Month: December 2020
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Call: “Philosophical Reflections on Media and Technology” issue of Athena: Philosophical Studies
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Read more: Call: “Philosophical Reflections on Media and Technology” issue of Athena: Philosophical StudiesCall for Papers Athena: Philosophical Studies Thematic issue: Philosophical Reflections on Media and Technology Submission deadline: 30 June 2021 The journal Athena: Philosophical Studies (https://www.athena.lt/home) invites to submit the articles for the thematic issue Philosophical Reflections on Media and Technology. Media and technology are important topics in contemporary philosophical reflections. They were discussed in the works of renowned thinkers, such as B. Latour, D. Harraway, B. Stiegler, F. Kittler – to name only a few – their insights have shaped the way we live and think in our highly technologized world. However, recent technological developments and the rise of machine…
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‘Her’ in 2020: The AI girlfriend seducing China’s lonely men
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Read more: ‘Her’ in 2020: The AI girlfriend seducing China’s lonely men[This is a fascinating and disturbing story about the intense presence responses evoked by an AI designed not to serve humans but develop an emotional connection with them. The original version from Sixth Tone includes four more images and a 4:05 minute video. See also a 2016 ISPR Presence News post. –Matthew] [Image: Left to right: The fourth, fifth, and sixth generations of Xiaoice, released in 2016, 2017, and 2018, respectively. From @小冰 on Weibo] The AI Girlfriend Seducing China’s Lonely Men In China, a sassy chat bot is stealing millions of men’s hearts. It’s also recording their most intimate…
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Call: “Playfulness across Media” issue of Eludamos: Journal for Computer Game Culture
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Read more: Call: “Playfulness across Media” issue of Eludamos: Journal for Computer Game CultureCall for Papers Playfulness across Media 2021 Issue of Eludamos: Journal for Computer Game Culture https://www.academia.edu/44445590/Call_for_Papers_Eludamos_Special_Issue_on_Playfulness_across_Media Deadline for submission of abstracts: 31 January 2021 “Playfulness” is a bona fide example of a travelling concept (Bal 2002), with a complex conceptual history that ranges from anthropology and psychology (e.g., Lieberman 1977; Sutton-Smith 1997) via literary theory (e.g., Stewart 1979; Hutchinson 1983) to the interdisciplinary field of game studies (e.g., Ensslin 2014; Sicart 2014). While there are thus evidently many different ways to approach the question what it means for humans or other animals to think, perceive, and/or behave “playfully,” even a…
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Baobab Studios’ VR stories: Empathy of film, agency of games, motivated by real-life emotions
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Read more: Baobab Studios’ VR stories: Empathy of film, agency of games, motivated by real-life emotions[In addition to the impressive production values, big names and now important messages in the virtual reality productions of Baobab Studios, two stories in Variety (here and here) highlight the ways the studio is designing increasingly rich presence experiences; note the description of the company’s vision in the last two paragraphs below. For more information see the Baobab Studios website. –Matthew] Virtual Reality Studio Baobab’s Message of Climate Change Leads to U.N. Partnership By Carole Horst December 10, 2020 For Baobab Studios, partnering with the United Nations on VR short “Baba Yaga” was a natural step. The company, which has…
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Call: Cultural heritage and social impact: Digital technologies for social inclusion and participation (Online Symposium)
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Read more: Call: Cultural heritage and social impact: Digital technologies for social inclusion and participation (Online Symposium)Call for Participation/Call for Abstracts One-Day Online Symposium: “Cultural heritage and social impact: Digital technologies for social inclusion and participation” 24 February 2021 Online https://culture-labs.eu/social-impact-online-symposium/ Organisers: Danilo Giglitto, Eleanor Lockley (Sheffield Hallam University); Eirini Kaldeli (ICCS, National Technical University of Athens); Luigina Ciolfi (University College Cork and Sheffield Hallam University) Deadline for submissions: 8th January 2021 THEMES AND BACKGROUND Cultural heritage is no longer seen solely as a safeguarding effort or an educational outlet but also as a form of civic and cultural representation and engagement that can contribute to social cohesion. The EU-funded collaborative project “CultureLabs” (https://culture-labs.eu/) investigates and…
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New app Arthur: VR meetings are weird, but they beat our current reality
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Read more: New app Arthur: VR meetings are weird, but they beat our current reality[Here’s a first-person report on a new virtual reality meeting app, along with some perspective on the potential of VR meetings during and after the pandemic. See the original version in Wired for three more images, and for more perspective see the Computerworld story “Cisco’s Webex vs. Arthur Digital and the future of collaboration and communication: Cisco looks to be moving toward video phones; Arthur is focusing on mixed reality. Somewhere in the mix is the future of communication.” –Matthew] VR Meetings Are Weird, but They Beat Our Current Reality A new VR app called Arthur allows you and your…
