Author: Matthew Lombard
-
Call: Survey on Institutional Factors Shaping XR Technology Accessibility Policy & Practice in Academic Libraries
Published:
Read more: Call: Survey on Institutional Factors Shaping XR Technology Accessibility Policy & Practice in Academic LibrariesCall for Participation “Institutional Factors Shaping XR Technology Accessibility Policy & Practice in Academic Libraries” An online survey https://uarizona.co1.qualtrics.com/jfe/form/SV_1Ya9id4uCXoktLv Survey closes: May 15, 2021 (extended) Hello, This invitation to participate in a survey is being sent out to those responsible for managing and providing XR technologies in academic libraries. This survey is part of a study titled “Institutional Factors Shaping XR Technology Accessibility Policy & Practice in Academic Libraries.” The principal investigator (PI) is Dr. Zack Lischer-Katz, PhD (Assistant Professor, School of Information, University of Arizona) and the co-principal investigator (Co-PI) is Jasmine Clark (Digital Scholarship Librarian, Temple University). An…
-
Good-bye Zoom. Hello low-key ambient snooping
Published:
Read more: Good-bye Zoom. Hello low-key ambient snooping[This story from Wired is about how companies are using new software to replace or supplement visual collaboration platforms like Zoom to replicate the dynamics of being together (co-present) in a physical work or other space where spontaneous, informal interactions are possible. For more information see the websites for TeamFlow, Bonfire, and Pragli (which are mentioned here), coverage in Cassandra that adds Knock to the list, and the similar software Gather (I couldn’t find a website for Remotely, which is mentioned in the Wired story). –Matthew] [Image: Credit: Katty Huertas] Good-Bye Zoom. Hello Low-Key Ambient Snooping If you are missing…
-
International Space Station to go on tour with VR exhibit ‘The Infinite’
Published:
Read more: International Space Station to go on tour with VR exhibit ‘The Infinite’[A press release from collectSPACE describes a new ambitious touring exhibition that will immerse visitors in a reproduction of the International Space Station using virtual reality footage shot by astronauts aboard the ISS; a version of the exhibit that can be experienced from home is also planned. See the original press release for two more images and 5:31 video (also available via YouTube) and for more information see Shore Fire Media and the project’s website as well as a 2019 ISPR Presence News post. –Matthew] International Space Station to go on tour with VR exhibit ‘The Infinite’ April 29, 2021…
-
Call: Pilot Implementation: Testing Human-Work Interaction Designs – INTERACT 2021 Workshop
Published:
Read more: Call: Pilot Implementation: Testing Human-Work Interaction Designs – INTERACT 2021 WorkshopCall for Papers HALF-DAY WORKSHOP: Pilot Implementation: Testing Human-Work Interaction Designs Bari, Italy and online 31 August 2021 https://barbara-barricelli.unibs.it/HWID/events/Pilot4HWID/ At INTERACT 2021 – The 18th IFIP TC 13 International Conference on Human-Computer Interaction https://www.interact2021.org/ Deadline for submission (subject to change): June 1, 2021 This workshop on pilot implementation will take place preceding INTERACT2021, in Bari, Italy, on 31 August 2021. Online attendance will also be allowed. This workshop on pilot implementation has three main objectives: To help mature pilot implementation as a technique for evaluating human-work interaction designs during the process of their development and implementation. To collect case studies…
-
Call: “Socially-Informed AI for Healthcare: Understanding and Generating Multimodal Nonverbal Cues” ICMI 2021 workshop
Published:
Read more: Call: “Socially-Informed AI for Healthcare: Understanding and Generating Multimodal Nonverbal Cues” ICMI 2021 workshopCall for Papers “Socially-Informed AI for Healthcare: Understanding and Generating Multimodal Nonverbal Cues” A workshop at ICMI 2021, the 23rd ACM International Conference on Multimodal Interaction Montreal, Canada October 18-22 (specific date TBA) https://social-ai-for-healthcare.github.io/ Paper submission deadline: June 18, 2021 Dear colleagues, We are pleased to announce our workshop titled “Socially-Informed AI for Healthcare: Understanding and Generating Multimodal Nonverbal Cues” which takes place as part of the 23rd ACM International Conference on Multimodal Interaction 2021 in October 2021 in Montreal, Canada. For more information, please see https://social-ai-for-healthcare.github.io/. CALL FOR PAPERS Advances in the areas of face and gesture analysis, computational…
-
Telepresence robots allow family members to ‘drop in’ on loved ones living with dementia
Published:
Read more: Telepresence robots allow family members to ‘drop in’ on loved ones living with dementia[As several posts here over the years illustrate, presence has been used in several ways to diagnose and treat dementia, but a new project described in this story from Research Manitoba is investigating the use of telepresence robots by family caregivers to stay connected with and support those with mild to moderate dementia. Though there are potential drawbacks such as relying too much on the technology, I especially like the title of the Winnipeg Free Press story about the project: “Bots offer warm (tele)presence where needed: Pilot project aims to help people with dementia.” –Matthew] Robots Allow Family Members to…
-
Call: (In)Tangible Heritage(s): A conference on design, culture and technology – past, present, and future
Published:
