Month: January 2025
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Call: “Beyond Artificial: Exploring the Socio-Emotional Landscape of AI” – Communication and Change special issue
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Read more: Call: “Beyond Artificial: Exploring the Socio-Emotional Landscape of AI” – Communication and Change special issueCall for Papers: Beyond Artificial: Exploring the Socio-Emotional Landscape of AISpecial issue of Communication and Change (C&C)https://link.springer.com/journal/44382/updates/27706964 Deadline for submissions: March 1, 2025 Communication and Change (C&C) is accepting submissions to a forthcoming special issue themed “Beyond Artificial: Exploring the Socio-Emotional Landscape of AI.” Dazzling – and daunting – are the possibilities in a future where love, friendship, and even our sense of self might be redefined by the machines we create. Even today, conversational agents and digital personal assistants are increasingly participating in daily lives throughout technologically advanced societies. And as enthusiastically as they are being embraced currently, the…
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China sets policy plans for humanoid robots to care for elderly
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Read more: China sets policy plans for humanoid robots to care for elderly[China is planning to use humanoid robots, intended to evoke medium-as-social-actor presence, to care for its growing elderly population, as reported in this story from the South China Morning Post. The plans are at the national and local levels – note the reference to a report from Hubei province’s Wuhan that says robots “are expected to provide companionship, monitor health, and use 3D facial scanning and modelling technology to customise their appearance to resemble loved ones or even a younger version of the senior” (!). For a related story, see “Nvidia scientist praises Chinese humanoid robot, stoking interest” also from…
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Call: 19th European Conference on Game Based Learning (ECGBL 2025)
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Read more: Call: 19th European Conference on Game Based Learning (ECGBL 2025)Call for Papers: 19th European Conference on Game Based Learning (ECGBL 2025)Nord University, Norway [and online; see NOTE below]October 1-3, 2025http://www.academic-conferences.org/conferences/ecgbl/ecgbl-call-for-papers/ Deadline for submission of abstracts: March 12, 2025 NOTE: ECGBL 2025 will primarily be a physical event in Norway, but there will be an option to present online for those unable to attend in person. OVERVIEW Game-Based Learning (GBL) has significantly transformed how education and training are delivered. The ECGBL provides a unique opportunity for scholars and practitioners to share their research and insights on GBL. Papers are invited on a broad range of topics, including but not limited…
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An interview with the directors of “Human Within,” a compelling live-action VR experience
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Read more: An interview with the directors of “Human Within,” a compelling live-action VR experience[Here is a long interview from Game Rant with the directors of a new media experience that combines advanced presence-evoking technologies to create a first-person story about the promise and perils of advanced technologies. The directors describe some of the challenges they faced in designing and producing Human Within, many of which involve maximizing, and avoiding breaks in, the user’s sense of presence. See the original version of the interview for ten more images and a video trailer (also available on YouTube). –Matthew] Human Within Interview: A Compelling Live-Action VR Experience [EXCLUSIVE] By Joey BrownJanuary 11, 2025 Signal Space Lab’s…
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Call: Videogame Theory issue of Media Theory
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Read more: Call: Videogame Theory issue of Media TheoryCall for Papers: Videogame TheoryA special issue of Media Theoryhttps://mediatheoryjournal.org/cfp-videogame-theory/ Deadline for submission of abstracts and bio statements: February 1, 2025 Media Theory is an independent (scholar-led), online and (libre) open access journal of peer-reviewed, theoretical interventions into all aspects of media and communications. This special issue will commission articles on videogame theory from scholars in the humanities and social sciences, especially those working in the field of videogame studies. Videogame scholars have drawn on a range of theories to analyse and interpret the medium, including affect theory (Anable 2018), queer theory (Ruberg 2019), visual theory and critical race theory…
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“What is even real anymore?”: AI used to deceive public about L.A. wildfires
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Read more: “What is even real anymore?”: AI used to deceive public about L.A. wildfires[This Newsweek story describes the latest example of the use of technology to purposely blur “the line between what is real and what is faked,” i.e., evoke a presence misperception (the more abrupt question in the title of this post comes from a 404 Media email newsletter promoting a related story from that organization). In addition to these stories see fact-checks from Snopes about the Hollywood sign and NewsMeter about that and other misrepresentations of the Los Angeles fires. –Matthew] [Image: Source: NewsMeter] How AI Convinced World Hollywood Sign Was Burning Down in LA Fire By Melissa Fleur Afshar, Life…
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Call: Image, Imagination, Communication: Exploring the Ethical as Natural or Artificial, Real or Surreal (conference)
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Read more: Call: Image, Imagination, Communication: Exploring the Ethical as Natural or Artificial, Real or Surreal (conference)Call for Papers: Image, Imagination, Communication: Exploring the Ethical as Natural or Artificial, Real or SurrealMay 28-30, 2025Duquesne Universityhttps://www.duq.edu/academics/colleges-and-schools/liberal-arts/departments-and-centers/communication-and-rhetorical-studies/conferences.php Deadline for submissions of abstracts: April 1, 2025 The 18th Biennial Communication Ethics conference and the Silver Jubilee Anniversary Conference (2000-2025) of the International Communicology Institute will explore current research on the “image” and “imagination,” broadly conceived, across the human sciences. Our focus is on the phenomenological, semiotic, rhetorical and ethical foundations of communication in the experience of embodied thinking, speaking and inscribing. We seek to explore the frontiers of natural and artificial sign-systems, encounter diverse manifestations of concrete reality and…
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ALS sidelined this Israeli TV journalist. AI is helping him make a comeback.
