uns.ac.rs/call-for-papers/ Deadline for abstract submission: December 1st, 2020 SSH researchers should be awakened to the huge possibilities and avenues for research based on ICT. The future of science is about multidisciplinary collaboration and applying new technologies. ICT tools for SSH researchers already exist, such as research-oriented social networking sites and tools to support scientific research, to manage labs and data, and to enable better communication. These tools could change the way SSH researchers carry out research, collaborate, disseminate and…
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ASU and VR company Dreamscape Immersive partner to bring engaging presence to online classes
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Read more: ASU and VR company Dreamscape Immersive partner to bring engaging presence to online classes[This short story from EdScoop reports on a new, ambitious effort to bring engaging virtual reality experiences to higher education, and includes links to a few similar projects. The original version of the story includes a two-minute video (also available via YouTube) and the press release is available from No Proscenium. –Matthew] Arizona State launches virtual wildlife sanctuary for biology students By Betsy Foresman September 24, 2020 Arizona State University has begun developing new immersive locales using virtual reality, starting with a virtual wildlife sanctuary for biology students. Through a partnership announced last week with the virtual reality company Dreamscape…
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Call: “Pedagogical Approaches, Ludic and Co-Design Strategies & Tools supporting Smart Learning Ecosystems and Smart Education” for IxD&A Journal
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Read more: Call: “Pedagogical Approaches, Ludic and Co-Design Strategies & Tools supporting Smart Learning Ecosystems and Smart Education” for IxD&A JournalCall for Papers Special Issue on Pedagogical Approaches, Ludic and Co-Design Strategies & Tools supporting Smart Learning Ecosystems and Smart Education to be published at the Interaction Design and Architecture(s) Journal (IxD&A) (ISSN 1826-9745, eISSN 2283-2998) IxD&A implements the Gold Open Access (OA) road to its contents with no charge to the authors (submission & paper processing). Help us in improving the quality of the editorial process and of the journal, please donate: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7CQ3GKSSG CFP: http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call47 Guest editors: Óscar Mealha, University of Aveiro, Portugal Matthias Rehm, Aalborg University, Denmark Traian Rebedea, University Politehnica of Bucharest, Romania Important dates: Deadline: December…
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Using MS HoloLenses to recreate busy trading floors at home during and after pandemic
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Read more: Using MS HoloLenses to recreate busy trading floors at home during and after pandemic[The Financial Times reports on new and earlier efforts to use presence-evoking technology to recreate the experience of busy trading floors; follow the link in the image description for a 3:42 minute video and see the story “Extended Reality offers financial services huge opportunities“ from Consultancy.uk for related information. –Matthew] [Image: Citigroup’s augmented reality workstation, combining 3D holograms and real-time financial data. The bank developed the system four years ago but never implemented it. Credit: Citigroup video via YouTube.] Traders set to don virtual reality headsets in their home offices UBS looks at recreating busy trading floors with London VR…
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Call: ICSR 2020 Workshop on Child-Robot Interaction: Present and Future Relationships
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Read more: Call: ICSR 2020 Workshop on Child-Robot Interaction: Present and Future RelationshipsCall for Papers Child-Robot Interaction: Present and Future Relationships A Workshop at the 12th International Conference on Social Robotics (ICSR 2020) November 14-16, 2020 Online Workshop: https://sites.google.com/view/child-robot-interaction/ ICSR: https://sites.psu.edu/icsr2020/ KEY DATES: Submission Deadline: October 16, 2020 (11:59 pm Anywhere on Earth) Acceptance Notification: October 23, 2020 Camera-ready Deadline: October 30, 2020 ABSTRACT: Robots will become more pervasive in society, playing different roles from tutors to physical therapy assistants to playmates, to name a few. The relationship between children and robots starts before the actual interaction. Researchers are faced with the question of when to involve children in this process. Children…
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Researchers create a true holographic movie
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Read more: Researchers create a true holographic movie[The 1:08 minute video included with this press release from Tokyo University of Agriculture and Technology via EurekAlert! (and also available on YouTube) isn’t very impressive on its own but it represents an important advance in presence-evoking technology. Optics.org provides a bit more technical information, including this: “[N]one [of the previous approaches] have produced a satisfactory balance between the pixel period, the image intensity, and the achievable frame rate. … [N]one of these methods [to use reconfigurable metasurfaces] has successfully achieved metasurface hologram movies of more than 4 frames per second, according to the TUAT project.” “TUAT took a public…
