Month: February 2020
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Reducing mothers’ labor pains and more: How VR and presence are changing health care
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Read more: Reducing mothers’ labor pains and more: How VR and presence are changing health care[Here’s a nice summary from WebMD of different ways virtual reality and the presence it evokes are being used in medicine; for more on the study of VR for women in labor see MedPage Today and Good Morning America. –Matthew] [Image: Erin Martucci, of New York, used virtual reality while in labor with her daughter Elizabeth. Source: Good Morning America.] Virtual Reality Brings New Vision to Health Care By Jennifer Clopton February 10, 2020 Linda Larrimore has been getting chemotherapy every other week for 6 years to treat and manage colon cancer. The chemotherapy is keeping her health stable, so…
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Call: “Crime and/or Punishment: Joining the Dots between Crime, Legality and HCI” – CHI 2020 Workshop
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Read more: Call: “Crime and/or Punishment: Joining the Dots between Crime, Legality and HCI” – CHI 2020 WorkshopCALL FOR SUBMISSIONS CRIME AND/OR PUNISHMENT: Joining the Dots between Crime, Legality and HCI Workshop at ACM CHI Conference on Human Factors in Computing Systems (CHI 2020; https://chi2020.acm.org/) 25 April 2020 Honolulu, Hawaii https://crimehci.wordpress.com/call-for-papers/ Workshop Organisers: Rosanna Bellini (Newcastle University), Nicola Dell (Cornell Tech), Monica Whitty (Melbourne University), Debasis Bhattacharya (University of Hawaii), David Wall (University of Leeds) and Pamela Briggs (Northumbria University) Abstract submission deadline: Monday, 16th February 2020 Crime is rarely cited as an explicit focus for research in CHI papers, although it is often discussed implicitly. A search of the entire CHI conference series using the search…
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Forget prisons, the future of punishment will be virtual
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Read more: Forget prisons, the future of punishment will be virtual[It may sound like an episode of Black Mirror (to name the specific one would constitute a spoiler), but the author of this piece from Wired presents the benefits and risks of virtual prisons, where presence has a prominent role. –Matthew] Forget prisons, the future of punishment will be virtual Physical jails don’t work. Will virtual punishment succeed in replacing them – or will it just create more risks? By Tom Gash, honorary senior lecturer at University College London’s Jill Dando Institute of Crime Science 10 February 2020 Prisons have become the dominant symbol of punishment in modern democracies. But…
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Call: 2nd Workshop on Key Enabling Technologies for Digital Factories – at CAiSE 2020
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Read more: Call: 2nd Workshop on Key Enabling Technologies for Digital Factories – at CAiSE 2020Call for Papers 2nd International Workshop on Key Enabling Technologies for Digital Factories in conjunction with CAiSE 2020, 32nd International Conference on Advanced Information Systems Engineering (http://caise20.imag.fr/) June 8-12, 2020 Grenoble, France https://sites.google.com/view/ket4df2020/ Paper submission deadline: March 1st, 2020, 11:59 pm Hawaii Time SCOPE The manufacturing industry is entering a new digital era in which ICT technologies and collaboration applications will be integrated with traditional manufacturing practices and processes to increase flexibility and sustainability in manufacturing, mass customization, increase automation, better quality and improve productivity. This workshop seeks at providing the opportunity for inspiration and cross-fertilization for the research groups…
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Mother meets recreation of her deceased child in VR
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Read more: Mother meets recreation of her deceased child in VR[A compelling example of the desire and potential benefits of using technology to simulate loved ones who have died is reported in this story from Road to VR. The original version includes more images and the 9:38 minute documentary segment referenced; for more details about the documentary and viewer reactions see coverage in Koreaboo, and for more on the uses of technology to transcend death and the ethical questions this latest effort raises, see coverage in Virtual Reality Times. –Matthew] Mother Meets Recreation of Her Deceased Child in VR By Scott Hayden February 7, 2020 South Korean TV broadcaster MBC…
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Job: Postdoc position on “Computing the Face Syntax of Social Communication” at University of Glasgow
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Read more: Job: Postdoc position on “Computing the Face Syntax of Social Communication” at University of GlasgowPostdoctoral Research Assistant/Associate in Computing the Face Syntax of Social Communication Institute of Neuroscience & Psychology and School of Psychology University of Glasgow Scotland, UK Grade 6/7 Closing date: 20th February 2020 Dr. Rachael Jack is delighted to announce the opening of a 3-year ERC-funded postdoctoral researcher position on the project Computing the Face Syntax of Social Communication at the Institute of Neuroscience & Psychology and School of Psychology at the University of Glasgow, Scotland, UK. THE PROJECT This ambitious project aims to mathematically model the human face as an algebraic generator of dynamic social signals and build a psychologically…
