Month: July 2025
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Call: Fourth International Video Game Studies Conference (SVI2025)
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Read more: Call: Fourth International Video Game Studies Conference (SVI2025)Call for Papers: Fourth International Video Game Studies Conference (SVI2025)December 1-2, 2025Bydgoszcz, Polandhttps://sviconference.org Deadline for submission of abstracts: September 30, 2025 The fourth edition of the SVI video game conference seeks to return to topics of game design and game analysis. Game design studies as a focal point for research means combining the theoretical backdrop and sensibilities of game analysis with an interest in better understanding the practice of game design. Within this frame, we include examinations of game design as theory and practice, its historical developments, current challenges, and related theoretical frameworks such as game design patterns and core…
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Virginia Tech computer science professor uses global education grant to take students on virtual tours of monuments and help preserve them
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Read more: Virginia Tech computer science professor uses global education grant to take students on virtual tours of monuments and help preserve them[This story from Virginia Tech describes how a professor teaching a computer science course there is using a Global Learning Course Grant to take her students to Egyptian (and soon other) heritage sites via virtual reality and then build databases for real-world clients to use as they work to preserve endangered monuments at those sites. See the original version of the story for six more images and the five mentioned videos. –Matthew] [Image: Students in Sally Hamouda’s database course were able to “tour” endangered Egyptian monuments from their Blacksburg classroom by using virtual reality headsets, purchased through a Global Education…
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Call: “Sonic Practices in Virtual Worlds – Game Audio, Spatial Sound, and Experimental Music in Games” for Computer Music Journal
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Read more: Call: “Sonic Practices in Virtual Worlds – Game Audio, Spatial Sound, and Experimental Music in Games” for Computer Music JournalCall for Papers: “Sonic Practices in Virtual Worlds—Game Audio, Spatial Sound, and Experimental Music in Games”Special Issue of Computer Music Journalhttp://www.computermusicjournal.org/CallForSonicPracticesVirtualWorldsIssue.html Guest Editors: Juan Carlos Vasquez, Assistant Professor, Xi’an Jiaotong-Liverpool University (China)Publisher: MIT Press Deadline for submission of optional abstract: July 11, 2025Deadline for submission of manuscript: November 15, 2025 OVERVIEW: The role of audio and music in games and virtual environments has evolved dramatically over the last two decades (Collins, 2008; Summers, 2016). While visual and narrative aspects of interactive media have traditionally garnered the most scholarly attention, sound remains a deeply performative, spatial, and affective medium central to…
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Virtual forest bathing alleviates stress
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Read more: Virtual forest bathing alleviates stress[This short press release from the Max Planck Institute for Human Development in Germany (also available via EurekAlert!) provides an update on work exploring the potential positive impacts of using media technologies to evoke a sense of being present in natural settings, in this case a forest. See ISPR Presence News posts from June 2023 and April 2020 for more on this topic. –Matthew] Virtual forest bathing alleviates stress Multisensory vs. unisensory nature experiences in Virtual Reality increase sense of wellbeing and connectedness to nature July 2, 2025 A team of researchers from the Max Planck Institute for Human Development…
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Call: “The Future Is Near: Design Fiction Explorations of Virtual Companions” Workshop at IVA 2025
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Read more: Call: “The Future Is Near: Design Fiction Explorations of Virtual Companions” Workshop at IVA 2025Call for Papers: The Future Is Near: Design Fiction Explorations of Virtual CompanionsThe 1st International Workshop on Design Fiction for IVAs @ ACM International Conference on Intelligent Virtual Agents (IVA) 2025September 16th 2025Berlin, Germanyhttps://sites.google.com/view/ivafuture/home Deadline for submissions: July 22, 2025 WORKSHOP OVERVIEW This workshop will explore virtual companions using design fiction to anticipate ethical, aesthetic, and cultural implications, as well as how such design fiction can be evaluated in a systematic way. Participants will create speculative narratives to examine future interactions, stereotypes, and societal impact. Virtual companions, a type of intelligent virtual agent (IVA), have become more common and advanced…
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How VR games (and presence) help heal family dysfunction
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Read more: How VR games (and presence) help heal family dysfunction[In this blog post by from Telehealth.org, a psychologist describes her experience using – and useful insights about when and how to use- shared and playful immersive experiences to enhance family therapy. See the original version for a second image. –Matthew] How VR Games Help Heal Family Dysfunction By Jessica Stone, Ph.D., RPT-S [Bio at end below]July 7, 2025 There’s shouting, laughter, strategy, and the occasional squeal of triumph. “I’ve got the acorn – block me!” one yells, while another calls out, “Distract the tree!” The tree–often me, the therapist–is swinging wildly, trying to block the squirrels as they work…
