Author: Matthew Lombard
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Snapchat’s City Painter creates persistent, shareable AR experience on London’s Carnaby Street
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Read more: Snapchat’s City Painter creates persistent, shareable AR experience on London’s Carnaby Street[A new playful large-scale experiment with presence using augmented reality may lead to lots of interesting applications, as suggested near the end of this story from Wired; see the original version for a second image and a 1:17 minute video, and for more information see a June 2020 CNET story. –Matthew] Snapchat has turned London into an augmented reality experiment Snap has launched its first persistent, shareable augmented reality experience on London’s Carnaby Street – it’s a proof of concept for a 1:1 digital copy of everything on the planet By Will Bedingfield 8 October 2020 The dream of graffiti…
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Call: alt.CHI 2021
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Read more: Call: alt.CHI 2021Call for Papers alt.CHI 2021 Part of CHI 2021, the ACM Human-Computer Interaction Conference on Human Factors in Computing Systems May 8-13, 2021 Yokohama, Japan and online https://chi2021.acm.org/for-authors/presenting/alt-chi Quick Facts Important Dates: Submission deadline: December 15th, 2020 at 12pm (noon) PT – Pacific Time Notification: February 2nd, 2021 at 12pm (noon) PT – Pacific Time Publication-ready deadline: February 16th, 2021 at 12pm (noon) PT – Pacific Time Video previews deadline (optional): March 9th, 2021 at 12pm (noon) PT – Pacific Time Submission Details: Online Submission: PCS Submission System. Template: ACM Master Article Submission Templates (single column) Submission Format: 8-12 pages…
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The artful opulence of watching Netflix with the Oculus Quest 2 proves VR isn’t just for gaming
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Read more: The artful opulence of watching Netflix with the Oculus Quest 2 proves VR isn’t just for gaming[I’ve been skeptical about the appeal of watching a television (or movie) screen within virtual reality, but this entertaining story from Esquire provides a first-person explanation, including some of the factors that enhance and reduce the appeal of this kind of presence experience. See the original version for two more images. –Matthew] The Artful Opulence of Watching Netflix With the Oculus Quest 2 Proves VR Isn’t Just for Gaming The headset’s virtual reality living room, in which you’ll hunker down to catch up on TV, is nicer than your reality. By Justin Kirkland October 7, 2020 I am decidedly not…
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Job: Research Fellow: Human Factors and innovative technologies for surgical interventions at UCL
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Read more: Job: Research Fellow: Human Factors and innovative technologies for surgical interventions at UCLResearch Fellow: Human Factors and innovative technologies for surgical interventions UCL Interaction Centre – Division of Psychology and Language Sciences – London Hours – Full Time Salary (inclusive of London allowance) £35,965 – £40,062 per annum Ref: 1871388 https://atsv7.wcn.co.uk/search_engine/jobs.cgi?owner=5041178&ownertype=fair&jcode=1871388 Closing Date: 30 Oct 2020 DUTIES AND RESPONSIBILITIES Novel imaging technologies combined with advances in Artificial Intelligence and robotics are creating new possibilities for surgical interventions that exploit near-real-time imaging and imaging-informed information sources and new kinds of surgical tools that change the roles of the surgical team. Applications are invited for a Post-doctoral Research Fellow position in the Wellcome /…
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AR and presence: U.S. Air Force pilots could soon be training against virtual enemy aircraft
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Read more: AR and presence: U.S. Air Force pilots could soon be training against virtual enemy aircraft[Augmented reality has received less attention than virtual reality in the presence community but this story from CBS News describes a clever application of AR and presence in the context of military training. For some reason the 4:46 minute video report isn’t included in the original story but can be found (at this writing at least) in the version at MSN.com. For much more information, including a long interview with Dan Robinson and several more images and videos, see coverage in The Drive. –Matthew] [Image: Dan Robinson wearing augmented reality headset. Source: The Drive] U.S. Air Force pilots could soon…
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Call: Exploring Physical-Digital Devices and Data Through Thing-Centred Design (Virtual Workshop)
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Read more: Call: Exploring Physical-Digital Devices and Data Through Thing-Centred Design (Virtual Workshop)Call for Participants Exploring Physical-Digital Devices and Data Through Thing-Centred Design Virtual Workshop October/November 2020 2:00 hrs – 2:30 hrs https://forms.gle/6MxFNT94K5orz6Gh7 We would like to invite you to participate in an online workshop that explores physical-digital devices and data through a form of thing-centred design. Thing-centred design is an emerging practice in design, HCI, and other related fields. This workshop aims to use methods inspired by co-design to explore, provoke, and speculate on the limits and potential alternate avenues for data and physical-digital devices from a thing-centred perspective. It delves into the outputs of ongoing research in these topics as…
