Month: August 2024
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Call: The Human-Machine Communication Syllabus Project
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Read more: Call: The Human-Machine Communication Syllabus ProjectCall for Participants The Human-Machine Communication Syllabus Projecthttps://andrealguzman.net/hmcsyllabusproject Submission deadline: September 13, 2024 Communication and media research is expanding to include artificial intelligence and robotics, and this broadening of the study of communication also has extended to the classroom. Scholars who are integrating human-machine communication into their courses are invited to participate in the Human-Machine Communication Syllabus Project by Andrea L. Guzman, Northern Illinois University, and Jason Archer, Michigan Technological University. The purpose of the project is two-fold: First, we aim to study how scholars are conceptualizing human-machine communication and incorporating it as a subject of study within higher education.…
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Avi Schiffmann’s startup is launching an AI ‘Friend’ to be your always-there companion
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Read more: Avi Schiffmann’s startup is launching an AI ‘Friend’ to be your always-there companion[Twenty-one-year-old Avi Schiffmann, already known for a series of technology inventions, is launching a new AI companion called ‘Friend’ that, as the name suggests, is designed to evoke medium-as-social-actor presence. The story from The Verge below provides details, and the excerpts from coverage by Wired adds more; the original versions of both stories include the 1:44 minute product trailer video (also available on YouTube). For a negative take on Friend, see a story in TechRadar, and for related news about Heeyo’s “AI chatbot [created] to be a billion kids’ interactive tutor and friend,” see a recent story in TechCrunch.…
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Call: AI Ethics in Africa Colloquium September 4, 2024 via Zoom
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Read more: Call: AI Ethics in Africa Colloquium September 4, 2024 via ZoomCall for Participation A-day Virtual Colloquium onAI ETHICS IN AFRICASeptember 14, 202415:00/3 pm (South Africa Time) and 14:00/2 pm (Nigeria Time) DESCRIPTION In recent years, there has been a rapid development in Artificial intelligence (AI). Some of these developments include smartphones, factory arms, autonomous cars, AI wristwatches, ChatGPT4, griefbots, robot surgeons, and robot lawyers. This rapid development raises various concerns, one of which is the ethical concern of how to design AI in such a way that it would not pose a danger to humanity or exacerbate the suffering of nonhuman animals in the context of factory farms. …
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We need to prepare for ‘addictive intelligence’
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Read more: We need to prepare for ‘addictive intelligence’[Here’s an extremely thoughtful link-filled essay from MIT Technology Review about some of the perils of medium-as-social-actor presence and what researchers, designers and regulators can do to mitigate them in an ethical manner. –Matthew] [Image: Credit: Pat Pataranutaporn | Robert Mahari] We need to prepare for ‘addictive intelligence’ The allure of AI companions is hard to resist. Here’s how innovation in regulation can help protect people. By Robert Mahari a joint JD-PhD candidate at the MIT Media Lab and Harvard Law School. His work focuses on computational law—using advanced computational techniques to analyze, improve, and extend the study and practice…
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Call: Communication and AI features for NCA digital magazine spectra
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Read more: Call: Communication and AI features for NCA digital magazine spectraCall for Submissions: Features wanted for the National Communication Association (NCA)’s digital magazine spectra special issue on Communication and AIAugust 8, 2024NCA: https://www.natcom.org/spectra: https://www.natcom.org/spectrahttps://telegra.ph/CALLS-FOR-SUBMISSIONS-Features-wanted-for-NCAs-digital-magazine-spectra-special-issue-on-Communication-and-AI-08-08 Passionate about AI? Do you have unique insights, fresh perspectives, or thoughtful observations on the intersection of Artificial Intelligence and the field of Communication? Have you had experiences researching this topic that you believe offer valuable lessons or observations for the NCA community? spectra invites you to share your expertise and perspectives on this important subject. We welcome all submissions on issues of Artificial Intelligence and the field of Communication that are relevant to NCA membership,…
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Robot performs first ever fully autonomous dental surgery on live patient
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Read more: Robot performs first ever fully autonomous dental surgery on live patient[Although it’s not mentioned in this story from Futurism or in the company’s press release, my first reaction to the news that a robot controlled not by a human but by artificial intelligence has performed successful dental surgery on a human patient was to wonder what the patient thought of the idea and experience. How much did they trust the robot? Did they anthropomorphize it and experience medium-as-social-actor presence? How nervous were they before and during the surgery? Would they do it again? More generally, what would or will be the psychological barriers to widespread adoption of other replacements of…
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Call: “Design, Practice, and Critique of Narratives as Entertainment in the Video Game Art Form” articles for Cogent Arts & Humanities
