ISPR Presence News

Monthly Archives: April 2023

Call: Virtual Reality Gaming: Embodiment, Presence, Immersion (book chapters)

Call for initial abstracts for Book Chapters:
Virtual Reality Gaming: Embodiment, Presence, Immersion

Submission deadline: August 1, 2023

Virtual Reality (VR) is not a new technology by any stretch of the imagination. Regardless of how futuristic VR might appear in popular culture, VR encompasses a rich and varied history that began to surface in the 1980s and 1990s when VPL Research produced a number of commercial devices (e.g. the DataGlove and Audiosphere). As exciting as these systems were, the technology simply could not live up to the hype (Evans, 2018). The level of ‘immersion’ associated with these developments was just not enough to fulfil the implicit promise of VR. Simply put, the available technology was not able to conjure an experience of being present in a digital world that felt in any way ‘real’ (Shields, 2005).

In contrast to the failed hype of its first few decades, contemporary VR is going through a marked ‘renaissance’ (Evans, 2018).… read more. “Call: Virtual Reality Gaming: Embodiment, Presence, Immersion (book chapters)”

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Inverse presence: Loewe debuts pixelated clothes that blur line between virtual and reality

[In contrast to experiences that make the mediated seem “real,” a new fashion line from Loewe provides a good example of inverse presence, “when ‘real’ seems mediated.” The short DesignTAXI story below provides details. See the original story for six different images and for more, animated and interactive images (and the very high prices) visit the Loewe website. The second, short story from High Snobiety that follows below provides some context about similar efforts to create inverse presence in fashion. –Matthew]

[Image: Source: High Snobiety]

Loewe Debuts Pixelated Clothes That Blur Line Between Virtual And Reality

By Alexa Heah
April 12, 2023

Ever wanted to look like a video game character, but in the real world? Now’s the chance, as Loewe recently launched the ‘Pixel Story’—an extension of its Spring/Summer 2023 Collection that taps into the power of optical illusions to blur the line between virtual and reality.… read more. “Inverse presence: Loewe debuts pixelated clothes that blur line between virtual and reality”

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Call: IFIP WG 13.8 Workshop on HCI for Digital Democracy and Citizen Participation

Call for Papers

Workshop on HCI for Digital Democracy and Citizen Participation
IFIP Working Group 13.8 on Interaction Design and International Development
Preceding INTERACT 2023 (https://interact2023.org)
York, UK and online
August 28 or 29, 2023 (TBC)
https://ifipwg138.wordpress.com/hci-democracy/

Deadline for four-page position papers: May 31, 2023

MOTIVATION

This workshop will explore and discuss how Human Computer Interaction (HCI) as a field of knowledge and practice can contribute to develop platforms for digital democracy and participation. These issues are mainly seen at two levels: (1) the optimal design of the digital environment of citizen participation platforms, and (2) explore how HCI can contribute to the development of new trends in Political Science, such as e-democracy. The practice of designing digital platforms for citizen participation and democracy could benefit greatly from a multidisciplinary sociotechnical approach that incorporates into design reflection on issues of democratic theory and practice, legal and political science.… read more. “Call: IFIP WG 13.8 Workshop on HCI for Digital Democracy and Citizen Participation”

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Ignore the hype that we’ll all live in the metaverse. Let’s use virtual reality, but hardly at all

[In this column for the World Economic Forum, our colleague Jeremy Bailenson makes a compelling case for reserving the use of presence-evoking virtual reality for experiences that in the real world would be “dangerous, impossible, counterproductive or expensive.” –Matthew]

Ignore the hype that we’ll all live in the metaverse. Let’s use virtual reality, but hardly at all

Jeremy Bailenson, Founding Director, Virtual Human Interaction Lab, Stanford University
March 16, 2023

Companies like Meta are betting users will use virtual reality (VR) headsets for just about everything. Meanwhile, journalists highlight CEO Mark Zuckerberg’s inability to draw daily users to his so-called metaverse.

Both are missing the crucial point. VR shouldn’t be used all day long, or even every day. Its strength has always been in its ability to provide us with special experiences, not with unending engagement.… read more. “Ignore the hype that we’ll all live in the metaverse. Let’s use virtual reality, but hardly at all”

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Call: Practice-research in Games Conference 2023

Call for Papers

Practice-research in Games 2023 (PinG’23)
June 22, 2023
University of Portsmouth, Portsmouth, UK
https://bit.ly/PinG-23

Important Dates:

  • Deadline for Abstract Submissions: Friday 19th May 2023
  • Notification of Acceptance: Friday 26th May 2023
  • Deadline for Camera-Ready Submission: Tuesday 13th June
  • Conference Date: Thursday 22nd June

Chairs: Peter Howell, Matthew Higgins (University of Portsmouth)

Practice-research in Games 2023 (PinG’23) is a one-day conference for game design professionals. The event will provide a platform for showcasing, disseminating, examining, and discussing practice-research from across the games research, design, and development spectrum. This event is based in the UK, but we invite work from the global games community to help foster wide-ranging and diverse discussion.