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Fake video threatens to rewrite history. Here’s how to protect it
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Read more: Fake video threatens to rewrite history. Here’s how to protect it[As if today’s shameless denials and distortions of truth and polarizing media ‘bubbles’ weren’t big enough problems, this detailed and example-filled article from Fast Company argues that presence-evoking deepfakes will soon challenge our ability to understand and learn from our own history. See the original story for three videos. –Matthew] [Image: Credit: bashta/iStock] Fake video threatens to rewrite history. Here’s how to protect it AI-generated deepfakes aren’t just a problem for politics and other current affairs. Unless we act now, they could also tamper with our record of the past. By Benj Edwards October 3, 2020 Since deepfakes burst onto…
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Call: ACM CSCW 2021, 24th ACM Conference on Computer-Supported Cooperative Work and Social Computing
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Read more: Call: ACM CSCW 2021, 24th ACM Conference on Computer-Supported Cooperative Work and Social ComputingCALL FOR PAPERS ACM CSCW 2021 The 24th ACM Conference on Computer-Supported Cooperative Work and Social Computing https://cscw.acm.org/2021/ NOTE: We are still unsure whether the conference will take place as a hybrid or fully online event, but we are looking forward to building an exciting Papers programme either way! –Luigina Ciolfi, CSCW 2021 General Co-Chair Deadlines: Submissions are accepted at four deadlines per year. The upcoming deadline is October 15, 2020, which will be followed by January 15, April 15, and Jul 15, 2021. Submissions accepted for publication in the October 2020, January 2021 and April 2021 cycles will be…
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Future presence?: Agence is a fascinating VR deep dive into evolving AI
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Read more: Future presence?: Agence is a fascinating VR deep dive into evolving AI[Artificial intelligence will likely play an increasingly important role in our presence experiences and the new “dynamic film” Agence is an intriguing example of this potential. This story from Upload describes the project; see the original version for two different images and a 7:45 minute “gameplay walkthrough” video (also available via YouTube). –Matthew] Agence Is A Fascinating VR Deep Dive Into Evolving AI By Jamie Feltham September 28, 2020 While speaking to Pietro Gagliano of Transitional Forms and David Oppenheim of the NFB about their new VR film, Agence, Gagliano streams the piece itself. I watch as he toys with…
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Call: Persuasive 2021: The 16th International Conference on Persuasive Technology 2021
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Read more: Call: Persuasive 2021: The 16th International Conference on Persuasive Technology 2021CALL FOR PAPERS Persuasive 2021: The 16th International Conference on Persuasive Technology 2021 Bournemouth, United Kingdom, 12-14 April 2021 https://persuasive2021.bournemouth.ac.uk/ Submission deadline: November 26, 2020 NOTE: Should PT2021 be organised as a virtual event, registration fees will be significantly reduced. Fees will be mainly to cover proceedings, technical and organisational support, and online hosting. Remote presentations will be available if the event is organised as a blended one. In any case, accepted regular papers (full and short) will be published in the conference proceedings by Springer LNCS. In a world in which technology is increasingly present in people’s lives, and…
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AI ‘resurrects’ 54 Roman emperors, in stunningly lifelike images
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Read more: AI ‘resurrects’ 54 Roman emperors, in stunningly lifelike images[Live Science is among the many publications reporting on a project to create presence-evoking portraits of Roman Emperors; see the original story for more photos. Excerpts from some of the other coverage that add more details and raise additional issues about efforts like this follow below. –Matthew] [Image: A description of Caligula said the emperor had “a glare savage enough to torture.” Credit: Courtesy of Daniel Voshart/The Metropolitan Museum of Art] AI ‘resurrects’ 54 Roman emperors, in stunningly lifelike images An artist used machine learning to create the photorealistic portraits. By Mindy Weisberger September 28, 2020 Ancient Roman emperors’ faces have…
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Call: Book chapters for “Understanding Visitor Experience at Holocaust Museums and Memory Sites”
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Read more: Call: Book chapters for “Understanding Visitor Experience at Holocaust Museums and Memory Sites”CALL FOR BOOK CHAPTERS Understanding Visitor Experience at Holocaust Museums and Memory Sites https://networks.h-net.org/node/73374/announcements/6497471/call-book-chapters-understanding-visitor-experience-holocaust Deadline for abstract submissions: November 30, 2020 Holocaust education and commemoration are becoming more visitor centric. Given this shift, the opinions, and perceptions of the ordinary members of the public interacting with Holocaust exhibitions, works of art, memorial museums and memory sites urgently need to be better understood. Gaining understanding of visitor experience in all its dimensions is essential also given the importance of human rights, social inclusion, and collective responsibility which inform Holocaust education and memorial work. As many museums and memorial institutions around the…
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