Month: August 2022
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Call: MIN2022: Museums Immersive Network webinar on meaningful application of immersive tech in museums and heritage organizations
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Read more: Call: MIN2022: Museums Immersive Network webinar on meaningful application of immersive tech in museums and heritage organizationsCall for Participation MIN2022: Museums Immersive Network: Got Tech? A free webinar focused on the meaningful application of immersive technology in museums and heritage organisations By Cornwall Museums Partnership September 7, 2022, 13:00 – 15:15 BST Online https://www.eventbrite.co.uk/e/399409302977 The Museums Immersive Network team will be hosting our next webinar on 7th September 2022, 13:00-15:00 BST. This event will be a deep-dive into making technology work for your organisation and audience. Colleagues from Museums, Heritage, and Digital organisations share their experiences of making the most of technology to enhance the experience of audiences. ‘Got Tech?’ is a deep dive into making…
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Presence peril: You just hired a deepfake. Get ready for the rise of imposter employees.
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Read more: Presence peril: You just hired a deepfake. Get ready for the rise of imposter employees.[As the excellent technology writer Mike Elgan reports in this story from Protocol, both video and audio deepfake technologies are already commonly used by a variety of fraudsters in remote hiring and will represent an increasingly serious threat as the ability to fool employers with deepfakes improves. –Matthew] [Image: Credit: z_wei/iStock/Getty Images Plus; Protocol] You just hired a deepfake. Get ready for the rise of imposter employees. New technology — plus the pandemic remote work trend — is helping fraudsters use someone else’s identity to get a job. By Mike Elgan, a journalist, opinion columnist and author August 22, 2022…
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Call: HRI 2023, 18th Annual ACM/IEEE International Conference on Human-Robot Interaction
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Read more: Call: HRI 2023, 18th Annual ACM/IEEE International Conference on Human-Robot InteractionCall for Participation 18th Annual ACM/IEEE International Conference on Human-Robot Interaction (HRI 2023) March 13-16, 2023 Stockholm, Sweden [and online] https://humanrobotinteraction.org/2023/ Full paper submission deadline: October 3, 2022 Workshop and tutorials submission deadline: October 7, 2022 The ACM/IEEE International Conference on Human-Robot Interaction is a premier, highly-selective venue presenting the latest advances in Human-Robot Interaction. The 18th Annual HRI conference theme is “HRI for all.” We encourage the community to consider ways to both make the field a more inclusive place for those who may not feel included, as well as to encourage inclusion within our research methods and practices.…
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Could virtual reality (and presence) be the future of poultry health?
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Read more: Could virtual reality (and presence) be the future of poultry health?[Food Safety News reports on an unusual application of presence-evoking technology to simulate a free-range environment for hens, which a study shows can reduce their stress levels and increase their resistance to disease (though it also raises ethical questions about only simulating better treatment of many kinds of animals). –Matthew] [Image: Figure 1 from “Exposure to a Virtual Environment Induces Biological and Microbiota Changes in Onset-of-Lay Hens.” Representative pictures of Virtual Reality (VR) outside (A,B) and inside (C) of the chickens’ Pens. VR images were projected onto the vinyl projector screens placed against each pen wall in the VR group only.]…
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Call: Engaging with Automation theme issue of Personal and Ubiquitous Computing
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Read more: Call: Engaging with Automation theme issue of Personal and Ubiquitous ComputingCall for Papers Engaging with Automation: Understanding and designing for operation, appropriation, and behavior change Theme issue of Personal and Ubiquitous Computing Issue: https://www.springer.com/journal/779/updates/20071234 Journal: https://www.springer.com/journal/779/ Submissions due: September 30, 2022 Guest Editors: Peter Fröhlich, AIT Austrian Institute of Technology, Austria, peter.froehlich@ait.ac.at Matthias Baldauf, Eastern Switzerland University of Applied Sciences, Switzerland, matthias.baldauf@ost.ch Virpi Roto, Aalto University, Finland, virpi.roto@aalto.fi Philippe Palanque, Université Paul Sabatier – Toulouse III, France, palanque@irit.fr Manfred Tscheligi, University of Salzburg & AIT Austrian Institute of Technology, Austria, manfred.tscheligi@sbg.ac.at Automation permeates our everyday lives. Given both the ubiquity and, in many cases, the indispensability of ubiquitous automated systems,…
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VR to bring viewers to launchpad for NASA’s Artemis I, may foretell new forms of high presence remote experiences of events
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Read more: VR to bring viewers to launchpad for NASA’s Artemis I, may foretell new forms of high presence remote experiences of events[This may reach you after today’s NASA launch but I’m sure replays of the innovative VR presentation described in this story from The Hollywood Reporter (which explicitly mentions presence), will be available afterwards. For more on viewing options, see coverage in Space.com and see the extended excerpt from a story in The Debrief that follows below for discussion of “how this may be just the beginning of how events are viewed remotely going forward.” –Matthew] [Image: A look at NASA’s Artemis I rocket. Credit: Courtesy of Felix & Paul Studios] Artemis I Launch: How an Emmy-Winning Team is Prepping a…
