Author: Matthew Lombard


  • Call: ISWC 2021 – 25th annual International Symposium on Wearable Computers

    Call for Papers ISWC 2021 – 25th annual International Symposium on Wearable Computers September 21-26 All Over the World [online] https://iswc.hosting2.acm.org/iswc21/cfp/papers/ [Calls for Notes & Briefs and Design Exhibition: https://iswc.hosting2.acm.org/iswc21/] Submission deadline: June 4, 2021 (AoE) ISWC 2021, the 25th annual International Symposium on Wearable Computers, is the premier forum for research on wearable technology and topics related to on-body and worn mobile technologies. ISWC brings together an eclectic and interdisciplinary mix of visionary researchers, developers, designers, artists, manufacturers, and users to share information and advances in wearable technology. Contributions from a wide range of domains (including fashion design, computer…

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  • Presence in higher education: Our new digital colleagues and friends

    [Although it doesn’t uses the terminology of presence, this essay from Inside Higher Ed is all about the evolution of technologies designed to evoke medium-as-social-actor presence and how they can be applied in the context of higher education.  –Matthew] [Image: Cecilia Santiago-González, left, assistant vice president for strategic initiatives for student success, left, and communications specialist Zoe Lance are managers of Billy Chat, an artificial intelligence text messaging bot for students at Cal Poly Pomona. Source: “Artificial intelligence meets real friendship: College students are bonding with robots,” Los Angeles Times. Credit: Irfan Khan] Our New Digital Colleagues and Friends By…

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  • Call: HaPoC 2021: 6th International Conference on the History and Philosophy of Computing

    Call for Abstracts HaPoC 2021: 6th International Conference on the History and Philosophy of Computing 27-29 October 2021 ETH Turing Centre, Zurich, Switzerland [and online; see “Format and Fee” section below] Website: https://hapoc2021.sciencesconf.org Email: hapoc2021@sciencesconf.org Submission deadline: April 15, 2021 While computing appears as a technological and scientific field in constant progression, our conception and knowledge of computers are also subject to change over time. In particular, digital machines of the 20th century were inspired by the biological individual, replacing with a solipsistic mental view the cultural and social aspects attached to the image of machines in the 19th century.…

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  • How CrimeDoor uses AR to recreate crime scenes including the Crucifixion of Jesus

    [The new augmented reality app CrimeDoor features augmented reality recreations of crime scenes, as reported in this Yahoo! story. A pre-Easter press release from the company via PR Newswire highlights the recreation of the Crucifixion of Jesus Christ (and includes a video demonstration): “With billions of people around the world familiar with the story of Jesus’ crucifixion, AR allows app users to finally experience the moment that shaped history, directly in their own space. The innovation of Augmented Reality places the 3D scene in a user’s room, so they can physically walk into the space with a mobile device and…

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  • Call: 1st International Workshop on Multisensory Augmented Reality (MAR 2021)

    Call for Papers 1st International Workshop on Multisensory Augmented Reality (MAR 2021) 31 August 2021 Bari, Italy [see note below] https://usehci.org/mar2021/ In conjunction with INTERACT 2021 https://www.interact2021.org/ Submission deadline: May 1st, 2021 NOTE: We will adhere to the Interact 2021 Policy on conference participation which is “The evolution of the pandemic will be carefully monitored and those who cannot travel due to COVID-19 will be allowed to present and participate remotely in the conference”. The 1st International Workshop on Multisensory Augmented Reality (MAR2021) will be held on 31 August 2021 in conjunction with INTERACT 2021, Bari, Italy (30th Aug –…

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  • Presence after the pandemic: Three lessons CEOs can learn from the boom of virtual experiences

    [While we’re dealing with the difficult day-to-day realities of the pandemic it’s easy to overlook the speed, magnitude and significance of what will be lasting changes in how we live, many of which involve increases in presence. This essay from Chief Executive by the CEO of a technology company captures some of that big picture and what to expect as the world slowly recovers; as the author’s last line notes, “It’s a strange, but exciting, new (virtual) world.”  –Matthew] Three Lessons CEOs Can Learn From The Boom Of Virtual Experiences Our world likely will remain in a hybrid model well…

