Month: November 2021
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Call: AVI 2022 – International Conference on Advanced Visual Interfaces
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Read more: Call: AVI 2022 – International Conference on Advanced Visual InterfacesCall for Papers AVI 2022: International Conference on Advanced Visual Interfaces – 30TH ANNIVERSARY 6-10 June 2022 Villa Tuscolana Park Hotel, Frascati, Rome, Italy https://sites.google.com/di.uniroma1.it/avi2022/ SUBMISSION DEADLINES (all 23:59, AoE): Workshop and tutorial proposals: Sunday, January 16, 2022 Long and short papers: Abstract submission: Sunday, January 23, 2022 Paper submission: Sunday, January 30, 2022 Posters and Demo papers: Sunday, April 10, 2022 Submission webpage: https://easychair.org/conferences/?conf=avi2022 Since 1992, AVI has been a biennial appointment for a vast international community of experts with a broad range of backgrounds. Throughout three decades, the Conference has attracted leading researchers of Human-Computer Interaction (HCI) from…
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What makes a digital connection human is changing, global study finds
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Read more: What makes a digital connection human is changing, global study finds[A press release from Verizon reports some interesting findings related to medium-as-social-actor (and actor within medium) presence in the context of customer service. For much more information follow one of the links to the whitepaper below. –Matthew] What makes a digital connection human is changing, global study finds November 9, 2021 Media contact(s): Erin Cheever erin.dowling@verizon.com What you need to know: New Longitude survey of over 5,600 people across 16 countries highlights acceptance of automated machines is growing among consumers, but transparency is key As Artificial Intelligence (AI) chatbots and other intelligent tools take on more human-like attributes, human involvement…
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Call: Facing The Future, Facing The Screen – 10th Budapest Visual Learning Conference
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Read more: Call: Facing The Future, Facing The Screen – 10th Budapest Visual Learning ConferenceCall for Abstracts FACING THE FUTURE, FACING THE SCREEN 10th Budapest Visual Learning Conference Hungarian Academy of Sciences Budapest, Hungary A blended physical-online event November 17, 2022 http://www.hunfi.hu/nyiri/FFF/ FFF.pdf Organizing Committee: Dr. Petra Aczél, Corvinus University of Budapest Dr. András Benedek, Budapest University of Technology and Economics Dr. Kristóf Nyíri, Hungarian Academy of Sciences Dear All, the Committee for Communication and Media Theory of the Hungarian Academy of Sciences and Corvinus University of Budapest have begun to organize the 10th Budapest Visual Learning Conference, to be held at the Hungarian Academy of Sciences, on November 17, 2022, as a blended…
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Metaverse: Augmented reality inventor warns it could be far worse than social media
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Read more: Metaverse: Augmented reality inventor warns it could be far worse than social media[The opinions in the Big Think story below by an augmented reality pioneer highlight the promise and especially the peril of the presence-evoking technology. See also “Hey, Facebook, I Made a Metaverse 27 Years Ago. It was terrible then, and it’s terrible now.” by Ethan Zuckerman in The Atlantic; here are the last three paragraphs: “Facebook can claim originality in at least one thing. Its combination of scale and irresponsibility has unleashed a set of diverse and fascinating sociopolitical challenges that it will take lawmakers, scholars, and activists at least a generation to fix. If Facebook has learned anything from…
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Job: Tenure-track faculty position at Johnny Carson Center for Emerging Media Arts at U. of Nebraska-Lincoln
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Read more: Job: Tenure-track faculty position at Johnny Carson Center for Emerging Media Arts at U. of Nebraska-LincolnCall for Applications Assistant Professor in Emerging Media Arts Johnny Carson Center for Emerging Media Arts University of Nebraska-Lincoln https://employment.unl.edu/postings/75282 Formal review of applications begins on January 10, 2022 and will continue until appointments are made The Johnny Carson Center for Emerging Media Arts invites applications for a tenure-track Assistant Professor of Emerging Media Arts with experience in one or more of the following domains: game design, game development, storytelling, or virtual production. The Johnny Carson Center for Emerging Media Arts, a newly established $57M interdisciplinary center, research facility, and academic degree at the University of Nebraska-Lincoln, is re-envisioning the…
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How Blue Note used networked AV for low-latency high-definition distanced jazz concerts
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Read more: How Blue Note used networked AV for low-latency high-definition distanced jazz concerts[This story from IBC describes the process a group of technology experts and musicians used to create a series of live, high definition audio and video performances in the challenging genre of jazz across three cities; it seems likely that such distributed live music performance experiences that allow artists and audience members to overlook the role of technology will become common in the future. See the original story for more pictures. –Matthew] How Blue Note Used Networked AV for Distanced Jazz Concerts Thanks to the efforts of a close-knit technology partnership, jazz musicians in three US locations were able to…