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Call: IMX 2021 – ACM International Conference on Interactive Media Experiences
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Read more: Call: IMX 2021 – ACM International Conference on Interactive Media ExperiencesCALL FOR PAPERS IMX 2021 – “Beyond Entertainment” In (virtual) New York City 21st – 23rd June http://imx.acm.org/2021/ Submission deadline: January 29, 2021 The ACM International Conference on Interactive Media Experiences (IMX) is the leading international conference for presentation and discussion of research into interactive media experiences. The conference brings together international researchers and practitioners from a wide range of disciplines, ranging from human-computer interaction, multimedia engineering and design to media studies, media psychology and sociology. IMX focuses on challenges and innovations across diverse forms of media engagement and experiences. The aim is to provoke and promote discussion and the…
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Presence after death: Deepak Chopra made a digital clone of himself, and other celebs could soon follow
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Read more: Presence after death: Deepak Chopra made a digital clone of himself, and other celebs could soon follow[The prospect of creating a digital replica of ourselves for people to interact with in even the distant future so that we are remembered and even continue to learn and evolve after we die epitomizes many of the things I find fascinating about presence, including the many complex ethical issues it raises. This CNET story describes some of the latest efforts and issues related to presence after death; see the original for a 1:07 minute video (also available via Vimeo). –Matthew] [Image: This isn’t Deepak Chopra. It’s Digital Baby Deepak. Credit: Deepak Chopra] Deepak Chopra made a digital clone of…
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Call: Yearbook of Moving Image Studies – “Augmented Images: Trilogy of Synthetic Realities II” (2021)
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Read more: Call: Yearbook of Moving Image Studies – “Augmented Images: Trilogy of Synthetic Realities II” (2021)Call for Abstracts/Articles Yearbook of Moving Image Studies (2021) »Augmented Images: Trilogy of Synthetic Realities II« Deadline for Abstracts: March 31, 2021 Deadline for Articles: September 17, 2021 The double-blind peer-reviewed Yearbook of Moving Image Studies (YoMIS) is now accepting articles from scientists, artists, designers, developers and film makers for the sixth issue, which is the second part of the »Trilogy of Synthetic Realities« concept, entitled »Trilogy of Synthetic Realities II: Augmented Images«. The first issue of the trilogy in 2020 has focussed on »Virtual Images« and now we address explicitly the problem, aesthetics and technological structure of »Augmented Images«…
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Living in “third person view” with VR and a backpack-mounted camera
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Read more: Living in “third person view” with VR and a backpack-mounted camera[This story from Futurism is about what it’s like to view and interact with the world in the third-person, as if you’re playing a video game, which logically involves multiple types of presence (including self and inverse presence). The original story features a different image; for a related 10 minute video see “Real GTA Simulator!“ on YouTube. –Matthew] [Image: Source: liam on Twitter] Living in “Third Person View” With VR and a Backpack-Mounted Camera With a VR rig and a backpack-mounted camera, you can experience life from a third person view — like a video game character. By Dan Robitzski…
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Call: AI revolution in VFX/CG – LA SIGGRAPH free Zoom webinar Dec 8
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Read more: Call: AI revolution in VFX/CG – LA SIGGRAPH free Zoom webinar Dec 8Call for Participation A.I. revolution in VFX/CG LA ACM SIGGRAPH webinar We know it’s coming, the A.I. revolution in VFX/CG. The questions are when, how things will change, and what we should do to keep up. This event promises to answer these and more! Date: Tuesday, 8 December 2020 Time: 6:30 – 8:45 pm (Pacific Time) Where: on Zoom: https://us02web.zoom.us/webinar/register/7016057169267/WN_48SD6EUzQnmR5LZzTtUQMQ Cost: Free DESCRIPTION: To start off our event we’ll bring you up to speed with some of the A.I. jargon like Machine Learning and Deep Learning etc. We then then examine some of the ways current tasks like face simulation,…
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Bring down the Berlin Wall using augmented reality app Minecraft Earth
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Read more: Bring down the Berlin Wall using augmented reality app Minecraft Earth[This story about a very positive application of augmented reality and gaming technologies to evoke presence and learning is from Adweek. The original version includes two more pictures and a 2:04 minute video (also available via YouTube); I added the three links in the second paragraph. –Matthew] Bring Down the Berlin Wall Using Augmented Reality in Minecraft Earth Created by a German museum, simulation puts users in the shoes of those who took part in the historic moment By Patrick Kulp December 5, 2020 A Berlin museum focused on life in former East Germany is transporting virtual visitors back to…
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