Author: Matthew Lombard
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Virtual reality warps your sense of time
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Read more: Virtual reality warps your sense of time[We seem to lose track of time when we’re using virtual reality (and other presence-evoking media technologies?), as demonstrated in the new study reported in this story from UC Santa Cruz. Follow the link in the story to read the new article in the journal Timing & Time Perception. –Matthew] Virtual reality warps your sense of time Psychology research demonstrates unique ‘time compression’ effect of virtual reality By Allison Arteaga Soergel May 12, 2021 Grayson Mullen was playing a virtual reality game at a friend’s house when, suddenly, he noticed that something very strange was happening. “I stopped playing the…
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Call: Trust, Acceptance and Social Cues in Robot Interaction (SCRITA) workshop at IEEE RO-MAN 2021
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Read more: Call: Trust, Acceptance and Social Cues in Robot Interaction (SCRITA) workshop at IEEE RO-MAN 2021Call for Papers Trust, Acceptance and Social Cues in Human-Robot Interaction (SCRITA) Workshop In conjunction with the IEEE RO-MAN 2021 conference 12 August, 2021 https://scrita.herts.ac.uk Deadline for submissions: June 13th, 2021 This workshop will be a full day event on 12 August, 2021 in conjunction with the IEEE RO-MAN 2021 conference, which is organised by the University of British Columbia and University of Waterloo, Canada. STATEMENT OF OBJECTIVES Trust is a fundamental aspect that helps to foster effective collaboration between people and robots. It is imperative that people trust robots to not create a hazardous situation, such as starting a fire when trying to…
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The evolution of “Imitative technology” and its post-COVID impact on work
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Read more: The evolution of “Imitative technology” and its post-COVID impact on work[A new long story in City Journal magazine presents a useful, link-filled history of what the author calls imitative technologies and then turns to the long-term impact of the pandemic on our use of telepresence and telecommuting; an extended excerpt is below. –Matthew] [Image: With virtual reality and augmented reality, the line between the real world and the world of representation has gotten even blurrier. Credit: Mark Rightmire/Medianews Group/Orange County Register/Getty Images] The Great Fake Digital advances have taken imitative technology on a miraculous trajectory—bringing new challenges but also new possibilities. By Joel Mokyr, a professor of economics and history…
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Call: Joint Conference on Serious Games 2021
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Read more: Call: Joint Conference on Serious Games 2021Call for Papers Joint Conference on Serious Games 2021 7th -8th October 2021 Staffordshire University, UK and Online https://www.staffs.ac.uk/events/joint-conference-on-serious-games/2021 Submission deadline for full and short papers: 31 May 2021 The IFIP Joint Conference on Serious Games (JCSG) 2021 will be a hybrid conference both hosted online and in person at Staffordshire University Stoke-on-Trent UK. JCSG is fully dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. The conference proceedings will be published in Springer LNCS. KEY DATES Scientists and practitioners are cordially invited to present their latest research achievements and…
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Intel Researchers’ AI method boosts graphics photorealism to new level
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Read more: Intel Researchers’ AI method boosts graphics photorealism to new level[A new method for generating photorealistic computer graphics for real-time interaction has the potential to increase evoked presence for both games and VR. This story from Road to VR explains, and includes more pictures and an 8:33 minute narrated demonstration video. For more examples and much more information see the project’s web page. –Matthew] [Image: An example of a frame from GTA V after being enhanced by the method. Credit: Courtesy Intel ISL] Intel Researchers Give ‘GTA V’ Photorealistic Graphics, Similar Techniques Could Do the Same for VR By Ben Lang May 13, 2021 Researchers from Intel’s Intelligent Systems Lab…
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Call: ‘Digital Living and its Impact on Cognition- Healthy or Harmful?’ BHCI Workshop
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Read more: Call: ‘Digital Living and its Impact on Cognition- Healthy or Harmful?’ BHCI WorkshopCall for Papers ‘Digital Living and its Impact on Cognition- Healthy or Harmful?’ 1-day Workshop co-located with the 33rd British Human Computer Interaction Conference (https://hci2021.bcs.org/) 19th of July, 2021 Online https://bhcidigitalliving.wordpress.com/ Important Dates: Submission Deadline: 28th May Notification of acceptance: 25th June Workshop: 19th July WORKSHOP FOCUS Since the start of 2020 there has been a huge shift to online living. Most meetings and workplaces are now organised virtually, and education is conducted via online classrooms. However, the impact of long term technology on cognitive abilities is yet to be fully understood. While this has been a concern before the…
