Month: March 2022


  • Call: Meaningful Play 2022

    Call for Submissions International Conference on Meaningful Play 2022 October 12-14, 2022 East Lansing, Michigan, USA https://meaningfulplay.msu.edu/ https://meaningfulplay.msu.edu/submissions.php Deadline for all submissions: June 14, 2022 Whether designed to entertain or to achieve more “serious” purposes, games, virtual reality, augmented reality, and mixed reality have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior. Meaningful Play 2022 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways.…

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  • 3D “holoportation” for the masses

    [The pandemic has enhanced several efforts to market a holographic communication system. The bullet-pointed story below from Axios reports on a new smaller version of the PORTL holographic system (see a September 2020 ISPR Presence News post about the original vending-machine size product). For more details about the new mini hologram unit see the press release via Global Newswire (which notes that the company and product are changing names to Proto). Mashable covers Proto and a competitor and notes that: “Photos and even videos of these 2D holograms (they may look 3D, but the images are still projected onto a…

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  • Call: Map-based Interfaces and Interactions (MAPII 2022), an AVI 2022 Workshop

    Call for Papers Map-based Interfaces and Interactions (MAPII 2022) AVI 2022 Workshop 07 June 2022 Rome, Italy [and possibly online – see WORKSHOP STRUCTURE] http://avcd.aalto.fi/mapii2022/ Submission deadline: 20 March 2022 ABOUT THE WORKSHOP Maps and map-like visualizations are increasingly being used as the basis for many types of interactive tools and applications. This workshop aims to bring together research on such map-based interfaces which is currently dispersed through different publication venues and disciplines. This workshop will act as a common space for sharing map-related research expertise coming from the fields of visualization, user interface design and interaction design. This workshop…

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  • The 2,731-person project to build New York City in Minecraft

    [In stark and sad contrast to the destruction and loss of life in Ukraine (and elsewhere), humans are working together to build a virtual version of the entire planet in Minecraft. As this widely cited story from Curbed reports, the largest team in the Build the Earth project is constructing a digital New York City. Here’s a key quote: “’Everyone was trapped inside their house, and so people started to meet in-game, in this new real life, where they could create the world they had known outside,’ said [team leader] Minefact in his fluent, German-accented English. ‘So it’s a bit…

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  • Call: Panelists for “Communication in a Blended Workplace: Challenges and Opportunities of Blurring Temporal and Geographical Boundaries” at NCA 2022

    Call for Panelists “Communication in a Blended Workplace: Challenges and Opportunities of Blurring Temporal and Geographical Boundaries” At NCA 2022, the 108th Annual Convention of the National Communication Association November 17-20, 2022 New Orleans, Louisiana, USA https://www.natcom.org/nca-108th-annual-convention-honoring-place-people-liberation-advocacy-community-and-environment Submission deadline: March 28, 2022 Panel organizer and chair: Leigh Maxwell, Edgewood College, lmaxwell@edgewood.edu I am seeking panelists for the following Panel Proposal for NCA 2022. I am planning to submit to the Association for Business Communication NCA Affiliate. If you are interested in joining this relevant and timely panel, please email me, Leigh Maxwell (lmaxwell@edgewood.edu) with a brief overview of your potential…

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  • Ultimate presence: Of course we’re living in a simulation

    [I normally wouldn’t post something as long as this unabridged essay from Wired, but it’s one of the best pieces I’ve read about the ultimate form of presence at the core of the simulation argument. Not only does it provide an overview of both scientific and popular versions and views of the argument, and assess its history and the guidance it may offer for how we choose to see the world and live in it, but it’s written in an extremely entertaining style and voice. Here’s just one key quote from the near the end: “Nobody knows—most likely, nobody ever…

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  • Call: VL/HCC 2022 – IEEE Symposium on Visual Languages and Human-Centric Computing

    Call for Research Papers [and other contributions] VL/HCC 2022 – IEEE Symposium on Visual Languages and Human-Centric Computing September 12-16, 2022 Rome, Italy [see NOTE below] https://conf.researchr.org/home/vlhcc-2022 NOTE: The Symposium is planned to be in presence. In any case, we are monitoring the Covid situation and will act according to decisions of the authorities to insure the safest and widest participation. Deadlines: Research paper abstracts only: March 23, 2022 Research paper submission: March 30, 2022 From the beginning of the computer age, people have sought easier ways to learn, express, and understand computational ideas. Whether this meant moving from punch…

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  • AI is turning us into machines

    [This essay from IAI (Institute of Art and Ideas) News argues that an important consequence of the medium-as-social-actor presence induced by artificial intelligence systems that can’t fully mimic the range of human expression is that we adapt to the AI’s limitations both in interacting with it and with each other. Aside from suggesting a series of research projects that test this idea, it elevates the questions of how far and how quickly AI might advance toward fully human capabilities so that it adapts to us rather than the reverse. –Matthew] AI is turning us into machines The imitation game By…

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  • A resource for immersive storytelling: USW Audience of the Future website

    [The website described in this story from the University of South Wales may be of interest and use to presence scholars and creators. –Matthew] Wallace & Gromit: The Big Fix Up Behind the Scenes with USW Website Story: https://www.southwales.ac.uk/news/news-2022/audience-future-how-usw-helped-create-new-chapter-wallace-gromit/ Website: https://www.uswaudienceofthefuture.co.uk/ The University of South Wales (USW) recently collaborated with a consortium of creative industry practitioners to do just that. Using emerging technologies, the team worked together to invent an innovative, all new chapter for the beloved Wallace & Gromit animation series. The project saw USW researchers working with a team of developers, including Tiny Rebel Games, Sugar Creative, Potato…

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  • University president has himself turned into an AI chat bot to connect with students

    [Prospective and current university students used to have to get information from brochures, books, and telephone or in person conversations, then more recently from websites. Based on this story from Inside Higher Ed, soon they may be able to just have a conversation with an online AI-based chat bot of the university’s president that evokes medium-as-social-actor presence. Follow the link in the story for a video and to talk to the digital President of the University of Nevada, Las Vegas, and see more coverage (including the video) in a story from UNLV. –Matthew] UNLV President Turns Himself Into an AI…

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  • Call: AIofAI ‘22: 2nd Workshop on Adverse Impacts and Collateral Effects of Artificial Intelligence Technologies

    CALL FOR SUBMISSIONS AIofAI ‘22: 2nd Workshop on Adverse Impacts and Collateral Effects of Artificial Intelligence Technologies In conjunction with the 31st International Conference on Artificial Intelligence (IJCAI-2022) Vienna, Austria July 23-25, 2022 Workshop: https://sites.google.com/view/aiofai-2022/ IJCAI-2022: https://ijcai-22.org Submission deadline: May 13, 2022 The role of Artificial Intelligence (AI) in people’s everyday life has grown exponentially over the last decade. Currently, individuals rely heavily on intelligent software applications across different domains including healthcare, logistics, defence, and governance. Particularly, AI systems facilitate decision-making processes across these domains through the automatic analysis and classification of large data sets and the subsequent identification of…

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  • Ikea gets immersive with Brooklyn pop-up

    [It doesn’t use the term, but the goal of the new Ikea exhibition described in this MediaPost story is clearly presence, along of course with marketing research. See the company’s website for more information, including a longer (1:37 minute) video (which is also available on YouTube. –Matthew] Ikea Gets Immersive With Brooklyn Pop-Up By Sarah Mahoney March 3, 2022 Ikea wants to give shoppers a new way to look at the future of furniture, with an immersive design experience in its Brooklyn store. And in return, it’s hoping to get a better sense of how people really feel about storage.…

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