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Read more: ALS sidelined this Israeli TV journalist. AI is helping him make a comeback.[AP News reports that a renowned television journalist with ALS (Lou Gehrig’s disease) was able to return to broadcasting thanks to AI-based technologies; the story highlights both this type of positive application of presence-evoking technology and the concerns about negative applications. See the original story for a different image from the mentioned preview video and the 41 second video itself (also available directly from AP). For a related story, see an August 2021 ISPR Presence News post about how similar technology was used to restore the voice of actor Val Kilmer. –Matthew] ALS sidelined this Israeli TV journalist. AI is…
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Call: Ludo2025 – Conference on Video Game Music and Sound
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Read more: Call: Ludo2025 – Conference on Video Game Music and SoundCall for Abstracts Ludo2025 – Conference on Video Game Music and SoundUniversity Square Stratford Campus, University of East London [and online; see below]July 10-12, 2025https://www.ludomusicology.org/2024/11/06/ludo2025-call-for-papers/ Submission deadline: February 28, 2025 The organizers of Ludo2025 are accepting proposals for research presentations. We welcome proposals on all aspects of sound and music in games. This year, we are particularly interested in papers that support the conference theme of ‘Rhythm, vibes, and beats’. Papers on this topic may include: Rhythm games Rhythmic entrainment and gameplay Story beats and narrative rhythm Vibes, styles, and genres Voices and vibes Music, sound, and embodiment in games…
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New lightweight, comfortable knit sleeve uses pressure-based haptics to simulate realistic touch without breaking presence
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Read more: New lightweight, comfortable knit sleeve uses pressure-based haptics to simulate realistic touch without breaking presence[A new invention by Stanford and MIT researchers has the potential to create more realistic simulations of touch for users of virtual reality without the obtrusive and uncomfortable weight and solid structure of current haptic devices. The introduction from coverage in Hackster below makes the implications for presence clear, and the story from Stanford Report that follows provides lots of details. The original versions of both stories include a 1:16 minute video that is also available on YouTube. –Matthew] [Image: Haptiknit sleeve worn on the arm, including the control system on the upper arm. Credit: Susan Williams, MIT Self-Assembly Lab]…
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Call: Screen Music Pedagogies – Study Day at University of Leeds
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Read more: Call: Screen Music Pedagogies – Study Day at University of Leeds[More information about Pedagogic Research at the University of Leeds is available on the website of the University’s School of Music. –Matthew] Call for Papers: Screen Music Pedagogies – Study DaySeptember 3, 2025School of Music, University of Leeds, UKhttp://commlist.org/archive/all/2025-all/msg00033.html Deadline for submissions: March 28, 2025 What is distinctive and discipline-specific about teaching and learning in screen music? And how might pedagogic practices relating to screen music inform — and be informed by — teaching and learning in other areas of the curriculum (both within Music, Film and Media Studies, and other disciplines)? Despite the popularity of screen music as an…
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“Future Presence”: Princeton hosts Mahler Chamber Orchestra VR and spatial sound installation
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Read more: “Future Presence”: Princeton hosts Mahler Chamber Orchestra VR and spatial sound installation[A presence-evoking immersive installation at Princeton University this month uses virtual reality and spatial sound to enable audience members to (seem to) move around in the same spaces as performing orchestra musicians. Details about the public event are in the announcement from Princeton Online below; follow the links at the end for more information (the two-minute preview video is also on YouTube). Earlier coverage is available from WHYY and The Daily Princetonian. –Matthew] [Image: Credit: Mahler Chamber Orchestra. Source: Inside Princeton.] Groundbreaking Virtual Reality & Spatial Sound Installation Returns to Princeton University Concerts Princeton University Concerts (PUC) brings the fan-favorite…
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