Month: June 2023
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Job: Lecturer/Associate Professor in Human-Computer Interaction at University College London
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Read more: Job: Lecturer/Associate Professor in Human-Computer Interaction at University College LondonCall for Applications Lecturer/Associate Professor in Human-Computer Interaction University College London (UCL) UCL Interaction Center (Departments of Computer Science and Psychologoy) London, UK https://www.ucl.ac.uk/work-at-ucl/search-ucl-jobs/details?jobId=11439&jobTitle=Lecturer%2FAssociate%20Professor%20in%20Human-Computer%20Interaction%20-%20UCL%20Computer%20Science Ref Number: B02-03712 Salary: £61,923 – £67,259 inclusive of London allowance Working Type: Hybrid (20% – 80% on site) Closing Date: 9 July 2023 Interview dates: 17-18 July 2023 ABOUT US UCLIC straddles UCL Computer Science and UCL Psychology. It is a world-leading Centre of Excellence in Human-Computer Interaction teaching and research, studying interactions between people and technology, and working collaboratively with the research community and industry. The Department of Computer Science is a large department…
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Meta’s Voicebox AI increases potential benefits and dangers of artificial audio
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Read more: Meta’s Voicebox AI increases potential benefits and dangers of artificial audio[A new and improved tool from Meta called Voicebox AI that generates and modifies human-sounding voices could help those with vocal cord damage speak, produce natural sounding translations across many languages, make non-player gaming characters (NPCs) and digital assistants more convincing, and allow us to listen to written messages in the voice of the sender. Unfortunately, it also has significant potential for abuse (e.g., in deepfake scams). The story below from Engadget provides some of the details and for more information see the Meta AI blog (and go to the bottom for links to the research paper and additional demos).…
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Call: “Deception and Illusion” issue of Yearbook of Philosophy of Technology
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Read more: Call: “Deception and Illusion” issue of Yearbook of Philosophy of TechnologyCall for Papers “Deception and Illusion” special issue of Jahrbuch Technikphilosophie (JTPhil; Yearbook of Philosophy of Technology) and the journal Technikgeschichte Submission deadline for topic outlines (1- 2 pages): October 15, 2023 Submission deadline for complete articles: January 15, 2024 If what is claimed turns out to be false, we feel deceived. If an artifact is able to pretend something miraculous, we speak – often admiringly – of a successful illusion. So, is fake… ambivalent? Photos of people who don’t exist, videos showing real people saying things they never said, posts expressing anger or reviewing products originating from bots: Recently,…
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People are making AI clones of partners and themselves, raising questions and concerns
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Read more: People are making AI clones of partners and themselves, raising questions and concerns[Vice’s Motherboard reports on recent cases in which people used AI and other technologies to create “clones” of real people, in one prominent case their girlfriend and another themself. This seems likely to be an increasingly common phenomenon and raises lots of presence-related questions, some of which are explored in a new essay in The Conversation titled “AI clones made from user data pose uncanny risks”; here’s how that essay begins: “Imagine, if you will, a digital doppelgänger. A clone that looks, talks and behaves just like you, created from the depths of artificial intelligence, reflecting your every mannerism with…
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Call: 2nd Annual Philosophy of Video Games Conference: Virtual Reality and Gaming
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Read more: Call: 2nd Annual Philosophy of Video Games Conference: Virtual Reality and GamingCall for Abstracts The Second Annual Philosophy of Video Games Conference Theme: Virtual Reality and Gaming Florida Atlantic University Jupiter, Florida, USA February 9-10, 2025 https://philevents.org/event/show/112498 Submission deadline: October 15, 2023 Video games are more popular than ever, and gaming is an increasingly common hobby. However, gaming raises a number of complex ethical issues. Perhaps the most familiar is the question of whether violent video games are morally appropriate or not. But beyond questions about the morality of gaming and what is appropriate content, we might wonder what the overall value of gaming is. Gamers are quite passionate about their…
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Black Mirror’s Charlie Brooker on AI, deepfakes, VR/AR and what causes dystopia
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Read more: Black Mirror’s Charlie Brooker on AI, deepfakes, VR/AR and what causes dystopia[Below are some presence-related parts of a Wired interview with Charlie Brooker, the creator and writer of Black Mirror, the “darkly funny, scarily prescient, and hugely popular Netflix anthology series.” For more of his recent comments as the sixth season of the series launches, see interviews in Dazed, Esquire and Empire. –Matthew] [Image: Credit: Michael Wharley/Netflix] Black Mirror’s Charlie Brooker Wants to Break the Content Machine After years of exploring society’s dark absurdities, the sixth season of Netflix’s wildly popular sci-fi show looks at its own reflection. By Amit Katwala June 14, 2023 [snip] WIRED: It’s been four years since…
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Fast Forward podcast explores the past and future of digital technologies
