Month: May 2021
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Call: “Virtual Reality, Augmented Reality, and Human-Computer Interaction” issue of Big Data and Cognitive Computing
Published:
Read more: Call: “Virtual Reality, Augmented Reality, and Human-Computer Interaction” issue of Big Data and Cognitive Computing[Important note: I have avoided posting Calls for Papers that involve the requirement that authors pay a fee for submission and/or publication but will now do so when the topic is particularly relevant to the presence community. In these cases, as with the Call below, I will add an explicit note near the top of the post specifying the fee. For more information about these fees, see AJE Scholar’s “Understanding Submission and Publication Fees” and Wikipedia’s entry on Article Processing Charges. –Matthew] Call for Papers “Virtual Reality, Augmented Reality, and Human-Computer Interaction” A special issue of Big Data and Cognitive…
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Meet virtual reality, your new physical therapist
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Read more: Meet virtual reality, your new physical therapist[Although there’s much more research to do, particularly on the specific role of presence, this New York Times story suggests another positive application of presence-evoking technology. See the original story for a second image and a 2:52 minute video (also available via YouTube). –Matthew] [Image: Michael Heinrich, who lost the use of the lower half of his body after an accident, undergoes virtual reality therapy. “From an emotional standpoint, coming off an injury where I lost the majority of the use of my body, V.R. pushed the boundaries of what I thought was possible,” he said. Credit: Michigan Medicine] Meet…
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Call: Amazing Folks in Tech: VR in the Medical Field – Free online LA SIGGRAPH event
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Read more: Call: Amazing Folks in Tech: VR in the Medical Field – Free online LA SIGGRAPH eventCall for Participation Amazing Folks in Tech: VR in the Medical Field A free online event from LA ACM SIGGRAPH June 8, 2021 https://lasiggraph.org/event/amazing-folks-tech REGISTER FOR FREE WITH ZOOM until May 26, 2021 PRESENTERS: Andrew Melchior, Founder, 3rd Space Agency JohnLeah, Founder, 3rd Space Agency Greg Ruthenbeck, Director, Exagen Oy Daish Malani, Founder, Technical Director, Add Life Technologies Kyle Carlin, Moderator DESCRIPTION: As medical professionals strive to use VR with accuracy: learn from three medical professionals using VR. VR in the Medical Field will be LA ACM SIGGRAPH’s June 8th event. Join us here at LA SIGGRAPH for a magical…
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“Artificially intimate” technologies are changing the way we interact
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Read more: “Artificially intimate” technologies are changing the way we interact[This link-filled story from The Conversation summarizes some of the presence-related themes of the author’s new book Artificial Intimacy: Virtual friends, Digital Lovers and Algorithmic Matchmakers. See the original story for two more images. –Matthew] Sex bots, virtual friends, VR lovers: Tech is changing the way we interact, and not always for the better By Rob Brooks, Scientia Professor of Evolutionary Ecology; Academic Lead of the University of New South Wales Grand Challenges Program, UNSW May 2, 2021 Twenty-first century technologies such as robots, virtual reality (VR) and artificial intelligence (AI) are creeping into every corner of our social and…
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Call: “Dis/abling Spaces and Cultures in Times of Crisis” issue of Space and Culture
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Read more: Call: “Dis/abling Spaces and Cultures in Times of Crisis” issue of Space and CultureCall for Papers Dis/abling Spaces and Cultures in Times of Crisis Special issue of Space and Culture journal, forthcoming online in 2022 Michael Schillmeier, Editor https://www.spaceandculture.com/2021/04/05/call-for-papers-dis-abling-spaces-and-cultures-in-times-of-crisis/ Deadline for abstracts: May 31, 2021 With the COVID 19 pandemic we experience the adverse effects, ambiguities, uncertainties, insecurities of a global crisis that links and separates embodied, personal, social and cultural lives. Although the crisis may affect everyone, it is obvious that people who are disabled, marginalized, discriminated, vulnerable, ill, and/or live through precarious situations are at high risk to be become more disabled, more discriminated, more vulnerable or ill, and precarity deepens…
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Virtual reality warps your sense of time
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Read more: Virtual reality warps your sense of time[We seem to lose track of time when we’re using virtual reality (and other presence-evoking media technologies?), as demonstrated in the new study reported in this story from UC Santa Cruz. Follow the link in the story to read the new article in the journal Timing & Time Perception. –Matthew] Virtual reality warps your sense of time Psychology research demonstrates unique ‘time compression’ effect of virtual reality By Allison Arteaga Soergel May 12, 2021 Grayson Mullen was playing a virtual reality game at a friend’s house when, suddenly, he noticed that something very strange was happening. “I stopped playing the…
