Month: January 2022
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Call: CHI 2022 Workshop on Collaborative Virtual Training for Challenging Contexts
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Read more: Call: CHI 2022 Workshop on Collaborative Virtual Training for Challenging ContextsCALL FOR CONTRIBUTIONS CHI ’22 Workshop on Collaborative Virtual Training for Challenging Contexts April 25, 2022 Online (CHI is a hybrid conference in/from New Orleans, LA) Workshop: https://xcelab.tech-experience.at/CHI22-workshop.html CHI 2022: https://chi2022.acm.org/ Important dates: Submission deadline (11:59pm, AoE): February 24, 2022 Notification of acceptance: March 10, 2022 (subject to change, depending on the deadline for early bird registrations) One-day workshop (9AM – 5 PM) held online at CHI 2022, April 25, 2022 Dear colleagues, We are happy to invite you to our workshop on Collaborative Virtual Training for Challenging Contexts. Please find all important information and the description below. About the…
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Presence predictions: Second Life founder returns to revamp his original metaverse
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Read more: Presence predictions: Second Life founder returns to revamp his original metaverse[The CNET story below details the current views and predictions of Philip Rosedale, the founder of Second Life, regarding virtual reality and the metaverse. Fast Company’s story, “Second Life’s creator is back to build a ‘metaverse that doesn’t harm people,’“ includes these additional details and quotes: “Rosedale tells me he fears that the mistakes of Web 2.0—such as the surveillance-based advertising used by Meta/Facebook—will carry over into the web’s next paradigm. He says there are better ways to make money in the metaverse. ‘Second Life is a demonstration of a model that works,’ he says. ‘It makes lots of money…
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Call: “Reflections on human-human interaction and responsibility in a virtual environment” at BPMDS 2022
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Read more: Call: “Reflections on human-human interaction and responsibility in a virtual environment” at BPMDS 2022Call for Papers The 23d International Working Conference on Business Process Modeling, Development, and Support (BPMDS’2022) Theme: “Reflections on human-human interaction and responsibility in a virtual environment” Held in conjunction with CAiSE’2022 6-7 June 2022 Leuven, Belgium BPMDS’2022: http://www.bpmds.org CAiSE’2022: https://caise22.ugent.be/ Submission deadline: March 7th, 2022 SPONSORS: Conference on Advanced Information Systems Engineering (CAiSE). BPMDS is linked on an ongoing basis to the CAiSE conference series since 2011. International Federation for Information Processing Working Group 8.1 (IFIP WG 8.1). BPMDS proceedings are published in a Springer LNBIP proceedings volume, “Enterprise, Business-Process and Information Systems Modeling”, since 2009. The Business Process…
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Is the ‘uncanny valley’ good for a future metaverse?
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Read more: Is the ‘uncanny valley’ good for a future metaverse?[Japanese roboticist Masahiro Mori and other experts comment on the application of the uncanny valley phenomenon in the shared virtual spaces of a metaverse in this story from The Mainichi. An introduction to the uncanny valley in a November 2021 story from Discover includes this passage that includes examples and refers to a new paper about different explanations for the phenomenon: “When we spoke by Zoom, [Karl] MacDorman, a world-renowned expert in human-computer interaction, showed me several robots that tend to drop into the uncanny valley but do not come close to being humanlike. One was less humanlike than R2D2, but…
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Call: Yearbook of Moving Image Studies – “Mixed Reality Images: Trilogy of Synthetic Realities III” (2022)
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Read more: Call: Yearbook of Moving Image Studies – “Mixed Reality Images: Trilogy of Synthetic Realities III” (2022)Call for Abstracts/Articles Yearbook of Moving Image Studies (2022) »Mixed Reality Images: Trilogy of Synthetic Realities III« Deadline for Abstracts: April 22, 2022 Deadline for Articles: October 21, 2022 The double-blind peer-reviewed Yearbook of Moving Image Studies (YoMIS) is now accepting articles from researchers, artists, designers, technical developers, graphic artists, computer scientists, game designers and film makers for the seventh issue, which is the final part of the »Trilogy of Synthetic Realities« concept, entitled »Mixed Reality Images. Trilogy of Synthetic Realities III«. The first issue has focussed on »Virtual Images« (in 2020), the second on »Augmented Images« (in 2021) and…
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The maker of Pokemon Go says the metaverse should take you outside
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Read more: The maker of Pokemon Go says the metaverse should take you outside[As this Fast Company story explains, an extended ad titled “Meet You Out There” is part of a brand campaign from the company behind Pokemon Go and other AR games to advance its vision of using technology to augment rather than replace the real world, bringing people together outside instead of in a potentially dystopian metaverse. See the original story for a different image and the 2:07 minute ad (also available on YouTube). –Matthew] The maker of Pokemon Go says the metaverse should take you outside Niantic, the augmented reality gaming company behind Pokemon Go, lays out its vision for…
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Call: Free online event: EDUBOTS: Best practice of chatbots in higher education – Findings and insights from 2 years of applied research
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Read more: Call: Free online event: EDUBOTS: Best practice of chatbots in higher education – Findings and insights from 2 years of applied researchCall for Participation EDUBOTS: “Best practice of chatbots in higher education” – Findings and insights from 2 years of applied research Free online event Tuesday January 18, 2022 7:00 AM – 10:00 AM EST [follow the registration link below to see the time in your location –ML] https://www.eventbrite.co.uk/e/best-practice-of-chatbots-in-higher-education-tickets-228807678927 ABOUT THIS EVENT This edu conference gives you a “best of” overview of all insights the EDUBOTS consortium has gained from conducting two years of applied research that span across Europe. As part of the conference we will also release the “Chatbots for Education – CMOOC 2.0”. Agenda of Topics (times are…
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When art transports us, where do we actually go?