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Read more: Fast Forward podcast explores the past and future of digital technologies[Not an endorsement, but this looks relevant and interesting… –Matthew] New season of Kaspersky’s Webby awarded podcast explores the past and future of digital technologies And women leading the way in IT Press Release June 11, 2023 https://www.zawya.com/en/press-release/companies-news/new-season-of-kasperskys-webby-awarded-podcast-explores-the-past-and-future-of-digital-technologies-i4f4mjgq Progress led by technology means following the latest innovations without pausing, but due to the frantic pace one can stop learning from technology’s past. Kaspersky’s Fast Forward audio series examines trends shaping technology from the perspective of the recent past and explores women’s leadership in IT. It features guests from around the world working at the forefront of our newest technologies. Fast…
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How technology innovations are enhancing presence in video collaboration
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Read more: How technology innovations are enhancing presence in video collaboration[This link-filled story from Dealerscope describes a series of hardware and software innovations that are helping to improve the experience of presence in video collaboration. As the author says in the concluding summary, the “deep dive into video conferencing innovations past, current and future includes an all-seeing birdlike device, three-dimensional avatars, an expressive multi-screened humanoid head, and the holography that’s starting to peek over the not-too-distant horizon.” See the original version for four different images. –Matthew] [Image: Source: Owl Labs] How AI and Robotics Are Driving Next-Gen Collaboration By Scott Tharler June 14, 2023 Depending on the generation in which…
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Call: ACE 2023: How Artificial Character Embodiment shapes user behaviour in multi-modal interaction (ICMI 2023 Workshop)
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Read more: Call: ACE 2023: How Artificial Character Embodiment shapes user behaviour in multi-modal interaction (ICMI 2023 Workshop)Call for Papers ACE2023: How Artificial Character Embodiment shapes user behaviour in multi-modal interaction At the 25th ACM International Conference on Multimodal Interaction (ICMI 2023) Paris, France ACE Workshop: October 13, 2023 https://sites.google.com/view/ace2023workshop/home ICMI Conference: October 9-13, 2023 https://icmi.acm.org/2023/ IMPORTANT DATES: Submission deadline: July 23, 2023 Notification to authors: August 6, 2023 Camera-ready: August 14, 2023 Workshop: October 13, 2023, Paris We invite you to submit a contribution to our ACE workshop @ICMI2023. MOTIVATION: The body shapes the mind: bodily representations structure the way humans perceive the world and the way they perceive other people. Cognitive sciences and social sciences…
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MURALS: How an immersive take on Banksy’s artwork confronted the reality of the conflict in Ukraine
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Read more: MURALS: How an immersive take on Banksy’s artwork confronted the reality of the conflict in Ukraine[An ISPR Presence News post from March 2023 describes the “War Up Close” project, which uses “360° panoramic photos, drone footage and 3D modelling” presented in virtual reality to tell the story of the devastation in Ukraine. The MURALS project that debuted at the Cannes Film Festival in May takes a different but similarly immersive and compelling approach to the difficult challenge of impacting audiences used to short news updates and entertaining versions of war in television, movies and video games. The project is described in detail in this Little Black Book “Behind the Work” interview with the creators, where…
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Call: Zoom Performance Symposium: Practice and theory of online performance (free and online)
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Read more: Call: Zoom Performance Symposium: Practice and theory of online performance (free and online)Call for Participation Zoom Performance Symposium: Practice and theory of online performance University of Fine Arts Münster (Kunstakademie Münster) Münster, Germany June 30, 2023 12–7 pm Free online or in person attendance https://www.e-flux.com/announcements/542013/zoom-performance-symposium/ [NOTE: Visit the e-flux website to use the contact/message links below; see also the e-flux contact page. –Matthew] We invite you to be present at the Zoom Performance Symposium, hosted by the Kunstakademie Münster in collaboration with the Kunstakademie Düsseldorf. Like “zoom fatigue” and “zoom party”, the term “zoom performance” has become a catch-all for a phenomenon from the years 2020–21: the forms of online live performances…
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Researcher Joy Li uses virtual reality to help autism spectrum students cope
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Read more: Researcher Joy Li uses virtual reality to help autism spectrum students cope[Kennesaw State University Professor Joy Li uses presence experiences, in this case “impossible experiences,” to measure and improve the attention skills of children on the autism spectrum, as reported in this story from KSU News (where the original includes a second image). For more on her work, see Professor Li’s research page on the KSU website, and for a related application of presence, see the November 2022 story in the Observer-Reporter (in Southeastern Pennsylvania) titled “’Game time’: J-M [Jefferson-Morgan Elementary School] using virtual reality to help autistic students navigate world around them.” –Matthew] Researcher uses virtual reality to help autism…
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