Month: September 2020
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Call: Methodologies of Sonic Thinking (between Artistic Research and Phenomenology)
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Read more: Call: Methodologies of Sonic Thinking (between Artistic Research and Phenomenology)CALL FOR PAPERS: Methodologies of Sonic Thinking (between Artistic Research and Phenomenology) November 23 – 25, 2020 Ústí nad Labem, Czech Republic Keynote speaker: Bernd Herzogenrath (Goethe-Universität Frankfurt, Germany) Main organizer: Martin Nitsche (CAS Institute of Philosophy, Prague, CZ) Deadline for submission of abstracts: October 8, 2020 Human reasoning (incl. philosophy, language, arts, politics, leisure, etc.) is predominantly built on visual experience. Sonic thinking (a term that is gaining attention thanks to the volume edited in 2017 by our keynote speaker, Bernd Herzogenrath) challenges the primacy of visual and claims that human thinking should be transformed according to aural experience.…
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Ultimate presence: Does Trump presidency mean we’re in the Matrix?
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Read more: Ultimate presence: Does Trump presidency mean we’re in the Matrix?[When Donald Trump was elected President in 2016 some of us mused that it represented support for the Simulation Argument, that unknown creators of our simulated world had thrown a disruption into the plot for research or entertainment purposes. In the context of the 2020 election amid numerous crises the CounterPunch column below revisits that idea with colorful political rhetoric. As with inverse presence, where the nonmediated seems mediated, it seems likely that these questions about the nature of reality are more prevalent when events and experiences are either unusually negative and disturbing or positive and beautiful. For more on…
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Call: “Mediatization of everyday life: Media and love – transformation of emotions and relationships” free online workshop
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Read more: Call: “Mediatization of everyday life: Media and love – transformation of emotions and relationships” free online workshopCall for Papers Towards development of mediatization research IV Mediatization of everyday life: Media and love – transformation of emotions and relationships Workshop with Mark Deuze, Department of Media Studies at the University of Amsterdam 16 November 2020 Online https://acadeuro.wroclaw.pl/event/towards-development-of-mediatization-research-iv/ Submission of proposed topic and 5 sentence description: September 15, 2020 All researchers of mediatization are cordially invited to submit their proposals for the closed workshop Towards development of mediatization research IV organized by the Institute of Social Communication and Media Science, Maria Skłodowska-Curie University in Lublin, Poland and Academia Europaea Wrocław Knowledge Hub. The workshop will take place online…
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Hands-on classes at a distance and the emerging virtual future
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Read more: Hands-on classes at a distance and the emerging virtual future[This column from Inside Higher Ed states that we are entering the “Fourth Industrial Revolution…, a way of describing the blurring of boundaries between the physical, digital, and biological worlds,” a movement “from the information age to the experience age.” And it argues that higher education needs to keep up. For specific examples of institutions and people meeting that challenge see the EdTech Magazine story that contains the “experience age” quote, as well as related stories from The Hill and Vox. –Matthew] [Image: With 100 headsets, Colorado State University’s virtual reality space provides both immersion and interaction. Source: EdTech Magazine]…
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Call: The Art of Being Inhuman: A Global Inclusive Interdisciplinary Conference
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Read more: Call: The Art of Being Inhuman: A Global Inclusive Interdisciplinary Conference[Note that presence-evoking technologies can be used to both encourage and discourage the ‘inhuman’ impulses explored in this conference. –Matthew] Call for Contributions The Art of Being Inhuman A Global Inclusive Interdisciplinary Conference Friday 16th April 2021 – Saturday 17th April 2021 Vienna, Austria https://www.progressiveconnexions.net/series/interdisciplinary-perspectives/social-values/being-inhuman/conferences/ Submission deadline: Friday 2nd October 2020 The global novel coronavirus (Covid-19) pandemic has transformed the world as we know it, seemingly overnight. Every passing day bears witness to the best and the worst of humankind as we grapple with not only the health crisis, but also its reverberating impacts on every facet of society. We…
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Listen and be transported to woodlands around the world with this forest soundmap
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Read more: Listen and be transported to woodlands around the world with this forest soundmap[The project described in this story from Treehugger is about “the world’s first-ever forest soundmap,”a presence-evoking audio experience many of us can really use right now. Coverage from the Kottke.org blog suggests the reader “[s]ee also the work of Gordon Hempton, who is trying to capture the sounds of the very few places left in the world without human noise”; that link leads to an earlier post titled “Silence Is the Presence of Everything.” And my hometown newspaper, The Philadelphia Inquirer, has a related story about TrailOff, [a] soon-to-launch free app that offers GPS-activated audio storytelling for 10 trails in…
