Month: July 2022
-
Call: Fourth Workshop on Knowledge-aware and Conversational Recommender Systems (KaRS 2022)
Published:
Read more: Call: Fourth Workshop on Knowledge-aware and Conversational Recommender Systems (KaRS 2022)Call for Papers Fourth Workshop on Knowledge-aware and Conversational Recommender Systems (KaRS 2022) In conjunction with the ACM International Conference on Recommender Systems (RecSys 2022) September 18 – 23, 2022 Seattle, WA, USA https://kars-workshop.github.io/2022/ Submission deadline: August 5, 2022, AoE SCOPE We are pleased to invite you to contribute to the Fourth Workshop on Knowledge-aware and Conversational Recommender Systems held in conjunction with the ACM International Conference on Recommender Systems (RecSys 2022) Seattle, WA, USA, from September the 18th to September the 23rd, 2022. In the last few years, a renewed interest of the research community on conversational recommender systems…
-
Presence challenges: Adapting ‘The Twilight Zone’ for virtual reality
Published:
Read more: Presence challenges: Adapting ‘The Twilight Zone’ for virtual reality[Without giving too much away, this story from GameSpot describes some of the challenges of adapting the 1960s classic television series The Twilight Zone – a personal favorite that dramatically illustrated real-world issues and human dilemmas by putting characters in strange new versions of reality – from a passive, two-dimensional, third-person viewing experience into an active, three-dimensional, first-person experience in virtual reality. See the original story for two more images and a 1:56 minute video, the Twilight Zone VR website for more about the new version, and Wikipedia for more about the series and how it’s been re-envisioned for a…
-
Call: IEEE VR 2023: The 30th IEEE Conference on Virtual Reality and 3D User Interfaces
Published:
Read more: Call: IEEE VR 2023: The 30th IEEE Conference on Virtual Reality and 3D User InterfacesCall for Papers IEEE VR 2023: The 30th IEEE Conference on Virtual Reality and 3D User Interfaces 25-29 March, 2023, Shanghai, China [and online; see first paragraph below] https://ieeevr.org/2023/contribute/papers/ Abstract submission deadline: October 7, 2022 (REQUIRED) Paper submission deadline: October 14, 2022 OVERVIEW IEEE VR 2023, the 30th IEEE Conference on Virtual Reality and 3D User Interfaces will be held from March 25th through March 29th, 2023 at the Pudong Shangri-La Hotel in Shanghai, China. Our goal is to provide the best hybrid conference experience for physical and virtual attendees, learning from the historical footsteps of the successful physical or…
-
‘Unseen Oceans’ exhibition makes waves with immersive experience
Published:
Read more: ‘Unseen Oceans’ exhibition makes waves with immersive experience[The Charlotte Observer’s description of a touring exhibition called “Unseen Oceans” doesn’t use the term but describes a variety of presence responses it evokes, including the one in the first paragraph (which is echoed in the original New York Times review; a reviewer in The Verge wrote that “[i]n a sense, the exhibition felt to me like an interactive, American version of Blue Planet II, minus the soothing David Attenborough narration”). The Charlotte Observer story includes several more pictures and see the Discovery Place press release and the American Museum of Natural History’s exhibit page for more materials including a video…
-
Call: Designing Everyday Experience. Objects, Environments, Habits Conference
Published:
Read more: Call: Designing Everyday Experience. Objects, Environments, Habits ConferenceCall for Papers: Designing Everyday Experience. Objects, Environments, Habits Moholy-Nagy University of Art and Design (MOME) Budapest, Hungary May 11-13, 2023 https://philevents.org/event/show/101422 Submission deadline: December 31st, 2022 EVANET – Everyday Aesthetics Network and the Moholy-Nagy University of Art and Design Budapest (MOME), warmly invite paper proposals for the three-day international conference ‘Designing Everyday Experience’. Celebrating the 25th anniversary of MOME’s doctoral school, the event will offer an opportunity for those with an interest in the philosophy and aesthetics of everyday life and design to share and discuss work, in the hope of furthering dialogue in this area. Keynote Speakers: Michalle Gal (Shenkar…
-
Presence and sexuality: Inside the minds of men who buy sex dolls
Published:
Read more: Presence and sexuality: Inside the minds of men who buy sex dolls[The short story below from Psychology Today describes a new study related to sex dolls, which are designed to evoke medium-as-social-actor presence. The study authors compared “personality traits, emotional functioning, attachment styles, and tendencies for sexual aggression” of sex doll owners and non-owners and found few differences. For a related (and long) story, see “Ghosting the machine: Humans, robots, and the new sexual frontier” in the May 2022 issue of Harper’s Magazine. The two central figures in that story, other than a doll named Emma, are Markie Twist, “a sexuality educator, sexologist, relationship therapist, and professor at the University of…
-
Call: Human-Systems Interaction session at 2023 IEEE Aerospace Conference
Published:
