Month: December 2019


  • Call: IEEE VR 2020 Workshop on K-12+ Embodied Learning through VR & AR (KELVAR)

    Call for Papers 2020 IEEE VR Fourth Workshop on K-12+ Embodied Learning through Virtual & Augmented Reality (KELVAR) Organized in conjunction with the IEEE Virtual Reality 2020 Conference March 22-26, 2010, Atlanta, Georgia, USA; http://ieeevr.org/2020/ Website: https://sites.google.com/site/vrkelvar/vr2020 Submit link: https://easychair.org/conferences/?conf=kelvar2020 Submission Deadline: January 21, 2020 DESCRIPTION K-12+ (K-12 and higher ed) education is currently undergoing a technological revolution creating opportunities for Virtual-, Augmented-, and Mixed-Reality based learning (hereafter referred to as XR [extended reality] technologies. Technology integration will continue to increase as mobile devices penetrate all socioeconomic strata, and as XR technologies become affordable to schools, vocational education providers, universities,…

    Read more: Call: IEEE VR 2020 Workshop on K-12+ Embodied Learning through VR & AR (KELVAR)
  • Presence misstep: CGI Influencer Lil Miquela claims she was sexually assaulted

    [This informal, frank, first-person story illustrates how those who create presence with perceptually and socially realistic digital characters can inadvertently ‘break’ the experience and create user backlash. It’s from betches, where it includes a different image and embedded tweets; for more details and reactions see Paper and PinkNews. –Matthew] [Image: Source: PinkNews] This CGI Influencer Claimed She Was Sexually Assaulted, And Just No By Dylan Hafer December 17, 2019 Of all the bizarre trends and pop culture moments we’ve been through in 2019, none felt quite as strange as the rise of the CGI influencer. Back in the summer, I…

    Read more: Presence misstep: CGI Influencer Lil Miquela claims she was sexually assaulted
  • Call: Designing Interactive Systems 2020

    Call for Papers ACM DIS 2020 Designing Interactive Systems 2020 6-10 July 2020 Eindhoven, Netherlands http://dis.acm.org/2020 Deadline for Full paper and Pictorials Abstract and Title: January 24, 2020 The ACM conference on Designing Interactive Systems (DIS) is the premier, international arena where designers, artists, psychologists, user experience researchers, systems engineers and many more come together to debate and shape the future of interactive systems design and practice. Designing Interactive Systems 2020 (DIS 2020) will take place in Eindhoven, Netherlands from July 6-10, 2020. The Department of Industrial Design at Eindhoven University of Technology (TU/e) will be the organizing institution. The…

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  • VR before there was VR: Collector of 3D slides presents “Midcentury Stereopanorama“

    [It’s always good to remember that presence-evoking technology is far from new. This story from The New York Times (where it includes six more images) describes the experience of using a 70 year old consumer photography and display technology. While it doesn’t use the term (tele)presence, its language will be familiar: Using the hand-held viewer to see a photo taken by the Stereo Realist camera is said to have a “strange, transporting effect — the way, through 3-D magic, a scene from the past can appear ‘shockingly present.’” Even on a projector screen it creates “the impression of time-traveling.” “[W]ith…

    Read more: VR before there was VR: Collector of 3D slides presents “Midcentury Stereopanorama“
  • Call: iLRN 2020 Special Track on Playful Immersive Learning Experiences

    Call for Papers Special Track on Playful Immersive Learning Experiences iLRN 2020: 6th International Conference of the Immersive Learning Research Network June 21-25, 2020 San Luis Obispo, California, USA http://immersivelrn.org/ilrn2020 Technically co-sponsored by the IEEE Education Society, with proceedings to be submitted for inclusion in IEEE Xplore® Conference theme: “Vision 20/20: Hindsight, Insight, and Foresight in XR and Immersive Learning” Main submission deadline: January 6, 2020 iLRN 2020: The Immersive Learning Research Network (iLRN) is a burgeoning global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. Its annual conference is the…

    Read more: Call: iLRN 2020 Special Track on Playful Immersive Learning Experiences
  • First-person report: Varjo’s XR-1 VR/MR headset takes presence to a new level

    [According to this first-person report from CNET, the new Varjo XR-1 high-end virtual and mixed reality headset is capable of creating impressive presence illusions, including the inability to distinguish real and virtual objects. It’s for businesses now but as the author notes may be the future for consumers as well. See the original story for two more images. –Matthew] [Image: In the Varjo XR-1, it’s hard to tell what’s virtual and what’s real. Credit: Jonathan Hirshon] Varjo’s VR headset could finally be ready to replace TVs and monitors The $10,000 reality-blending, mixed-reality XR-1 headset can make 4K TVs and Volvo…