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Call: Art Machines 2: International Symposium on Machine Learning and Art 2021
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Read more: Call: Art Machines 2: International Symposium on Machine Learning and Art 2021Call for Submissions Art Machines 2: International Symposium on Machine Learning and Art 2021 10th–13th June 2021 School of Creative Media, City University of Hong Kong https://www.cityu.edu.hk/artmachines2/ Submission deadline: 15th December 2020 We are now calling for submissions for Art Machines 2: International Symposium on Machine Learning and Art 2021, which will take place between 10th–13th June 2021 at the School of Creative Media, City University of Hong Kong. “Art Machines 2,” will bring together Academics, Artists, and Professionals in the field of Computational Media Art in a four-day symposium on the topic of Machine Learning and Art. After the…
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Penn researchers use VR to train bystanders to respond to overdoses
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Read more: Penn researchers use VR to train bystanders to respond to overdoses[Here’s another practical application of presence-evoking technology – an efficient way (especially during a pandemic) to train not just health care experts but members of the public in how to save a life. This story is from The Philadelphia Inquirer. The new published study is available from Science Direct; see also an earlier related ISPR Presence News post. –Matthew] Penn researchers use virtual reality to train bystanders to respond to overdoses By Aubrey Whelan September 7, 2020 Researchers at the University of Pennsylvania have developed a virtual-reality video that trains people to give overdose victims naloxone, the lifesaving opioid-reversal medicine.…
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Call: 10th World Congress on Information and Communication Technologies (WICT 2020)
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Read more: Call: 10th World Congress on Information and Communication Technologies (WICT 2020)Call for Papers 10th World Congress on Information and Communication Technologies (WICT 2020) On the World Wide Web December 16-18, 2020 http://www.mirlabs.org/wict20 http://www.mirlabs.net/wict20 Indexed by: SCOPUS, Thomson ISI Web of Science, DBLP etc. Proceedings of WICT’2019: https://www.springer.com/gp/book/9783030493387 History of WICT series: http://www.mirlabs.net/wict20/previous.php WICT 2020: Scopus Proceedings: All accepted and registered papers will be published in AISC Series of Springer, indexed in ISI Proceedings, EI-Compendex, DBLP, SCOPUS, Google Scholar and Springerlink. IMPORTANT DATES: Paper submission due: October 15, 2020 Notification of paper acceptance: November 15, 2020 Registration and Final manuscript due: November 25, 2020 Conference: December 16-18, 2020 ABOUT WICT 2020:…
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Nintendo announces augmented reality version of Mario Kart
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Read more: Nintendo announces augmented reality version of Mario Kart[Though it’s hard on consumer AR generally, this story from Fast Company is among the many with positive assessments after Nintendo’s recent announcement of a new augmented reality version of the game Mario Kart, which seems sure to evoke presence for players. See the original story for the 1:47 minute trailer (also available via YouTube), a different image and three looping videos. The press release is available from Business Wire, pre-order details are available from Inverse, and a five minute narrated video report from TheGamer is available on YouTube. –Matthew] Nintendo’s newest Mario Kart is the best video game you…
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Call: Games Research User Experience (GRUX) Online Conference
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Read more: Call: Games Research User Experience (GRUX) Online ConferenceCall for Submissions Games Research User Experience (GRUX) Online Conference November 27, 2020 9AM to 3PM GMT, 1AM to 9AM PST Streamed free on our YouTube channel https://grux.org/summits/grux-online/ Deadline for submissions: September 11, 2020 ABOUT A free online conference dedicated to the design of player experience. Please join us for #GRUXOnline! This smaller event will be in addition to our mainline #gamesUR Summits (NA / EU)! Games ‘User Experience’ (UX) is a vibrant professional discipline of researchers, designers, data scientists, artists, and production staff with one goal: design and deliver superb experiences in commercial video game development. #GRUXOnline is a…
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Inside Facebook Reality Labs Research: The future of audio
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Read more: Inside Facebook Reality Labs Research: The future of audio[Despite some self-promotion, definitional issues and vagueness, this story from Facebook provides intriguing insights into the company’s efforts to create audio technologies that not only reproduce normal perception but enhance it beyond unaided human capabilities (which, when the user habituates, would become a ‘new normal’ and continue to evoke presence). It also addresses ethical issues raised by the technologies. See the original story for eight more images and three videos. –Matthew] Inside Facebook Reality Labs Research: The Future of Audio September 3, 2020 By Lisa Brown Jaloza, Technology Communications Manager The audio team at Facebook Reality Labs Research is working…
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