Read more: Call: (In)Tangible Heritage(s): A conference on design, culture and technology – past, present, and futureCall for Abstracts CANTERBURY 2022 (IN)TANGIBLE HERITAGE(S): A conference on design, culture and technology – past, present, and future Canterbury, UK / Virtual Organisers: University of Kent Dates: 15-17 June 2022 https://architecturemps.com/canterbury-2022/ Deadline for abstract submissions (early): 01 July 2021 CONTEXT The buildings, towns and cities we inhabit are physical entities created in the past, experienced in the present, and projected to inform the future. The same can be said of the artefacts we use daily: designed furniture in the home, the mobile devices in our hands, the vehicles we see on our streets. However, each of these places, buildings…
-
I acted like a reckless, immortal idiot in VR for a week – here’s what happened
Published:
Read more: I acted like a reckless, immortal idiot in VR for a week – here’s what happened[This entertaining first-person report from Laptop Magazine describes the author’s pursuit of adrenaline rushes in virtual reality; see the original story for seven more images. The author asks “Why isn’t there a bungee-jumping app?” While it’s not about an app, see the SoraNews24 story “New virtual reality attraction allows thrill-seekers to bungee jump off Tokyo Tower.” –Matthew] I acted like a reckless, immortal idiot in VR for a week — here’s what happened I searched for the ultimate adrenaline rush via Oculus Quest 2 By Kimberly Gedeon April 11, 2021 The pure chaos, lawlessness and anarchy of virtual reality (VR)…
-
Call: “Intricacies of Child-Robot Interaction” issue of Multimodal Technologies and Interaction
Published:
Read more: Call: “Intricacies of Child-Robot Interaction” issue of Multimodal Technologies and InteractionCall for Papers “Intricacies of Child-Robot Interaction” Special issue [or book] to be published by the open-access journal Multimodal Technologies and Interaction https://www.mdpi.com/journal/mti/special_issues/Child_Robot_Interaction Submission deadline: September 1, 2021 Dear colleagues, We invite contributions for a Special Issue on “Intricacies of Child-Robot Interaction”, to be published by the open-access journal Multimodal Technologies and Interaction. ABOUT THE SPECIAL ISSUE: In recent decades, there has been an upsurge in interest around the child-robot interaction (CRI). The possibilities of using social robots for educational or therapeutic purposes in schools, hospitals, and domestic settings have captured the attention of researchers, institutions, and stakeholders alike. In…
-
This room-sized ‘hologram’ display generates enormous 3D images
Published:
Read more: This room-sized ‘hologram’ display generates enormous 3D images[Although not photorealistic, the 3D display technology described in this story from Digital Trends produces what look like engaging presence illusions; see the original story for two more images and a 2:48 minute video (also available via YouTube). A story in Singularity Hub notes that “Dragon O has been used in a Lancome perfume launch, a game called Virus Killer, a nightclub in Berlin, and events in Shenzhen, Barcelona, and Munich.” See the LED Pulse website for much more information. –Matthew] This room-sized ‘hologram’ display generates enormous 3D images By Luke Dormehl April 1, 2021 Picture a beaded string curtain,…
-
Call: “The Construction of the Robot in Language and Culture” issue of Technology and Language
Published:
Read more: Call: “The Construction of the Robot in Language and Culture” issue of Technology and LanguageCall for Contributions The Construction of the Robot in Language and Culture Theme issue of Technology and Language Submission deadline: January 10, 2022 The second issue of Technology and Language has just appeared – and with it a new call for contributions. Individual papers and the whole issue are freely available at https://soctech.spbstu.ru/en/issue/2/. “In the Beginning was the Word: The Word as a Technical Artefact” features contributions from Irina Belyaeva, Chandrima Christiansen, Christopher Coenen and Alexandra Kazakova, Thomas Froy, Tatiana Kazarina, Ulrike Ramming, Walker Trimble, Viktoria Vorotnikova and Sergey Karlin, and Joseph Wilson. New Call for Contributions: The Construction of…
-
Zoom’s Immersive View feature designed to evoke both spatial and social presence
Published:
Read more: Zoom’s Immersive View feature designed to evoke both spatial and social presence[Because Zoom dominates the global market in remote meeting platforms (see a recent survey by EmailToolTester), it’s big news that the company has rolled out a new feature designed to make meetings feel more like they’re taking place in a familiar space than a grid of boxes. Engadget’s coverage starts this way: “When a feature works, chances are others will co-opt it. Last year, Microsoft followed in Zoom’s footsteps by adding virtual backgrounds to its Teams app. As a testament to the feature’s popularity, Google did the same by bringing the option to Education users on Google Meet. With competition…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- September 2025 (38)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: GamiFIN 2026: 10th Annual International Conference on Gamification
- Marvel’s Stan Lee comes back to life as AI hologram you can interact with at LA Comic Con
- Call: Games and Nostalgia for the Future (book chapter abstracts)
- Futuristic Fight Club: VR-controlled boxing humanoid robots battle in San Francisco
- Call: “Touch Screen. Imaginaries of Hapticity in Audiovisual Media” issue of Comparative Cinema