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Call: EICS 2021: 13th ACM SIGCHI Symposium on Engineering Interactive Computing Systems
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Read more: Call: EICS 2021: 13th ACM SIGCHI Symposium on Engineering Interactive Computing SystemsCall for Papers EICS 2021: The 13th ACM SIGCHI Symposium on Engineering Interactive Computing Systems 8-11 June, 2021 Eindhoven, The Netherlands https://eics.acm.org/eics2021/ Submission deadline (round 2): October 23rd, 2020 EICS 2021 is the thirteenth international conference devoted to engineering interactive computing systems and their user interfaces, addressing one or more software quality factors, such as usability, user experience, reliability, security, etc. Work presented at EICS covers all processes at any stage of the development life-cycle (requirements, specification, validation and verification, testing, deployment, maintenance). Any of the following topics of interest may be addressed as long as their engineering contribution is…
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Telepresence robots provide virtual tourism experiences during pandemic and beyond
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Read more: Telepresence robots provide virtual tourism experiences during pandemic and beyond[The pandemic has increased the potential value of telepresence robots for tourism, with new robots and revenue models on the way. This story is from Skift, where the original includes two more images and a one minute video. –Matthew] Robots Came For Your Jobs, Now They’re Coming for Your Vacations: Here’s How Sean O’Neill, Skift August 28, 2020 SKIFT TAKE: Are there really enough people who want to remote-control a robot and visit places virtually? We’re skeptical. But the founder of the startup Propelmee is surprisingly persuasive at the potential uses for such robots. — Sean O’Neill The robots were…
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Call: The 2nd International Conference on Educational Innovation and Philosophical Inquiries (ICEIPI 2021)
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Read more: Call: The 2nd International Conference on Educational Innovation and Philosophical Inquiries (ICEIPI 2021)Call for Papers The 2nd International Conference on Educational Innovation and Philosophical Inquiries (ICEIPI 2021) Stanford, California, US [see note below] August 8, 2021 https://www.iceipi.org/ First round submission deadline: December 1, 2020 NOTE: Possible Actions on COVID-19: This conference is planned to be held in Stanford University, California. Presently, under the influence of COVID-19, there have been restrictions on travel and gatherings to avoid the spread of the virus. The world is making every effort to fight against the pandemic and we hope it can soon reach its conclusion. However, if the current situation continues as the set date of…
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Cardboard cutouts suggest audience presence in sports and beyond
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Read more: Cardboard cutouts suggest audience presence in sports and beyond[Posts here in April and July highlighted the use of cardboard cutouts to provide a sense of the physical presence of people who can’t attend events because of the pandemic. The trend is continuing and expanding, including in my hometown, as reported in this story from The Philadelphia Inquirer (where the original version includes three more pictures). Any web search will reveal many more examples, but here are four that show the breadth of the phenomenon: How Jesús Luzardo connected with family of victim of Florida school shooting through cardboard cutout (Daily Democrat) Conan O’Brien will turn you into a…
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Job: Postdoc on interactive machine learning and human-robot/agent interaction at Sorbonne U.
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Read more: Job: Postdoc on interactive machine learning and human-robot/agent interaction at Sorbonne U.Call for Applications Postdoctoral researcher on interactive machine learning and human-robot/agent interaction PIRoS (Perception, Interaction and Robotique Sociales) team of the Institute for Intelligent Systems and Robotics (ISIR) at Sorbonne University (Paris) Submission deadline: End of September 2020 The PIRoS (Perception, Interaction and Robotique Sociales) team of the Institute for Intelligent Systems and Robotics (ISIR) at Sorbonne University (Paris) is looking for a for a highly motivated and ambitious postdoctoral researcher to conduct research on interactive machine learning and human-robot/agent interaction. The successful candidate will work on several EU projects including the HumanE-AI-Net (ICT-48-2020 – Towards a vibrant European network…
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How Facebook’s CEO is thinking about the future of AR, VR, and more
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Read more: How Facebook’s CEO is thinking about the future of AR, VR, and more[There were several presence-related announcements at this week’s Facebook Connect conference and this story from The Verge touches on them, but it’s particularly interesting because it focuses on how CEO Mark Zuckerberg views the future, including this: “The thing that excites me about virtual and augmented reality is the feeling of presence. The idea that this is the first computing platform in the history of computing, where you really feel like you’re there with another person. Right? Delivering a sense of presence is the thing that I care about. And VR and AR are going to be the technologies that…
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