Call for Papers:
AI4HGI Workshop @ECAI 2025
The First Workshop on Artificial Intelligence for Human-Game Interaction
Co-located with the 28th European Conference of Artificial Intelligence (ECAI ’25)
October 25-30, 2025
Bologna, Italy
Workshop: https://ai4hgi.github.io/
Conference: https://ecai2025.org/
Deadline for submissions: June 18, 2025
For any information: sabrina.villata@unito.it
ABSTRACT
Digital games have become one of the most influential forms of entertainment and interactive media, extending their impact beyond leisure into education, health, behavior change, and more. Artificial Intelligence (AI) is playing an increasingly vital role in shaping these experiences, enabling adaptive gameplay, dynamic content generation, and the creation of intelligent non-player characters. AI not only enhances player immersion but also expands the possibilities for storytelling, accessibility, and personalized experiences.
The AI4HGI workshop aims to explore the evolving role of AI in human-game interaction by addressing key research questions, including:
- How can AI enhance player immersion and engagement in digital games?
- How can AI contribute to adaptive storytelling and personalized player experiences?
- How can AI systems balance computational efficiency with the complexity of game interactions?
- How can generative AI impact game design and creativity?
- How should ethical considerations such as transparency, fairness, and data privacy be addressed in AI-driven game development?
In answering these questions, the AI4HGI workshop aims to provide a platform for researchers to discuss innovative solutions, share insights, and identify new research directions. By fostering dialogue at the intersection of AI and game development, the workshop seeks to advance the field and contribute to shaping the next generation of intelligent and interactive digital experiences.
TOPICS
Topics of interest include but are not limited to:
- Reinforcement learning in games
- Multi-agent systems in games
- Procedural Content Generation
- AI for game balancing and dynamic difficulty adjustment
- AI-enhanced playtesting
- Affective gaming
- Player modeling
- Gameplay dynamic adaptation
- Non-Player Characters’ (NPCs) AI
- AI-driven serious, educational, and persuasive games
- Game-based learning
- Natural language processing in games
- Generative AI for game design and development
- Ethical and responsible AI in games
- Explainable AI in games
SUBMISSIONS
We accept the following submissions:
(A) Regular papers (10-12 pages + references – single-column CEURART style)
(B) Position, short papers and Demos (5-9 pages + references – single-column CEURART style)
(C) Manifestations of interest (max 2 pages including a bio of the participant and a brief statement about why they are interested in the workshop)
Submission site: https://easychair.org/my/conference?conf=ai4hgi
All papers must be in English and they must be formatted using the single-column CEURART style format.
Submitted papers will be evaluated by two members of the Program Committee through a single blind review process. We aim to publish all accepted regular, short, position papers and demos(A, B) in CEUR WS Proceedings as a joint volume.
We will also consider relevant papers which were rejected from the main conference based on review transfer; to use this option, authors are invited to submit a request after rejection. We will then make a decision based on the reviews written for the main conference, which will be made available to us in anonymized form.
At least one author of each accepted paper must register for the workshop by the main conference registration deadline.
Papers must be submitted on EasyChair.
The templates and format instructions are available here: https://ceur-ws.org/HOWTOSUBMIT.html
IMPORTANT DATES
Early submissions are strongly encouraged. We adopt a rolling review system: early submissions will be immediately reviewed and the notification will be sent out approximately two weeks after the submission.
- Paper submission final deadline: 18 June, 2025
- Review transfer option for papers rejected from main conference: 15 July, 2025
- Paper notification: 18 July, 2025
- Camera-ready version deadline: TBC
- Registration deadline: TBC
- AI4HGI Workshop: 25 or 26 October, 2025
ORGANIZATION
Sabrina Villata
University of Torino, Italy
Amon Rapp
University of Torino, Italy
David Melhart
University of Malta, Malta
Matthew Barthet
University of Malta, Malta
Mike Preuss
Leiden University, Netherlands
Giulio Barbero
Leiden University, Netherlands
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