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  • Job: Research Fellow on Citizen-Centric AI Systems at University of Southampton

    Call for Applications Research Fellow (Citizen-Centric AI Systems) Agents, Interactions & Complexity University of Southampton, UK Location:  Highfield Campus Salary:   £30,942 to £33,797 – per annum Full Time Fixed Term (for 36 months) Reference:  1346021FP https://jobs.soton.ac.uk/Vacancy.aspx?ref=1346021FP Closing Date:  Sunday 11 April 2021 You will work on an exciting new project on citizen-centric AI systems. This project is funded via a prestigious £1.4M UKRI Turing AI Acceleration Fellowship that supports world-leading AI research. The vision of this project is to develop AI systems with people at their heart. These citizen-centric AI systems learn the preferences of individual users to provide personalised…

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  • How we treat animals will inform our future with robots

    [This Meidum OneZero interview with author Kate Darling explores several interesting implications of medium-as-social-actor presence evoked by human-like robots, including insights from the history of our views about interacting with animals. –Matthew] How We Treat Animals Will Inform Our Future With Robots Evan Selinger in conversation with Kate Darling from MIT Media Lab By Evan Selinger April 1, 2021 [This is Open Dialogue, an interview series from OneZero about technology and ethics.] A few years ago, I read a fascinating paper by Kate Darling, a research specialist at the MIT Media Lab, that left a lasting impression. In “Extending Legal…

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  • Call: 1st workshop on the Gamification of the Learning Processes (GaLePro)

    Call for Papers 1st workshop on the Gamification of the Learning Processes (GaLePro) https://www.mis4tel-conference.net/tracks/workshops/galepro To be held in the 11th International Conference in Methodologies and Intelligent Systems for Technology Enhanced Learning (MIS4TEL) Salamanca (Spain) 6th-8th October, 2021 https://www.mis4tel-conference.net/ Deadline for paper submission: April 30, 2021 SCOPE Thanks to recent technological developments in several fields, the learning process can now be augmented in many different ways, achieving goals such as teaching personalization, efficient communication processes, better content management, among others. While these developments are relevant in any form of learning, they are much more so in Blended or Distance Learning. In…

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  • Exploring the solar system through low-latency telepresence

    [It sounds counter-intuitive to have humans make the trip to Mars and not land there, but this story from Aerotech News lays out the convincing arguments for using low-latency telepresence to explore that planet and other space destinations; see the original version of the story for two more pictures. –Matthew] [Image: An artists’ impression of a spacecraft over Deimos. Credit: Lockheed Martin] Exploring the solar system through low-latency telepresence By Peter W. Merlin, special to Aerotech News March 18, 2021 Ever since the Apollo astronauts left their footprints on the lunar surface, humans have focused on Mars as the next…

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  • Call: Virtual Events in the Metaverse – LA ACM SIGGRAPH panel

    Call for Participation VIRTUAL EVENTS IN THE METAVERSE A co-production of LA ACM SIGGRAPH and the Producers Guild of America’s New Media Council Tuesday, April 13, 2021, 6:30 PM (PDT) Online (Zoom) https://lasiggraph.org/event/virtual-events-metaverse DESCRIPTION: This panel introduces producers, developers and digital artists to the new world of online events using real-time 3D massively multiplayer online virtual worlds (loosely referred to as “the metaverse”). Panelists will introduce platforms, present case studies and discuss current day challenges and future directions. The panel will be moderated by Chapter Past Chair and PGA New Media Council board delegate Ed Lantz. Moderator: Ed Lantz, President…

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  • How Deepfakes could help implant false memories in our minds

    [This story from The Next Web uses new memory research and vivid hypotheticals to explore the potential psychological manipulations enabled by deepfake videos. –Matthew] How Deepfakes could help implant false memories in our minds It’s startlingly easy By Tristan Greene March 31, 2021 The human brain is a complex, miraculous thing. As best we can tell, it’s the epitome of biological evolution. But it doesn’t come with any security software preinstalled. And that makes it ridiculously easy to hack. We like to imagine the human brain as a giant neural network that speaks its own language. When we talk about…

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