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Jobs: 2 tenure-track positions in Game Design Sequence of Creative Technologies Program at Illinois State University
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Read more: Jobs: 2 tenure-track positions in Game Design Sequence of Creative Technologies Program at Illinois State UniversityCall for Applications 2 open tenure-track positions in the new Game Design Sequence of Creative Technologies Program at Illinois State University Initial review of applications begins November 15, 2021, and continues until the position is filled. Assistant/Associate Professor of Creative Technologies and Game Design https://jobsearch.illinoisstate.edu/en-us/job/512155/assistantassociate-professor-of-creative-technologies-and-game-design The Wonsook Kim School of Art and Creative Technologies Program seeks a collegially minded digital creative with an emphasis in game design and development, along with a strong research agenda and creative scholarship plans. Applicants are expected to have a strong understanding of the basic concepts and core elements of game design, mechanics, rules, storytelling,…
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“Immersion”: A shared interactive 360-degree storytelling experience in South Australia
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Read more: “Immersion”: A shared interactive 360-degree storytelling experience in South Australia[If you’ll be in Adelaide, Australia this month you might want to experience presence in a new attraction described in this story from InReview; see the original story for more pictures and a 55 second trailer (also available via YouTube). Coverage in CityMag adds these details: “Immersion is presented within the Ellipse, a purpose-built room at Light which has been created with a 360-degree LED display stretching 13m by 8m in an oval shape and reaching 4m in height. [Event director Nathan] Bazley describes the audience experience as being like virtual reality ‘but shared with 39 other people and not…
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Call: The Sixth Image Schema Day Workshop
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Read more: Call: The Sixth Image Schema Day WorkshopCall for papers and participation! The Sixth Image Schema Day Workshop on the 20-21 of January, 2022 On-site at Jönköping University, Sweden https://imageschema.net/image-schema-day Submission deadline: December 10, 2021 After two years of hibernation, we are happy to announce that the Image Schema Day (ISD6) is returning in its sixth reincarnation: at a new venue, with new research, but with the same purpose. In broad terms, image schemas are spatiotemporal relationships between objects and agents that are learned in early infancy such as containment, support and linkage. These relationships are hypothesised to construct the information skeleton found in object affordances, linguistic…
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Run Infinite’s virtual reality library helps viewers hit the trails
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Read more: Run Infinite’s virtual reality library helps viewers hit the trails[This story from 5280, “Denver’s Mile High Magazine,” reports on one person’s quest to create valuable long-form presence experiences for trail explorers and racers; see the original story for a second image. –Matthew] [Image: Credit: Run Infinite] Run Infinite’s Virtual Reality Library Helps Viewers Hit the Trails A local coaching company is creating the world’s first 360-degree VR trail library one trail run at a time. By Sarah Banks November 4, 2021 Brandon Yonke wants you to experience the iconic Leadville 100 trail race, and he’s doing the hard part for you. This past August, using his own macgyvered GoPro…
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Call: Alt.HRI 2022 – Our Robotics Futures: A Time Capsule
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Read more: Call: Alt.HRI 2022 – Our Robotics Futures: A Time CapsuleCall for Papers Alt.HRI 2022 Our Robotics Futures: A Time Capsule https://humanrobotinteraction.org/2022/alt-hri/ HRI 2022: International Conference on Human-Robot Interaction (HRI) March 7-10, 2022 Sapporo, Hokkaido, Japan https://humanrobotinteraction.org/2022/ Submission deadline: 29 November 2021 Ever since the start of the Human-Robot Interaction (HRI) conference, we read something like “Robots will soon be entering our lives…” at the beginning of almost every paper. However, in a significant number of HRI scenarios, this has not happened yet. Hence, the theme of this year’s Alt.HRI’22 track is “Our Robotics Futures: A Time Capsule.” Alt.HRI is traditionally looking for the most audacious, creative and thought-provoking ideas…
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Church of England brings ancient Blessing of the Light service to virtual reality
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Read more: Church of England brings ancient Blessing of the Light service to virtual reality[Note the references to various forms of presence in this short press release from the Church of England (including the Church’s tagline “A Christian Presence in Every Community”). You can watch the 7:17 minute 4K 360-degree video on YouTube. –Matthew] Ancient Blessing of the Light service in Virtual Reality first October 31, 2021 People from around the world will be able to ‘join’ in traditional worship at a church in London through Virtual Reality for the first time. The Blessing of the Light, which draws on one of the ancient evening rituals of early Christianity, has been filmed in 3D…
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