Author: Matthew Lombard
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Presence and the sublime: VR helps solve a century-spanning Philosophical mystery
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Read more: Presence and the sublime: VR helps solve a century-spanning Philosophical mystery[I’ve always been particularly interested in the ‘big questions’ presence raises; this story from Inverse describes an intriguing new study that suggests even today’s immersive media can be used to evoke a sense or emotion philosophers and other scholars have labelled the sublime, and that presence plays a role. See the original story for a third image and see coverage in The Academic Times for more details and comments from the first author, including this: “’Nature and art are equally god at evoking or bringing about the experience of the sublime,’” [first author] Clewis told The Academic Times. ‘But [in…
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Call: 6th International Conference on Smart Learning Ecosystem and Regional Development (SLERD 2021)
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Read more: Call: 6th International Conference on Smart Learning Ecosystem and Regional Development (SLERD 2021)Call for Papers SLERD 2021: 6th International Conference on Smart Learning Ecosystems and Regional Development – SLERD Reload Smart Learning Ecosystems and the Regional Development after the pandemic June 24-25, 2021 Bucharest, Romania (blended) slerd2021.uniroma2.it Paper submission deadline (EXTENDED): March 31, 2021 SLERD 2021 will feature: keynotes by: Inger Birkeland (University of South-Eastern Norway) – June 24 Place-conscious education and regional development: Facilitating ecologies of place Danielle McNamara (Arizona State University) – June 24 Interdisciplinary Behavioral Science: Enhancing Literacy from a Multidimensional Perspective Sébastien Turbot (eko6 and WISE research fellow) – June 25 Accelerating Learning Ecosystems: a Living Lab Approach…
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Augmented reality art: Where your home becomes the gallery
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Read more: Augmented reality art: Where your home becomes the gallery[This BBC News story describes how and why many contemporary artists are using augmented reality to let viewers experience their creations in their own homes (and elsewhere) during the pandemic; see the original story for 10 more images of the virtual works and a video. –Matthew] Augmented reality art: Where your home becomes the gallery By Anna Bailey, Reporter, The Cultural Frontline, BBC World Service 23 February 2021 Ever dreamed of hanging artworks by leading artists around your home? Well now you can for free, thanks to augmented reality or AR as it is known. Images such as Olafur Eliasson’s…
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Call: International Workshop on Human-Engaged Computing (IWHEC) 2021
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Read more: Call: International Workshop on Human-Engaged Computing (IWHEC) 2021Call for Participation International Workshop on Human-Engaged Computing (IWHEC) 2021 March 19 – 20, 2021 and Affiliated Forum, March 21, 2021 http://iw2021.xrenlab.com/ LINKS: Registration Q&A Platform Survey The international workshop on Human-Engaged Computing (IWHEC 2021) focuses on rethinking the relationship between humans and computers. The workshop will be convened online via ZOOM and it will be open to all audiences around the world through webcasts and/or live-streaming platforms. The aim of this workshop is to rethink the relationship between humans and computers. The workshop will strive to achieve a common platform to advance various idea exchanges around the world, resulting…
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TapID enables rapid-touch, precise, free-hand interaction in virtual reality
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Read more: TapID enables rapid-touch, precise, free-hand interaction in virtual reality[A new technology developed at ETH Zurich has the potential to expand and enrich presence experiences, as reported in Tech Xplore. For more information and a 2:19 minute video (also available via YouTube), see the IEEE VR 2021 link at the end of this post. –Matthew] Virtual reality at your fingertips By Leo Herrmann, ETH Zurich March 16, 2021 When a person taps with their fingers, each finger generates a different vibration profile propagating to the wrist through bones. ETH Zurich researchers have now leveraged this discovery in the development of a dual-sensor wristband that brings intuitive free-hand interaction to…
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Call: Workshop on Children, Robots, and Virtual Agents: Present and Future Challenges (at IDC 2021)
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Read more: Call: Workshop on Children, Robots, and Virtual Agents: Present and Future Challenges (at IDC 2021)Call for Papers Workshop on Children, Robots, and Virtual Agents: Present and Future Challenges At IDC 2021 – ACM Interaction Design and Children conference 2021 [Online] Athens, Worldwide 26 June 2021 or 27 June 2021 Workshop: https://www.techresearch4children.com/ IDC 2021: https://idc.acm.org/2021/ KEY DATES Deadline for Paper Submission: 12 April 2021 Paper Acceptance Notification: 26 April 2021 Camera-ready Paper: 10 May 2021 Workshop Date: 26 June 2021 or 27 June 2021 ABSTRACT Research on child-agent interaction is rapidly expanding. It is, therefore, necessary to converge our collective efforts to broaden our understanding and perspectives of how virtual agents, affect and potentially improve…
