Month: May 2022
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Call: ICIDS 2022: 15th International Conference on Interactive Digital Storytelling
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Read more: Call: ICIDS 2022: 15th International Conference on Interactive Digital StorytellingCall for Papers International Conference on Interactive Digital Storytelling December 4-7, 2022 Santa Cruz, California, USA [and online; see first paragraph below and last paragraph before KEY DATES] https://icids2022.ardin.online/ Submission deadline: July 15, 2022 ICIDS is the premier conference for researchers and practitioners concerned with studying digital interactive forms of narrative from a variety of perspectives, including theoretical, technological, and applied design lenses. The annual conference is an interdisciplinary gathering that combines technology-focused approaches with humanities-inspired theoretical inquiry, empirical research and artistic expression. ICIDS 2022 is the 15th edition of the conference and will be presented as a fully hybrid…
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New virtual reality flight simulators propel aerospace engineering research at Auburn University
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Read more: New virtual reality flight simulators propel aerospace engineering research at Auburn University[As this story from Auburn University notes, the latest flight simulators that utilize virtual reality are much less expensive and cumbersome than traditional ones; Auburn has two new simulators in its aerospace engineering facilities that together offer students and faculty a wide variety of research experiences, especially when combined with TESLASUITs (no connection to Elon Musk’s company). See the original story for more images and a 1:23 minute video (also available via YouTube). Auburn also has extensive facilities for flight training including traditional simulators thanks in part to its partnership with Delta Airlines; see a 2019 article in Made In…
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Call: Publisher Intellect seeking special issue proposals
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Read more: Call: Publisher Intellect seeking special issue proposalsCALL FOR SPECIAL ISSUE PROPOSALS Intellect journals https://www.intellectbooks.com/asset/1547/call-fo-special-issue-2022.pdf Deadline: July 1, 2022 Intellect is seeking new special issue proposals to place within a number of our journal titles. We are particularly interested in receiving proposals for special issues on the following topics: Contemporary cinematic theory and practice Sound studies Theatre studies Dance studies Visual culture (particularly in relation to politics and public communication) Design research Art and technology Creative technologies Augmented reality If you would like to propose a special issue, please complete a Guest Editor form, which is available to download from our Publish with Us page: https://www.intellectbooks.com/why-publish-with-us Please…
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Asynchronous Reality lets users mute the real world, then revisit interactions they missed
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Read more: Asynchronous Reality lets users mute the real world, then revisit interactions they missed[Swiss researchers have developed a technology that creates a ‘focus mode’ that alters the version of reality presented in a collaborative virtual space to remove distractions while recording them for the users to experience later. It’s explained well i(including explicit references to presence) n this story from VRScout; see the original for four more pictures and the 8:42 minute video. For more details see the project’s web page and CHI 2022 paper. –Matthew] Hologram Voicemails Are Here Thanks To Asynchronous Reality Mute the real world and revisit interactions you may have missed using this mind-bending technology. By Bobby Carlton May…
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Call: Central and Eastern European Game Studies conference (CEEGS) 2022: Ludic Realities
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Read more: Call: Central and Eastern European Game Studies conference (CEEGS) 2022: Ludic RealitiesCall for Papers CEEGS 2022: Ludic Realities Central and Eastern European Game Studies conference (CEEGS) October 13-15, 2022 Tallinn University, Estonia [see NOTE below] https://web.htk.tlu.ee/ceegs2022/ Submission deadlines: Abstracts: June 10, 2022 Workshop proposals: June 20, 2022 After two consecutive postponements in 2020 and 2021, the Central and Eastern European Game Studies conference (CEEGS) is back this year and will take place in Tallinn, Estonia. The binary opposition between games and reality, between the playful and the serious, is a concept present in many cultures and deeply ingrained in the Western popular imaginary. And yet, the assumption that games are “not…
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New VR system maintains presence and safety by using electrical stimulation to control head movements of users
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Read more: New VR system maintains presence and safety by using electrical stimulation to control head movements of users[The strange new use of electrical muscle stimulation described in this story from SYFY WIRE could solve a common challenge to maintaining presence in interactive media – the need to ‘nudge’ users to pay attention to particular objects and events without breaking the presence illusion. See the original story for a second image and a 3:46 minute video (also available via YouTube). –Matthew] [Image: Figure 13: Wearable system setup from Tanaka, Y., Nishida, J., & Lopes, P. (2022). Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation. CHI ’22: CHI Conference on Human Factors in Computing Systems, April…
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