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Read more: When art transports us, where do we actually go?[Without using the term explicitly, this essay from Psyche elegantly describes (tele)presence experiences, including the requirement that they begin with an external stimulus and that they involve a subtle dual awareness of mediated and nonmediated realities. See the original version for a second image and a video. –Matthew] [Image: Detail of The Hunters in the Snow (1565), by Pieter Bruegel the Elder. Credit: Courtesy the Kunsthistorisches Museum, Vienna] When art transports us, where do we actually go? By Harri Mäcklin, a postdoctoral researcher of aesthetics at the University of Helsinki in Finland. His research interests include phenomenology, hermeneutics, and the…
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Call: PLEY – The 3rd Eye Tracking in Games and Play Workshop (with ETRA 2022)
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Read more: Call: PLEY – The 3rd Eye Tracking in Games and Play Workshop (with ETRA 2022)Call for Papers PLEY – The 3rd Eye Tracking in Games and Play Workshop Co-located with ETRA 2022 – ACM Symposium of Eye Tracking Research & Applications June 8-11, 2022 (exact day tba) Online Workshop: https://pleyws.wordpress.com/ ETRA 2022: http://etra.acm.org/2022/ Paper submission deadline: February 22, 2022 Among the many application areas of eye tracking, games have become an increasingly popular domain for leveraging this technology to 1) build new and novel experiences for players and 2) to gain a better understanding of players’ cognitive processes during gameplay. Games, however, pose unique challenges for using gaze technology due to their complex, dynamic,…
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I spent hundreds of hours working in VR. Here’s what I learned
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Read more: I spent hundreds of hours working in VR. Here’s what I learned[Here’s an interesting first person report on what it’s like to regularly do one’s work in virtual reality. It’s from Wired, where the original story includes a second image. –Matthew] [Image: The author’s virtual desktop, floating in orbit above Southeast Asia at night, inside of Immersed, a VR virtual work environment. Credit: Ben Klemens] I Spent Hundreds of Hours Working in VR. Here’s What I Learned This is how it feels in the future Mark Zuckerberg promised—disembodied and unaware of my surroundings. By Ben Klemens January 6, 2022 Hello from low Earth orbit! I have spent hundreds of hours working here…
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New Publication: How to Be a God: A Guide for Would-Be Deities
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Read more: New Publication: How to Be a God: A Guide for Would-Be DeitiesNew Publication: How to Be a God: A Guide for Would-Be Deities By Richard A. Bartle Publisher: NotByUs (1 Jan. 2022) ISBN-10: 0955649498 ISBN-13: 978-0955649493 Paperback: 635 pages https://mud.co.uk/richard/How%20to%20Be%20a%20God.pdf https://www.amazon.co.uk/dp/0955649498 or https://www.amazon.com/dp/0955649498/ I’ve recently published a book that may be of interest… How to Be a God: A Guide for Would-Be Deities is more a work of a pop-sci than a formal academic tome, but it does cover topics that are new and (to me, anyway) interesting. Here’s the blurb: “When it comes to questions concerning the nature of Reality, philosophers and theologians have the answers. Philosophers have the…
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The potential for VR (and presence) in flight training
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Read more: The potential for VR (and presence) in flight training[Although I’d assumed they’re already an integral part of pilot training, this article from FLYING magazine notes resistance to, argues for, and predicts, greater use of virtual reality and other immersive technologies in the training of new pilots. See the original version of the story for a second image and two videos. –Matthew] [Image: Massachusetts Institute of Technology Reserve Officer Training Corps Cadet Preston Tower looks behind him at two jets flown by fellow MIT cadets in a mixed reality environment during a flying training session with the 80th Flying Training Wing at Sheppard Air Force Base, Texas. Credit: U.S.…
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