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Cadbury Worldwide Hide virtual Easter Egg hunt designed to bring people closer during pandemic
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Read more: Cadbury Worldwide Hide virtual Easter Egg hunt designed to bring people closer during pandemic[A new campaign from Cadbury lets people hide a virtual chocolate Easter egg using Google Maps Street View for loved ones to find, after which they can receive a delivered physical one. This short story about it from Campaign provides details that suggest the goals include both social and spatial presence; the original story includes a 30 second campaign ad (also available via YouTube) and the press release at NET Imperative has more details and includes these additional quotes from the campaign creators: “We’re so pleased to be able to play a role in bringing people together in a safe…
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Call: Inclusive Human-Robot Interaction – Special Session at RO-MAN 2021
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Read more: Call: Inclusive Human-Robot Interaction – Special Session at RO-MAN 2021Call for Papers Inclusive HRI – Special Session at RO-MAN 2021 August 8-12, 2021 – Virtual Website: https://ro-man2021.org/full-papers/ IMPORTANT DATES Paper Submission: March 21, 2021 (regular paper submission deadline) Notification of acceptance: May 25, 2021 Camera ready papers due: June 20, 2021 Conference: August 8-12, 2021 OVERVIEW How can we improve robots’ capacity to interact successfully with all segments of the population? How can we prevent the implicit transfer of our bias into robots while designing interactions and related artificial intelligence software? Interactive robots are being deployed into homes, schools, shopping malls, hospitals, and retirement homes worldwide. Many of these…
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Space Force is using VR to train its Guardians to work on satellites
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Read more: Space Force is using VR to train its Guardians to work on satellites[The U.S. Military’s Space Force branch is using presence-evoking technology to train for satellite missions, as reported in this story from The Washington Post; for more information see a December 2020 story in National Defense magazine. –Matthew] [Image: Credit: SAIC] Space Force is using virtual-reality headsets to train its Guardians to work on satellites The newest branch of the military uses virtual reality software to simulate national security scenarios By Dalvin Brown March 12, 2021 The U.S. Space Force is using virtual reality headsets to launch satellite mission operators into places they’ve never been before. The military branch, started under…
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Call: ICMI 2021, the 23rd ACM International Conference on Multimodal Interaction
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Read more: Call: ICMI 2021, the 23rd ACM International Conference on Multimodal InteractionCall for Long, Short and Blue Sky Papers 23rd ACM International Conference on Multimodal Interaction (ACM ICMI 2021) 18-22 October 2021 Montreal, Canada http://icmi.acm.org/2021/index.php?id=cfp Submission deadline: May 26, 2021 The 23rd ACM International Conference on Multimodal Interaction (ACM ICMI 2021) will be held in Montreal, Canada. ACM ICMI is the premier international forum for multidisciplinary research on multimodal human-human and human-computer interaction, interfaces, and system development. The conference focuses on theoretical and empirical foundations, component technologies, and combined multimodal processing techniques that define the field of multimodal interaction analysis, interface design, and system development. We are keen to showcase novel…
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Multiple meanings: How a virtual ‘Happy Days’ conveys presence
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Read more: Multiple meanings: How a virtual ‘Happy Days’ conveys presence[This interesting and timely first-person report by actress Tessa Albertson in American Theater touches, sometimes indirectly, on several related meanings of presence, illustrating both the richness and some of the challenges of studying the concept. See the original story for a second image. –Matthew] [Image: ‘Happy Days,’ presented by New York’s wild project and the Princeton University Fund for Irish Studies.] Winnie for the Win: How a Virtual ‘Happy Days’ Conveys Presence Beckett’s play about a woman living moment to moment in a pile of dirt is a natural fit, and a great lesson, for our pandemic isolation. By Tessa…
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Call: “Embodied, Embedded – A Talk about Theatre and AI” online lecture and debate
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Read more: Call: “Embodied, Embedded – A Talk about Theatre and AI” online lecture and debateCall for Registration Online Lecture and Debate Embodied, Embedded – A Talk about Theatre and AI Evening Lecture by Diana Serbanescu Wednesday March 24, 2021 at 7 pm (CET) Organized by the Working Group on Philosophy of Technology (WGPT) – https://hiw.kuleuven.be/wgpt Register by: March 23, 2021 Based on Augusto Boal’s Theatre of the Oppressed, Grotowski’s Theatre Laboratory, Haraway’s feminist theory and REPLICA’s practice-led research project on The Shape of Things to Come, this talk discusses the potential of applied theatre for empowering communities to explore and devise embodied interactions with intelligent systems, thus becoming the co-designers of these technologies. Not…
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