Month: January 2022
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Call: IEEE International Conference on Digital Health (ICDH) 2022
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Read more: Call: IEEE International Conference on Digital Health (ICDH) 2022CALL FOR PAPERS IEEE ICDH 2022 IEEE International Conference on Digital Health Barcelona, Spain July 10-16, 2022 https://conferences.computer.org/icdh/2022/cfp/ Submissions due: March 1, 2022 IEEE International Conference on Digital Health (ICDH) is a prime international forum for both researchers and industry practitioners to exchange the latest fundamental advances in the state of the art and practice of digital health technologies, emerging research topics, and the future of digital health. ICDH aims to bring together leading researchers, community leaders and visionaries from academia and industry, end-users, and healthcare professionals, in the area of digital health to share their research, practical experience, and…
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GigXR partners with universities for holographic simulation medical training
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Read more: GigXR partners with universities for holographic simulation medical training[Two recent stories from Campus Technology describe partnerships between GigXR and universities to expand the development of presence-evoking, safe-to-fail holographic simulations for medical training. The original version of the first story below includes a one-minute video (also available via YouTube). For more details, a 37 minute December 2020 GigXR Holographic Standardized Patients webinar from HealthySimulation.com is available via YouTube. –Matthew] [From Campus Technology] University of Cambridge, Cambridge Hospitals Partner with GigXR to Co-Create Holographic Simulation Medical Training By Kristal Kuykendall January 6, 2022 GigXR, a global provider of extended reality (XR) solutions for instructor-led teaching and training, has partnered with…
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Call: Digital Games Research Section at ECREA 2022, 9th European Communication Conference
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Read more: Call: Digital Games Research Section at ECREA 2022, 9th European Communication ConferenceCall for Proposals European Communication Research and Education Association (ECREA) ECREA 2022: 9th European Communication Conference Digital Games Research Section [NOTE: See full CFP for other presence-related sections. –ML] 19 to 22 October 2022 Aarhus, Denmark https://conferences.au.dk/ecrea2022/call-for-papers/ Deadline for submissions of proposals for papers, panels, and posters: 17 January 2022 Dear all, The European Communication Research and Education Association (ECREA) in partnership with the Aarhus University call for papers to be presented at the 9th European Communication Conference, to be held in Aarhus, Denmark, from 19 October to 22 October 2022. The theme of the conference is “Rethink Impact”. The…
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‘You have to distance yourself from it being a human’: Humanoid robot Ameca interviewed at CES
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Read more: ‘You have to distance yourself from it being a human’: Humanoid robot Ameca interviewed at CES[The first video of the humanoid robot Ameca went viral at the end of 2021 (see a summary of coverage from a December 3 ISPR Presence News post). Now Ameca has appeared for the first time in public at the 2022 Consumer Electronics Show, where the author of this story from CNET interviewed both the robot and the director of operations of the company that created it, Engineered Arts. See the original story to watch the nine minute interview (also available on YouTube) and search online for other videos. While the company purposely made Ameca look less like a human…
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Call: Special Session on Knowledge Representation and Robotics at KR 2022
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Read more: Call: Special Session on Knowledge Representation and Robotics at KR 2022Call for Papers: Special Session on Knowledge Representation and Robotics At KR 2022, the 19th International Conference on Principles of Knowledge Representation and Reasoning July 31 – August 5, 2022 Haifa, Israel https://kr2022.cs.tu-dortmund.de/cfp_special_session_kr_and_robotics.php IMPORTANT DATES Submission of title and abstract: February 2, 2022 Paper submission deadline: February 9, 2022 Author response period: March 29-31, 2022 Author notification: April 15, 2022 Camera-ready papers: May 7, 2022 Conference: July 31 – August 5, 2022 DESCRIPTION In recent years, the fast-paced evolution of the Artificial Intelligence and Robotics fields has facilitated the development of scalable and cost-effective robotic solutions. Indeed, autonomous agents have…
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Disney patents AR without headsets for theme park rides
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Read more: Disney patents AR without headsets for theme park rides[Disney’s new “Virtual World Simulator” patent describes a sophisticated projection mapping system that can track multiple users and project personalized three-dimensional images to create augmented reality illusions without the need for a headset, phone or other user device. This story from SiliconValley.com provides details and context (and the original version includes two different images). IGN’s coverage adds this: “In addition to creating immersive theme park experiences, Disney’s patent also appears to note that the technology could be adapted for home use. The patent states that the virtual world simulator could be used to enable the transformation of a real-world venue,…