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Call: Game Studies, Culture, Play, and Practice Area at Southwest Popular/American Culture Association (SWPACA) 2023 Conference
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Read more: Call: Game Studies, Culture, Play, and Practice Area at Southwest Popular/American Culture Association (SWPACA) 2023 ConferenceCall for Papers: Game Studies, Culture, Play, and Practice Area 44th Annual Southwest Popular / American Culture Association (SWPACA) Conference February 22-25, 2023 Marriott Albuquerque Albuquerque, New Mexico http://www.southwestpca.org Submission deadline: October 31, 2022 The Game Studies, Culture, Play & Practice Area invites papers, panels, and other proposals on games (digital and otherwise) and their study and development. Proposals are welcome from any and all scholars (including graduate students, independent scholars, and tenured, tenure-track, and emeritus faculty) and practitioners (developers, artists, archivists, and so forth). Unusual formats, technologies, and the like are encouraged. PROPOSAL SUBMISSION Possible topics include (but are…
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How VR and AI (and presence) could revolutionize language training for adult immigrants
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Read more: How VR and AI (and presence) could revolutionize language training for adult immigrants[The Toronto Star reports on a collaborative pilot project that uses virtual reality and artificial intelligence to help adult immigrants learn English. The impacts include not just the language learning but increased comfort and confidence; the story notes apparent advantages of using cartoon avatars rather than more perceptually realistic ones. See the original version of the story for two more pictures and for more context see the related April 2019 ISPR Presence News post “Believing VR is a Promising Tool for Learning Languages, Companies and Colleges Invest.” –Matthew] [Image: From left: Yusra Doro, Manar Mustafa, and Adlais Hitou are seen…
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Call: Workshop on Social and Ethical Issues in Entertainment Computing
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Read more: Call: Workshop on Social and Ethical Issues in Entertainment ComputingCall for Papers Workshop on Social and Ethical Issues in Entertainment Computing The International Conference on Entertainment Computing Bremen, Germany November 1-3, 2022 https://www.icec2022.eu/index.php/workshops/ Submission deadline: October 11, 2022 Entertainment computing spans anything from a single player game on a console through to large-scale multiplayer online virtual worlds. This workshop focuses on a range of issues which impact on the design, use and adoption of entertainment computing systems from an ethical and social perspective. Issues to be explored include the composition of those working in the industry from the perspectives of diversity and inclusion, how these impact on design and…
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Making Meta: Inside the tech giant’s Pittsburgh offices where virtual reality shapes its future
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Read more: Making Meta: Inside the tech giant’s Pittsburgh offices where virtual reality shapes its future[This story from Pittsburgh Inno describes some of the technology Meta is using to develop more effective social presence illusions. See the original version for 12 more images, and for more Meta developments see a related story from NEXTpittsburgh, “Inside Pittsburgh Tech: Walking a Mile in the Ekto One Virtual Reality Boots” (which includes a 1:53 minute video). –Matthew] [Image: Meta’s Reality Labs in Pittsburgh. Shown here is Mugsy, a system with 170 cameras and hundreds of lights in a sphere-like shape that’s nearly 10 feet tall. It’s used to recreate someone’s face with impressive detail. Credit: Nate Doughty] Making…
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Call: “Playing at Intimacy”: Character Intimacy-centered video games, intimacy with game characters at CEEGS 2022
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Read more: Call: “Playing at Intimacy”: Character Intimacy-centered video games, intimacy with game characters at CEEGS 2022Call for Abstracts “Playing at Intimacy”: Character Intimacy-centered video games, intimacy with game characters A workshop at the Central and Eastern European Game Studies conference (CEEGS 2022) Conference theme: Ludic Realities October 13, 2022 Tallinn University Tallinn, Estonia Workshop: https://drive.google.com/file/d/1FrTv0LPGpXS7MZi-YE5xlEf3SdQ2tOAe/view CEEGS 2022 Workshops: https://web.htk.tlu.ee/ceegs2022/#workshop-info CEEGS 2022: https://web.htk.tlu.ee/ceegs2022 Organizer: Luca Bruno (Leipzig University, PhD Candidate) Submission deadline: September 15, 2022 Japanese video games centered on developing imagined intimate relationships with anime-manga characters, chiefly known as ‘visual novels’, are predominantly collocated within the domain of Japanese pop culture and anime-manga media. Such collocations obscure the gamic dimension of character intimacy, in favor…
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Human avatar developer moves into news, enables anyone to have their own ‘anchor’
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Read more: Human avatar developer moves into news, enables anyone to have their own ‘anchor’[MediaPost reports on a new tool available to anyone to create apparently real news anchors delivering apparently real news, which provides an excellent example of the potential perils of presence illusions. See the original story for a second image, read the press release in Yahoo! Finance, and watch a short demonstration video on the Hour One website. –Matthew] Human Avatar Developer Moves Into News, Enables Anyone To Have Their Own ‘Anchor’ By Joe Mandese August 23, 2022 At a time when many in the media industry are debating the authenticity of some sources of news and information, a developer of “virtual…
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