Read more: Call: Human-Systems Interaction session at 2023 IEEE Aerospace ConferenceCALL FOR PAPERS HUMAN-SYSTEMS INTERACTION Session 2023 IEEE Aerospace Conference Yellowstone Conference Center Big Sky, Montana March 4-11, 2023 http://www.aeroconf.org [See Session 10.07 on page 23 in the full call for papers at https://aeroconf.org/cms/content_attachments/26/download] Submission deadline: October 14, 2022 Humans are the most critical element in system safety, reliability and performance. Their creativity, adaptability and problem-solving capabilities are key to resilient operations across the different aerospace applications. This session focuses on the technologies and techniques leading to effective interfaces between humans and spacecraft, robots, and other aerospace systems. Specific topics of interests for this session include HCI-HMI, multimodal sensory integration…
-
This year’s Tour de France features AR and holograms
Published:
Read more: This year’s Tour de France features AR and holograms[This short story from VRScout (where the original includes two more images) reports on the use of presence-evoking technologies for this year’s Tour de France cycling race. It’s based on a press release available via PR Newswire that also includes this: “MATSUKO’s solution is not an animated avatar but a fully expressive hologram. Using mixed and augmented reality and artificial intelligence, MATSUKO creates 3D holograms for remote communication between people. This eliminates the problems often encountered on video calls: lack of non-verbal cues, lack of engagement, and missing special feeling.” See the websites of Immersiv.io and MATSUKO (where the company’s…
-
Call: 1st International Workshop on Social Drones for Health and Wellbeing – NordiCHI 2022
Published:
Read more: Call: 1st International Workshop on Social Drones for Health and Wellbeing – NordiCHI 2022[Note: For more information about social drones see “An intelligent and social drone” from the Chalmers University AI Research Centre (CHAIR). –Matthew] Call for Papers The 1st International Workshop on Social Drones for Health and Wellbeing NordiCHI 2022 Aarhus, Denmark 9th October 2022 Workshop: https://kivanctatar.com/Social-Drones-Workshop-Nordic-CHI-2022 Nordic CHI 2022: https://conferences.au.dk/nordichi2022 Submission deadline: August 23, 2022 The 1st International Workshop on AI driven Social Drones for health and wellbeing aims at bringing a team of interdisciplinary researchers together to address the state-of-the-art research on Social Drones, and derive a discussion on “how should we interact with intelligent social drone systems that manifest…
-
‘Prince: The Immersive Experience’ is part of a presence trend
Published:
Read more: ‘Prince: The Immersive Experience’ is part of a presence trend[Coverage of a new exhibition that celebrates and recreates elements of the life and work of the artist and activist Prince illustrates what seems to be an accelerating trend toward immersive experiences designed to evoke various forms of presence. Some of the features and origins of the trend are explored in the story from the San Francisco Chronicle below (see the original version for six different images). For more resources on this topic see the websites for the VR Immersive Experiences Catalogue of The Institut Français and the Immersive Experience Catalogue of the Immersive Experiences (IMEX) Lab at Penn State…
-
Call: Free online July 13-14: What is Left of Being Human? On the Anthropology of Trans- and Posthumanism
Published:
Read more: Call: Free online July 13-14: What is Left of Being Human? On the Anthropology of Trans- and Posthumanism[Some of the ideas in this free online conference next week touch on presence concepts and phenomena. –Matthew] Call for Viewing or Participation What is Left of Being Human? On the Anthropology of Trans- and Posthumanism July 13 and 14, 2022 In person: Neue Aula, Großer Senat, Geschwister-Scholl-Platz, 72074 Tübingen, Germany Free via Zoom: https://zoom.us/j/96163776890?pwd=RExCbW1CVTJucGJ1akF0RWlMRzRqQT09 Meeting-ID: 961 6377 6890 / Kenncode: 408047 Please mail to michael.herrmann@tfw.uni-tuebingen.de if you would like to participate via Zoom. Website: https://uni-tuebingen.de/de/224583 The promise of a New Human is at least as old as St. Paul’s call to put on a new self (Eph. 4:22). In the 19th and 20th century, several…
-
Project Shell lets people take on sea turtle body in VR to increase empathy and environmental action
Published:
Read more: Project Shell lets people take on sea turtle body in VR to increase empathy and environmental action[This story from the University of Oregon describes a positive use of presence to increase human empathy with endangered wildlife, in this case sea turtles, and thereby spur environmental action. For more information, images and a two-minute video see the Project Shell website, and for details about the research see the new article in Scientific Reports. –Matthew] Virtual reality gives humans a turtle’s-eye view of wildlife By Laurel Hamers, University Communications June 22, 2022 A virtual reality simulation designed by a UO professor could help spur people to environmental action. Participants in Project Shell don a virtual reality headset and…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- April 2025 (38)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: “From Adolescence and Adulthood: Uncovering Youths’ digital practices in a continuously changing world” issue of Media International Australia
- A photographer’s rare blood cancer symptoms come to life through generative AI
- Call: BEAR: Benefits of pErsonalization and behAvioral adaptation in assistive Robots, an IEEE RO-MAN 2025 Workshop
- AI companions are the final stage of digital addiction, and lawmakers are taking aim
- Call: Concept Art and Character Design: Critical and Creative Perspectives (one-day conference)