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Call: Zoom: Performance, Precarity, and Performativity in the Age of COVID-19 (book chapters)
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Read more: Call: Zoom: Performance, Precarity, and Performativity in the Age of COVID-19 (book chapters)Call for Chapter Proposals: Zoom: Performance, Precarity, and Performativity in the Age of COVID-19 Co-Editors: Mark Nunes & Cassandra Ozog Deadline for abstract, summary and bio submission: January 31, 2022 In March of 2020, in response to the COVID-19 pandemic, numerous countries across the globe declared nationwide shutdowns that resulted in profound changes in the daily life of millions of individuals. While many workers in the hospitality and travel industries were suddenly left unemployed, countless others found themselves working—and playing—through video chat software platforms. And of those platforms, Zoom quickly emerged as the default modality for remote engagement, rapidly morphing…
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Not CGI: BMW unveils car that can change its color using E Ink
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Read more: Not CGI: BMW unveils car that can change its color using E Ink[BMW has unveiled a car that can change colors, with some reports (e.g., see DesignTAXI) reassuring us that the video demonstration is real and not the result of CGI or other special effects. The details are in the VentureBeat story below, which also describes new presence-evoking technology developed for the interior of BMW vehicles. Watch the color-changing technology in videos in the original story and from DPC Cars and the BMW Blog via YouTube. For even more details, images and videos see the company’s press releases about the exterior and interior technologies. –Matthew] BMW unveils car that can change its…
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New Publication: Virtuality and Humanity: Virtual Practice and Its Evolution from Pre-History to the 21st Century
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Read more: New Publication: Virtuality and Humanity: Virtual Practice and Its Evolution from Pre-History to the 21st CenturyNew Publication: Virtuality and Humanity: Virtual Practice and Its Evolution from Pre-History to the 21st Century By Sam N. Lehman-Wilzig Publisher: Springer Singapore, 2022 ISBN: 9811665257, 9789811665257 343 pages https://link.springer.com/book/10.1007/978-981-16-6526-4 Hello all: I am happy to announce the publication of my new book VIRTUALITY AND HUMANITY: Virtual Practice and Its Evolution from Pre-History to the 21st Century (Springer Nature). As we are well aware, today’s news is full of the “future”: Metaverse, Virtual & Augmented Reality, and the like. My book looks in the opposite direction: virtuality’s expression and expansion through human history in numerous fields of endeavor: Communication (Technologies);…
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Virtual reality archery is “Braille” for orientation of blind people
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Read more: Virtual reality archery is “Braille” for orientation of blind people[Beyond the scientific findings from a new study that used virtual reality to explore how blind people orient themselves in space, this short story from the Istituto Italiano di Tecnologia (IIT) suggests important benefits of using the experimental stimulus (and variations of it) to provide new presence experiences to this segment of the population for both rehabilitation and entertainment. See the original version of the story for a one-minute video (also available on YouTube). –Matthew] IIT: Virtual reality archery is “Braille” for orientation of blind people The new platform was developed by researchers at IIT in order to understand how…
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Call: On-line lecture: The Implication of Human-Robot Interaction for Human-Human Relations
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Read more: Call: On-line lecture: The Implication of Human-Robot Interaction for Human-Human RelationsCall for Participation On-line lecture: The Implication of Human-Robot Interaction for Human-Human Relations Piercosma Bisconti (Ph.D. Sant’Anna School of Advanced Studies) 16 January 14h (Portugal time) [i.e. Western European Time – visit timeanddate for details] Via Zoom; see request email below Over the last 20 years the research on Social Robots, namely machines specifically conceived and designed to produce a social interaction with users, gained growing interest both in the academic field and in public opinion. Within this group of robots, often anthropomorphic both in appearance and behaviour, we can further distinguish Companion robots, in which the establishment of a…
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Owo’s haptic vest will make games feel uncomfortably real
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Read more: Owo’s haptic vest will make games feel uncomfortably real[The TechRadar story below describes a new wireless haptic vest designed to be more immersive and more comfortable than similar existing products; the author of the ExtremeTech story that follows it is more skeptical. But it seems extremely likely that if it’s not the OWO Game vest it’ll be another product that enhance the user’s presence experience and the TechRadar story makes the interesting observation about how the new level of realism will “make us approach our VR experiences differently.” –Matthew] This award-winning VR shirt promises a level of immersion we aren’t ready for Owo’s haptic vest will make games…
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