Game design and development is rarely a linear, straightforward practice. The iterations, playtests, feedback, fixing and refining, the successes, and the failures along the way, all combine to form the foundation on which the final game eventually stands.… read more. “Call: Practice-research in Games Conference 2023”

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AI-driven virtual influencers to further blur lines between real and virtual people

[As artificial intelligence quickly advances, brands will be able to make their virtual influencers seem increasingly like real human beings, and/or present their human influencers behind convincing digital avatars, all potentially increasing influence but raising ethical issues. This story from The Drum describes some of the trends and challenges; see the original version for two videos. –Matthew]

Will AI make virtual influencers influential again?

The creative freedom conferred by virtual influencers initially proved irresistible to brands. Could AI’s inevitable influence make them even more so? We take a look as part of The Drum’s latest Deep Dive, AI to Web3: the Tech Takeover.

By Audrey Kemp, Junior Reporter
March 29, 2023

Virtual influencers – or fictional, digital characters that are created by humans and emulate human influencers – have entertained, mystified and disturbed online audiences since first appearing on social media platforms a few years ago.… read more. “AI-driven virtual influencers to further blur lines between real and virtual people”

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Call: Academic Mindtrek 2023 Conference: Human-Nature Interaction Track

[NOTE: Follow the link for several other tracks related to presence. –Matthew]

Call for Papers

ACADEMIC MINDTREK 2023 CONFERENCE
Human-Nature Interaction track
October 3-6, 2023
Tampere (Finland) and online
https://www.mindtrek.org/2023/academic-2023/

Deadline for full papers & workshops: June 8, 2023
Deadline for posters, demos & doctoral consortium submissions: August 17, 2023

Chairs: Ferran Altarriba (Tampere University), Velvet Spors (Tampere University), Katherine Isbister (University of California, Santa Cruz), Pat Brundell (University of Nottingham)

On behalf of my co-chairs at the Academic Mindtrek 2023 conference I invite you to  submit your work to our Human-Nature Interaction track. The conference will take place in Tampere (Finland) on October 3-6, 2023. Though in-person attendance will be very much encouraged, we will host a hybrid event with professional video streaming. The conference welcomes full papers, workshops, demonstrations, and poster presentations on various topics, as well as a Doctoral Consortium.… read more. “Call: Academic Mindtrek 2023 Conference: Human-Nature Interaction Track”

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How generative AI illusions could lead to “collapse of reality”

[This disturbing column from Fast Company presents an informed, speculative timeline from 2022 to 2033 in which the ability of generative AI to create increasingly effective illusions leads to small and very large disasters. The author concludes with three “actionable steps” that could prevent the dystopia. See the original version of the column for seven more images and a video. –Matthew]

[Image: Credit: Wei Ding/Unsplash]

AI feels like a magic act. By 2033, it will be a horror movie

Generative AI is blurring the lines between fact and fiction. This speculative timeline shows how, if unchecked, the AI big bang could usher in the end of reality as we know it.

By Jesus Diaz
April 5, 2023

It’s hard to write about generative artificial intelligence. By the time you finish an article, a new development makes it feel obsolete.… read more. “How generative AI illusions could lead to “collapse of reality””

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Call: OzCHI 2023: Australasian Computer-Human Interaction Conference

Call for Contributions

OzCHI 2023: Australasian Computer-Human Interaction Conference
Theme: Design from a distant world
Victoria University of Wellington, School of Design Innovation, Te Aro campus
Te Whanganui-a-Tara | Wellington, Aotearoa | New Zealand
December 4-6, 2023
http://www.ozchi.org/2023/index.html

Submission deadlines:

  • Long papers: June 14, 2023
  • Short papers: August 16, 2023
  • Workshops: July 12, 2023
  • Doctoral colloquium: August 23, 2023
  • Demos: October 4, 2023

It’s been a long time but OzCHI is returning to New Zealand! The theme for this year’s OzCHI is Design from a Distant World, recognising that Australia and New Zealand are physically distant from much of the world, but that we have unusual strengths in Design and Human Computer Interaction.

We invite contributions on any topic related to how people or societies interact with technologies, including but not limited to:

  • Indigenous influences on technology
  • Design for connection
  • Equity and ethics in human computer interaction
  • Conceptual issues in human computer interaction or design
  • Empirical studies of interactions between people and technology
  • Social implications of novel systems
  • Design for under-represented groups
  • Technical human computer interaction

Contributions must be novel, not published or under review elsewhere.… read more. “Call: OzCHI 2023: Australasian Computer-Human Interaction Conference”

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To make amends and bid farewell, a grandson used AI to revive his grandfather

[This vivid, engaging, personal story from Sixth Zone describes some of the complex practical, ethical and emotional issues surrounding the creation of AI-based “griefbots” that mimic loved ones who have died. See the original version for 11 more images and animations.  –Matthew]

Looking for Closure, a Grandson Built a Ghost in the Machine

To make amends and bid farewell, Yu Jialin used AI to revive his grandfather. He still hasn’t told his parents.

By Tang Yucheng
April 5, 2023

Hunched over a desk, Yu Jialin stared transfixed at his computer. Fingers hovering nervously over the keyboard, his eyes darted back and forth as he struggled to frame the right test phrase.

Weeks of hard work, long nights, and frustrating setbacks on a deeply personal, off-the-books artificial intelligence project were about to bear fruit. A software engineer himself, Yu, 29, knew well the importance of exhaustive testing.… read more. “To make amends and bid farewell, a grandson used AI to revive his grandfather”

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