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Call: Digital Intimacies 11: The Love of Machines
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Read more: Call: Digital Intimacies 11: The Love of MachinesCall for Papers: Digital Intimacies 11: The Love of MachinesDecember 3-5, 2025The University of Sydney [and online]Sydney, Australiahttps://digitalintiamcies11.wordpress.com Deadline for submissions: August 29, 2025 In the contemporary intimacy landscape, machines have emerged not merely as mediators but as potential objects of desire. From sophisticated dating apps that claim to decode compatibility, to conversational agents scripting our seductions, to synthetic lovers rendering human connection obsolete—machines don’t just shape digital intimacies; they reconfigure the terrain upon which intimacy itself is constructed. For Digital Intimacies 11, we invoke Alan Turing’s seminal question: “Can machines think?” — but with a crucial reimagining for our…
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Chinese humanoid robot cooks steak by remote control from 1,118 miles away
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Read more: Chinese humanoid robot cooks steak by remote control from 1,118 miles away[Interesting Engineering carried this story about a new development in teleoperation, the use of a humanoid robot to cook food from over a thousand miles away. The story is followed by additional details from coverage by Tech In Asia. The Interesting Engineering story includes a 1:54 minute video about the robot but neither source features or links to the full version of the recent demonstration video directly; instead, you can see parts of the demonstration in videos on YouTube from PEARL (also known as Cultural Lingnan) and South Korea’s ETNews (Electronic Times News), and there are many more related videos…
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Call: Beyond Game Mechanics Seminar at City University of Hong Kong
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Read more: Call: Beyond Game Mechanics Seminar at City University of Hong KongCall for Participation: Beyond Game MechanicsOctober 8-9, 2025School of Creative Media, The City University of Hong Kong (offline participation only)[From a post on the Gamesnetwork electronic mailing list; use contact emails below for more information –Matthew] Deadline for submission: July 15, 2025 “Game mechanics” is a frequently referenced yet contested term in game studies. There have been some efforts to define it, of which perhaps the most widely known is Sicart’s (2008) definition of game mechanics as “methods invoked by agents interacting with the game world.” The term has also been explored for its tangled relationship to game rules as…
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I watched Dune: Part Two in a virtual reality cinema, and it rekindled my love for the silver screen
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Read more: I watched Dune: Part Two in a virtual reality cinema, and it rekindled my love for the silver screen[The author of this breezy first-person report from What Hi-Fi? describes some of the unfortunate factors that increasingly prevent or break presence-experiences in physical movie theaters and then some of the logistical and presence-related benefits of watching films instead in a virtual cinema via the popular Meta Quest VR headset. See the original version of the report for two more images and two videos. See the app website for more on the Skybox VR Player. –Matthew] [Image: Gloriously empty, I have this entire (virtual) cinema all to myself. Credit: Future] I watched Dune: Part Two in a virtual reality cinema,…
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Call: “Authenticity Unmasked: Unveiling AI-Driven Realities Through Art” Exhibition during Edinburgh Summer Festivals
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Read more: Call: “Authenticity Unmasked: Unveiling AI-Driven Realities Through Art” Exhibition during Edinburgh Summer FestivalsCall for Participation: Authenticity Unmasked: Unveiling AI-Driven Realities Through ArtExhibition during Edinburgh Summer FestivalsAugust 7-17, 2025University of EdinburghScotlandhttps://www.jiscmail.ac.uk/cgi-bin/wa-jisc.exe?A2=ind2506&L=ART-TECHNOLOGY&O=D&P=4128https://crea-tec.weebly.com/authenticity_unmasked.html You are warmly invited to the opening event of the upcoming exhibition Authenticity Unmasked: Unveiling AI-Driven Realities Through Art, which will take place at the University of Edinburgh from 7–17 August 2025. In an age of AI-generated content, questions surrounding truth, memory, and authorship have become increasingly urgent. This exhibition, curated by Theodore Koterwas, brings together new works by artists Georgia Gardner, Kinnari Saraiya, and dmstfctn, offering a critical exploration of how emerging technologies are reshaping perceptions of authenticity.…
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Intelligence illusion: What Apple’s AI study reveals about reasoning
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Read more: Intelligence illusion: What Apple’s AI study reveals about reasoning[Normally I wouldn’t post here on Independence Day, the patriotic national holiday in the United States, but I’m deeply sad and angry about recent events and decisions made by leaders and voters (and non-voters) here. The story below from Forbes provides some interesting, if partial, presence-related explanations for what’s been happening. The author explains, and provides some advice about how to counteract, our tendency to apply a dangerous cognitive bias in our evaluations of both artificial intelligence technologies and other human beings: “Just as we’ve been deceived by AI’s articulate responses, we consistently overvalue human confidence and extroversion, often mistaking…
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