    Read more: First-person report: Varjo’s XR-1 VR/MR headset takes presence to a new level
  • Call: ACM 20th International Conference on Intelligent Virtual Agents

    Call for Submissions ACM 20th International Conference on Intelligent Virtual Agents September 9-12th 2020 University of Glasgow, Scotland https://iva2020.gla.ac.uk/ iva20@easychair.org SUBMISSION DATES Papers: 5th April 2020 Extended Abstracts: 24th May 2020 Intelligent Virtual Agents (IVA) Annual Conference is the premier international event for interdisciplinary research on the design, application, and evaluation of Intelligent Virtual Agents (IVAs) with a specific focus on the ability to socially interact. IVAs are interactive characters that exhibit human-like qualities including communicating using natural human modalities such as facial expressions, speech and gesture. IVAs are also capable of real-time perception, cognition, emotion and action that allows…

    Read more: Call: ACM 20th International Conference on Intelligent Virtual Agents
  • Rosebud AI will let you place your or any face onto any body for diverse stock images

    [How strange to know that the people in images we see in the media may not have ever existed; now Motherboard reports that a company will make its collection of AI-generated stock models “customizable and personalizable. Users will be able to algorithmically place any face onto any body in their collection” including their own uploaded pictures. The story addresses some of the ethical concerns; it also includes a 0:41 minute video. See Rosebud AI’s website for more details. –Matthew] This Company Promises to Place Any Face Onto Any Body, Using an Algorithm Rosebud AI wants to add diversity to stock…

    Read more: Rosebud AI will let you place your or any face onto any body for diverse stock images
  • Call: Cognitive, Affective, and Conversational HCI – AMCIS 2020 mini-track

    Call for Papers Cognitive, Affective, and Conversational HCI Mini-track at the Americas Conference on Information System (AMCIS) 2020 Track: Human-Computer Interaction (SIGHCI) Salt Lake City, Utah August 13-15, 2020 https://amcis2020.aisconferences.org/track-descriptions/#toggle-id-13 Deadline for paper submissions: February 28, 2020 Understanding and adapting to the cognitive and affective states of users can enable systems to interact more effectively, and creates new possibilities for information systems. Emerging systems are able to incorporate information from these sensors to create more humanlike responses, to improve decision processes, and to gain a deeper understanding of how the user is thinking or feeling. The cross-disciplinary nature of the…

    Read more: Call: Cognitive, Affective, and Conversational HCI – AMCIS 2020 mini-track
  • (How) could VR and presence influence politics?

    [In the context of today’s polarization, it’s worth considering the potential of presence-evoking technologies for engaging, informing and building empathy in the context of not just elections but politics generally. This link-heavy summary of some recent efforts is from Forbes; see the original version for five more pictures. –Matthew] Could Virtual Reality Influence Election Campaigns? Sol Rogers, CEO and Founder of REWIND, an Emmy nominated immersive content studio that fuses bleeding-edge technology with award-winning creative storytelling. December 10, 2019 Politicians always try to adapt to new forms of media to allow them to connect to their voter-base. Consider Franklin D.…

    Read more: (How) could VR and presence influence politics?
  • Job: Associate Professor in Extended Reality and Visual Computing at NTNU

    Tenure-track Associate Professor in Extended Reality (XR=VR/AR/MR) and Visual Computing Department of Computer Science Norwegian University of Science and Technology (NTNU) Gjøvik, Norway https://www.jobbnorge.no/en/available-jobs/job/179127/tenure-track-associate-professor-in-extended-reality-xrvr-ar-mr-and-visual-computing Application deadline: January 15, 2020 We have a vacancy for a position as tenure-track Associate Professor in Extended Reality (XR=VR/AR/MR) and Visual Computing at the Department of Computer Science at the Norwegian University of Science and Technology (NTNU), workplace is at campus Gjøvik, Norway. We are recruiting in the core area of Extended Reality XR (Virtual, Augmented and Mixed Reality), as part of the Visual Computing area of Computer Science and the core technology’s application related…

    Read more: Job: Associate Professor in Extended Reality and Visual Computing at NTNU
  • A VR test drive and other presence stories from The New Yorker

    [The New Yorker has a long and lively first person report on a variety of presence experiences via virtual reality; just the beginning and end of the story are below (note the specific reference to presence at the end of the third paragraph and the example of inverse presence at the very end). The original story also includes a 38 minute audio version. The publication has two other recent presence-related stories, one about its new Animate Objects iOS app, “an augmented-reality feature that allows you to discover the secret thoughts of everyday items, as drawn by the New Yorker cartoonist…

    Read more: A VR test drive and other presence stories from The New Yorker

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