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Read more: Call: “Design, Practice, and Critique of Narratives as Entertainment in the Video Game Art Form” articles for Cogent Arts & HumanitiesCall for Papers Design, Practice, and Critique of Narratives as Entertainment in the Video Game Art FormAn article collection in the Cogent Arts & Humanities Journalhttps://think.taylorandfrancis.com/article_collections/design-practice-and-critique-of-narratives-as-entertainment-in-the-video-game-art-form/ Guest Advisors:Dr Peter Howell & Dr Matthew Higgins (Creative Technologies Research Lab, School of Film, Media, and Creative Technologies, University of Portsmouth) Submission deadline: January 3, 2025 Stories are a fundamental form of communication for humanity and are a central facet to human culture. Stories can be highly engaging both emotionally and intellectually, and can bring people and communities together. Video games and interactive digital narratives expand the landscape of storytelling and engage players…
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Virtual reality ’embodiment illusions’ may help the skewed perceptions behind body image disturbances
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Read more: Virtual reality ’embodiment illusions’ may help the skewed perceptions behind body image disturbances[Here’s a succinct explanation and review of current research about the potential benefits and dangers of using presence-evoking technologies to treat body image disturbances. The original essay in The Conversation includes a 3:13 minute video (also on YouTube) about the rubber hand illusion. –Matthew] [Image: Credit: Franz12 / Shutterstock] Virtual reality ‘embodiment illusions’ may help the skewed perceptions behind body image disturbances By Jade Portingale, PhD Candidate, School of Psychological Sciences, The University of MelbourneJuly 16, 2024 Most of the time, our brains are very good at blending together input from all our senses into a seamless, unified conscious experience…
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Call: IEEE VR 2025: 32nd IEEE Conference on Virtual Reality and 3D User Interfaces
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Read more: Call: IEEE VR 2025: 32nd IEEE Conference on Virtual Reality and 3D User InterfacesCall for Papers IEEE VR 2025: the 32nd IEEE Conference on Virtual Reality and 3D User InterfacesMarch 8-12, 2025Saint-Malo, Francehttps://ieeevr.org/2025/contribute/papers/ Submission deadlines:September 11, 2024: Abstracts due (REQUIRED)September 18, 2024: Submissions due OVERVIEW IEEE VR 2025 seeks original, high-quality papers in all areas related to virtual reality (VR), including augmented reality (AR), mixed reality (MR), and 3D user interfaces (3DUIs). This year there is again a SINGLE submission deadline for a unified review process for both the IEEE TVCG and the conference only papers. The possible outcomes of this unified process are: Accept as IEEE TVCG paper, with presentation at IEEE…
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Montclair State U. awarded $1 million to develop unique character education course using VR
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Read more: Montclair State U. awarded $1 million to develop unique character education course using VR[There aren’t many details in this press release from New Jersey’s Montclair State University, but especially given recent news about the behavior of politicians and others in civic life, it seems important to note that Montclair is devoting nearly $2 million to a new program that will use virtual reality and presence to help undergraduate students become more ethical, engaged citizens. –Matthew] Montclair Awarded $1 Million to Develop Unique Character Education Course Using Virtual Reality With grant support from the Program for Leadership and Character at Wake Forest University, Montclair is positioned to be a leader in offering innovative, character-focused…
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Call: “Communicating Generative AI and ChatGPT: Theory, Research, and Practice” issue of Human-Machine Communication
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Read more: Call: “Communicating Generative AI and ChatGPT: Theory, Research, and Practice” issue of Human-Machine CommunicationCall for Papers: Communicating Generative AI and ChatGPT: Theory, Research, and PracticeSpecial issue of Human-Machine Communicationhttps://stars.library.ucf.edu/hmc/callforpapers.html Editors: Seungahn Nah (University of Florida) and Patric Spence (University of Central Florida) Submission deadline: September 1, 2024 DESCRIPTION: The advent of Generative Artificial Intelligence (GenAI) and advanced conversational models, such as ChatGPT, has ushered in a new era in human-machine interactions. These technologies, with their capacity for generating human-like text and engaging in meaningful conversations, have transcended disciplinary boundaries, impacting fields beyond communication studies (Hepp et al., 2023; Nah, 2023). This special issue aims to explore the intricate dynamics of human-AI communication and…
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VR tour in Japan shows World War II atomic bomb’s devastating aftermath in Hiroshima
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Read more: VR tour in Japan shows World War II atomic bomb’s devastating aftermath in Hiroshima[A new presence-evoking virtual reality experience is being used in Hiroshima, Japan to help pass on the memories of survivors of the atomic bomb that devastated the city in 1945, while promoting deep reflection about peace. See the original version of this story from the South China Morning News for three more images. More information and a 5:27 minute video (also on YouTube) are available on the Tabimachi-Gate Hiroshima website. –Matthew] [Image: Hiroshi Yamaguchi, head of travel company Tabimachi-Gate Hiroshima, uses a VR headset on a tour that allows people to experience Hiroshima as it was before, during and after…
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