Month: April 2023


  • Call: TEI 2024, 18th International Conference on Tangible, Embedded and Embodied Interaction

    Call for Papers TEI 2024: 18th International Conference on Tangible, Embedded and Embodied Interaction February 11-14, 2024 Cork, Ireland https://tei.acm.org/2024/ Abstract submission deadline: July 25, 2023 Full submission deadline: August 1, 2023 Dear colleagues, We are happy to announce that the call for papers for TEI 2024 is now out! TEI 2024 is the 18th annual conference presenting the latest results in tangible, embedded, and embodied interaction. It brings together researchers, practitioners, businesses, artists, designers and students from various disciplines, including engineering, interaction design, computer science, product design, media studies and the arts. The conference theme will be “On the…

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  • What will happen to society when “AI lovers” fool millions of people?

    [This essay from Big Think uses recent developments in conversational AI and science-fiction portrayals to warn us about the perils of a type of medium-as-social-actor presence experience in which humans emotionally bond with disembodied or even embodied human-like algorithms: “The danger is not of an AI falling in love with a human — that is a meaningless proposition. The danger comes from humans falling in love with an algorithm that behaves so much like a human that we deem it to be real, capable of feeling and reciprocating emotions.” –Matthew] [Image: Credit: Annelisa Leinbach / Big Think; Adobe Stock] What…

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  • Call: The world’s very first fully AI-generated conference

    [This call for papers was posted on Facebook by James Mackay on April 1. Although it’s not “real” (!), some version of an AI-generated conference certainly could provide interesting illustrations of media as social actor presence. –Matthew] Announcing the world’s very first fully AI-generated conference – please consider submitting! Submissions are invited for the world’s first fully AI conference in July 2023. This gathering intends to explore the potential of “artificially intelligent co-pilots” to increase the efficiency of academia by removing human academics from the process as much as possible. Papers may be on any topic, in any discipline –…

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  • Inside the cozy but creepy world of VR sleep rooms

    [This story from MIT Technology Review describes and offers a first-person report on how people are using both spatial and social presence to find sleep and company (even “cuddling”) in virtual reality. For more on this topic see the 2021 post in Ryan Schultz’ blog “Exploring sleep worlds in VRChat” and the VRchat subreddit.  –Matthew] [Image: Stephanie Arnett/MIT TR. Credit: Envato, Istock (Butter)] Inside the cozy but creepy world of VR sleep rooms Going to sleep in virtual reality can alleviate insomnia and loneliness—if you can avoid being harassed by kids. By Tanya Basu March 29, 2023 Lo-fi chill music…

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