Call for Papers
“Programmed to Love: Players and Virtual Lovers”
Special issue of International Journal of Games and Social Impact
https://revistas.ulusofona.pt/index.php/ijgsi/announcement/view/195
Guest Editor: Renata Ntelia (School of Computer Science, University of Lincoln)
Submission deadline: June 1, 2024
Games often offer their players strong emotional experiences. Love is a profound human experience that affects all aspects of our lives. Indeed, many games include love as part of their narrative and/or gameplay. Nevertheless, is this truly love? Unlike other media, in which the audience reads about or watches a love story unfold, in games players take on an active role in the execution of the love story. This raises concerns as to the ability of games to simulate love. Can a player love a (virtual) character? If not, what does this mean for the capacity of games to afford love? If yes, how does this change our understanding of love?… read more. “Call: “Programmed to Love: Players and Virtual Lovers” issue of International Journal of Games and Social Impact”