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Trucking company removes real-world dangers by training drivers with VR and presence
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Read more: Trucking company removes real-world dangers by training drivers with VR and presence[This story explains how one company developed and is implementing the use of VR and presence to train drivers of trucks that carry hazardous and other materials to prepare them to deal with dangerous but rare situations. It’s from CCJ (Commercial Carrier Journal), where it includes a second image; Forbes has a related story. –Matthew] Innovators: Trimac Transportation removes real-world dangers through virtual reality training Jason Cannon January 15, 2020 CCJ Innovators profiles carriers and fleets that have found innovative ways to overcome trucking’s challenges. The difficulty in learning how to deal with dangerous situations is fairly clear. It’s hard…
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Call: The State of the Avatar: A DiGRA 2020 Workshop
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Read more: Call: The State of the Avatar: A DiGRA 2020 WorkshopHello everyone, A quick reminder – still a bit over a week left to apply! As part of the DiGRA 2020 Conference, being held at Tampere University, Finland, 2-6 June 2020, a workshop is being organized on the current state of avatar research. The workshop is being organized and chaired by Ea Christina Willumsen (University of Bergen) and Daniel Vella (University of Malta). The full call for submissions is below. We hope you’ll be interested in joining us, and please send us any questions you might have. Call for Abstracts The State of the Avatar: A DiGRA 2020 Workshop 2…
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Neural networks upscale 1896 Lumiere train arrival film to 4K, altering presence it evokes
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Read more: Neural networks upscale 1896 Lumiere train arrival film to 4K, altering presence it evokes[This Gizmodo story describes how using artificial intelligence to enhance a famous “actuality” film from the dawn of cinema said to have evoked intense presence responses at the time makes it look “like it could have been shot just yesterday on a smartphone or a GoPro” and alters the viewing experience. The original story includes both version of the film. Coverage in The Next Web adds that “The video’s also had sound added, which makes it all the more eerily… normal,” and references an article in The Moving Image (via ResearchGate) about reactions to the original film. A commenter on…
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Call: Workshop on User Experience of Artificial Intelligence in Games at FDG 2020
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Read more: Call: Workshop on User Experience of Artificial Intelligence in Games at FDG 2020Call for Papers 2020 Workshop on User Experience of Artificial Intelligence in Games Foundations of Digital Games (FDG) Conference Malta September 15-18, 2020 (exact date TBD) http://www.uxofai.org/cfp-2020.php Submission deadline: May 4 2020 The 2020 Workshop on User Experience and Artificial Intelligence encompasses the intersection between UX and AI as it they manifest in games, as it pertains to how the player interacts with the embedded AI systems through the game. The AI systems may take the form as artifacts or underlying components for personalization, adaptation or content creation. We wish to act as a point of interaction between researchers specialized…
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Virtual production and the future of (presence in) filmmaking
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Read more: Virtual production and the future of (presence in) filmmaking[This interview with an award-winning visual effects and virtual production supervisor doesn’t mention the term itself but describes several ways presence is being, and could be, used by filmmakers to “unite the digital and physical worlds so we can tell any story we can imagine”; note the democratizing scenario in his answer to the last question. The original story in Forbes features four additional images. –Matthew] [Image: “I first met Ben at Unite Vision back in 2017, where we discussed the future of immersive.” Credit: Unity.] Virtual Production And The Future Of Filmmaking—An Interview with Ben Grossmann, Magnopus Sol Rogers,…
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Call: “Smart Cities at Play: Lived Experiences, Emerging Forms of Playfulness, and Problems of Participation” – CHI 2020 Workshop
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Read more: Call: “Smart Cities at Play: Lived Experiences, Emerging Forms of Playfulness, and Problems of Participation” – CHI 2020 WorkshopCall for Papers Smart Cities at Play: Lived Experiences, Emerging Forms of Playfulness, and Problems of Participation CHI’2020 Workshop (https://chi2020.acm.org/) April 27-30, 2020 Honolulu, Hawaii https://smartcitiesatplay.wordpress.com/ Submission deadline: 29th of February 2020 Smart cities can be described as places where physical environments are combined with information technology to rectify socio-economic and environmental issues. While this might be the case, for the most part scholarly attention has focused on the technologies used to construct these environments. What is missing from these discussions is a deeper engagement with the lived experience of ‘smart spaces’, and the extent to which this confluence of…
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