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A robot’s touch makes people happier, more likely to listen to machines
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Read more: A robot’s touch makes people happier, more likely to listen to machines[New research described in this story from StudyFinds suggests that along with other humans, robots can use touch to influence our emotions and behavior, a demonstration of medium-as-social-actor presence. Follow the links at the end below for full details and see also the recent review article “Calming Effects of Touch in Human, Animal, and Robotic Interaction—Scientific State-of-the-Art and Technical Advances” in Frontiers in Psychiatry, which concludes that “Taken together, the majority of previous research reviewed in this article indicates a calming/stress-relieving effect of touch, irrespective of the agent that is touching or being touched.” –Matthew] [Image: Source: PLOS One] A…
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Call: Human-Systems Interaction session at 2022 IEEE Aerospace Conference
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Read more: Call: Human-Systems Interaction session at 2022 IEEE Aerospace ConferenceCALL FOR PAPERS HUMAN-SYSTEMS INTERACTION Session 2022 IEEE Aerospace Conference Yellowstone Conference Center Big Sky, Montana March 5-12, 2022 http://www.aeroconf.org Abstracts are currently being accepted, due July 1, 2021 Dear all, We are looking for abstracts (papers for peer reviews due in October) for the session Human-Systems Interaction at the IEEE Aerospace Conference in Big Sky, Montana. This session consistently draws a fascinating group of innovators in our field for stimulating discussions in an impressive setting. TOPICS Humans are the most critical element in system safety, reliability and performance. Their creativity, adaptability and problem-solving capabilities are key to resilient operations…
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Michigan State U. launches VR app to fight unconscious bias, support diversity/equity/inclusion
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Read more: Michigan State U. launches VR app to fight unconscious bias, support diversity/equity/inclusion[Michigan State University has launched a new virtual reality app called “A Mile in My Shoes” that uses presence to build awareness and empathy about, and practice responding to, macroaggressions and other negative experiences on campus. The original version of this MSU Today story includes three different pictures and a 3:50 minute demonstration video (also available via YouTube). You can listen to or read an interview with Associate Dean and Director for Diversity, Equity and Inclusion Quentin Tyler in WKAR’s May 10, 2021 story; here are some highlights: “On How the Program Works: ‘These are scenarios based on situations that…
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Deepfake lips are coming to dubbed films
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Read more: Deepfake lips are coming to dubbed films[Gizmodo reports on a new application of deepfake AI technology that provides an alternative to subtitles and traditional (unsynced) dubbing to create the illusion that a movie actor is speaking a different language, potentially making films accessible to a broader audience. See the original story for a 1:59 minute showreel video and a three minute demonstration featuring Tom Hanks in Forest Gump. –Matthew] Deepfake Lips Are Coming to Dubbed Films By Andrew Liszewski May 6, 2021 For those who find reading a foreign film’s subtitles too distracting, movies are often dubbed into different languages. But that can be equally distracting…
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Call: Music and VR – Tuesday May 11 free online event
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Read more: Call: Music and VR – Tuesday May 11 free online event[Sorry for the short notice! –Matthew] Call for Participation Music & VR: A Unique Conversation Live-Streamed from the Real, and Virtual Worlds! Hear from fellow musicians, DJs, producers, and developers who are making waves in the music and VR space Tuesday, May 11, 2021 at 8:00 PM – 9:30 PM EDT https://www.eventbrite.com/e/the-future-of-vr-music-tickets-149618453823 You will receive the Zoom link to attend after you register. Featuring: Young Guru: Head of Music, Collimation Gimel Androus Keaton, better known by his stage name Young Guru, is an American audio engineer, record producer, disc jockey, and record executive from Wilmington, Delaware. In 2019, Young Guru…
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Call: CyberSciTech 2021 – 6th IEEE Cyber Science and Technology Congress
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Read more: Call: CyberSciTech 2021 – 6th IEEE Cyber Science and Technology CongressCall for Papers CyberSciTech 2021 – The 6th IEEE Cyber Science and Technology Congress October 25-28, 2021 Calgary, Canada http://cyber-science.org/2021/ Paper submission deadline: July 1, 2021 CONGRESS INTRODUCTION Cyberspace, the seamless integration of physical, social, and mental spaces, is an integral part of our society, ranging from learning and entertainment to business and cultural activities, and so on. There are, however, in addition to its technical challenges, a number of pressing issues such as safety and trust associated with the cyberspace. For example, how do we strike a balance between the need for strong cybersecurity and preserving the privacy of…
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