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Call: Trust, Acceptance and Social Cues in Robot Interaction (SCRITA) workshop at IEEE RO-MAN 2021
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Read more: Call: Trust, Acceptance and Social Cues in Robot Interaction (SCRITA) workshop at IEEE RO-MAN 2021Call for Papers Trust, Acceptance and Social Cues in Human-Robot Interaction (SCRITA) Workshop In conjunction with the IEEE RO-MAN 2021 conference 12 August, 2021 https://scrita.herts.ac.uk Deadline for submissions: June 13th, 2021 This workshop will be a full day event on 12 August, 2021 in conjunction with the IEEE RO-MAN 2021 conference, which is organised by the University of British Columbia and University of Waterloo, Canada. STATEMENT OF OBJECTIVES Trust is a fundamental aspect that helps to foster effective collaboration between people and robots. It is imperative that people trust robots to not create a hazardous situation, such as starting a fire when trying to…
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The evolution of “Imitative technology” and its post-COVID impact on work
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Read more: The evolution of “Imitative technology” and its post-COVID impact on work[A new long story in City Journal magazine presents a useful, link-filled history of what the author calls imitative technologies and then turns to the long-term impact of the pandemic on our use of telepresence and telecommuting; an extended excerpt is below. –Matthew] [Image: With virtual reality and augmented reality, the line between the real world and the world of representation has gotten even blurrier. Credit: Mark Rightmire/Medianews Group/Orange County Register/Getty Images] The Great Fake Digital advances have taken imitative technology on a miraculous trajectory—bringing new challenges but also new possibilities. By Joel Mokyr, a professor of economics and history…
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Call: Joint Conference on Serious Games 2021
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Read more: Call: Joint Conference on Serious Games 2021Call for Papers Joint Conference on Serious Games 2021 7th -8th October 2021 Staffordshire University, UK and Online https://www.staffs.ac.uk/events/joint-conference-on-serious-games/2021 Submission deadline for full and short papers: 31 May 2021 The IFIP Joint Conference on Serious Games (JCSG) 2021 will be a hybrid conference both hosted online and in person at Staffordshire University Stoke-on-Trent UK. JCSG is fully dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. The conference proceedings will be published in Springer LNCS. KEY DATES Scientists and practitioners are cordially invited to present their latest research achievements and…
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Intel Researchers’ AI method boosts graphics photorealism to new level
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Read more: Intel Researchers’ AI method boosts graphics photorealism to new level[A new method for generating photorealistic computer graphics for real-time interaction has the potential to increase evoked presence for both games and VR. This story from Road to VR explains, and includes more pictures and an 8:33 minute narrated demonstration video. For more examples and much more information see the project’s web page. –Matthew] [Image: An example of a frame from GTA V after being enhanced by the method. Credit: Courtesy Intel ISL] Intel Researchers Give ‘GTA V’ Photorealistic Graphics, Similar Techniques Could Do the Same for VR By Ben Lang May 13, 2021 Researchers from Intel’s Intelligent Systems Lab…
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Call: ‘Digital Living and its Impact on Cognition- Healthy or Harmful?’ BHCI Workshop
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Read more: Call: ‘Digital Living and its Impact on Cognition- Healthy or Harmful?’ BHCI WorkshopCall for Papers ‘Digital Living and its Impact on Cognition- Healthy or Harmful?’ 1-day Workshop co-located with the 33rd British Human Computer Interaction Conference (https://hci2021.bcs.org/) 19th of July, 2021 Online https://bhcidigitalliving.wordpress.com/ Important Dates: Submission Deadline: 28th May Notification of acceptance: 25th June Workshop: 19th July WORKSHOP FOCUS Since the start of 2020 there has been a huge shift to online living. Most meetings and workplaces are now organised virtually, and education is conducted via online classrooms. However, the impact of long term technology on cognitive abilities is yet to be fully understood. While this has been a concern before the…
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A robot’s touch makes people happier, more likely to listen to machines
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Read more: A robot’s touch makes people happier, more likely to listen to machines[New research described in this story from StudyFinds suggests that along with other humans, robots can use touch to influence our emotions and behavior, a demonstration of medium-as-social-actor presence. Follow the links at the end below for full details and see also the recent review article “Calming Effects of Touch in Human, Animal, and Robotic Interaction—Scientific State-of-the-Art and Technical Advances” in Frontiers in Psychiatry, which concludes that “Taken together, the majority of previous research reviewed in this article indicates a calming/stress-relieving effect of touch, irrespective of the agent that is touching or being touched.” –Matthew] [Image: Source: PLOS One] A…
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