Month: August 2019
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Call: Game Analysis Workshop (GAW) 2019
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Read more: Call: Game Analysis Workshop (GAW) 2019Call For Proposals Game Analysis Workshop – GAW 2019 14-15 November 2019 TU Delft Netherlands http://game-analysis-workshop.org/call-for-proposals/ Extended deadline: September 20, 2019 Queries about the workshop: game.analysis.workshop@gmail.com Gamelab (TU Delft), Centre for Education and Learning, University of Lincoln, the Cologne Game Lab (TH Köln), and the Welten Institute (Open University of the Netherlands) invite you to apply to a two-day, hands-on game analysis workshop. WORKSHOP GOAL In an attempt to develop a multidisciplinary game analysis methodology and toolkit, we are seeking a diverse spectrum of approaches to game analysis, which can also include critical evaluation of a game. By game analysis,…
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Presence and the 12 mega themes that will drive our future world
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Read more: Presence and the 12 mega themes that will drive our future world[Several types of presence feature prominently in the ‘mega themes’ identified in this story from Forbes. As usual, the potential roles of presence represent both promise and peril. –Matthew] The Twelve Mega Themes That Will Drive Our Future World Sarwant Singh, Contributor August 28, 2019 The blurring of the human-machine divide, the ability to immerse ourselves in new augmented/virtual/mixed reality worlds, the prospect of being able to recycle everything in our homes, the joys of having an intelligent assistant take over our chores at home and work, the dilemma over the double-edged sword that is data, the thrill of having…
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Job: Postdoc in Video Games for Cognitive Enhancement at Kochi University of Technology
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Read more: Job: Postdoc in Video Games for Cognitive Enhancement at Kochi University of TechnologyPostdoctoral Position in Video Games for Cognitive Enhancement Center for Human-Engaged Computing (CHEC) Kochi University of Technology Kochi, Japan Application deadline: January 15, 2020 The Center for Human-Engaged Computing (CHEC) at Kochi University of Technology (KUT) is recruiting a highly motivated post-doctoral fellow (Research Associate) with a strong background in Human-Computer Interaction (HCI) who is interested in multidisciplinary research (Video motion games, VR games, and neuroscience). CHEC (http://xrenlab.com), directed by Prof. Xiangshi REN (http://xiangshiren.com), is one of the world’s leading HCI labs with a variety of research interests. HEC-related studies are concerned with the development of synergized interaction between humans…
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Journalism needs help – and mixed reality is coming to the rescue
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Read more: Journalism needs help – and mixed reality is coming to the rescue[This VentureBeat story uses vivid examples to explain the potential of mixed reality and presence to enhance the psychological impact and the financial health of journalism. –Matthew] [Image: The New York Times in augmented reality] Journalism needs help — and mixed reality is coming to the rescue Kenny Kline August 26, 2019 Traditional print journalism is dying, fast. According to statistics published by Pew Research, hundreds of daily newspapers have been scratched off the national roster since the 1970s, and about a third of the United States’ largest papers have suffered layoffs since 2017. The industry is struggling to stay…
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Call: Workshop on Explainable AI in Automated Driving: A User-Centered Interaction Approach (at Automotive UI ’19)
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Read more: Call: Workshop on Explainable AI in Automated Driving: A User-Centered Interaction Approach (at Automotive UI ’19)Call for Papers Workshop on Explainable AI in Automated Driving: A User-Centered Interaction Approach At Automotive UI ’19, the 11th International ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications (https://www.auto-ui.org/19/) Utrecht, the Netherlands September 22, 2019 Workshop web site: https://sites.google.com/view/explainableai-autoui19/ Deadline for submissions: September 4, 2019 Response to authors: September 15, 2019 Camera ready submission deadline: September 20, 2019 We are pleased to announce that the Call for Papers for the Workshop on Explainable AI in Automated Driving: A User-Centered Interaction Approach is now open. This workshop will take place on September, 22nd 2019 in Utrecht, Netherlands.…
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New Double 3 robot makes telepresence easier than ever
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Read more: New Double 3 robot makes telepresence easier than ever[IEEE Spectrum reports on the latest advances in telepresence robots; see the original story for two other pictures and a 0:53 minute video. –Matthew] New Double 3 Robot Makes Telepresence Easier than Ever With mapping and semi-autonomous navigation, even you can drive a Double 3 By Evan Ackerman August 27, 2019 Today, Double Robotics is announcing Double 3, the latest major upgrade to its line of consumer(ish) telepresence robots. We had a (mostly) fantastic time testing out Double 2 back in 2016. One of the things that we found out back then was that it takes a lot of practice…
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Job: Postdoc position in Human-Robot Interaction, KTH Royal Institute of Technology, Stockholm
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Read more: Job: Postdoc position in Human-Robot Interaction, KTH Royal Institute of Technology, Stockholm[Fyi, see also earlier post in ISPR Presence News. –ML] Postdoc position in Human-Robot Interaction, KTH Royal Institute of Technology, Stockholm Application deadline: September 13, 2019 We are looking for a postdoc to conduct research in a multidisciplinary expedition project funded by Wallenberg AI, Autonomous Systems and Software Program (WASP), Sweden’s largest individual research program, addressing compelling research topics that promise disruptive innovations in AI, autonomous systems and software for several years to come. The project combines Formal Methods and Human-Robot Interaction with the goal of moving from conventional correct-by-design control with simple, static human models towards the synthesis of…
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HyperForm VR platform may transform how urban designers collaborate
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Read more: HyperForm VR platform may transform how urban designers collaborate[The story below from Propmodo compares the under-valued impact of Google Glass to the potential impact of a new virtual reality design platform for the architecture, engineering and construction (AEC) industry. The 1:40 minute promo video includes multiple forms of presence and a compelling ‘life size’ (1:1) scale collaborative display. –Matthew] New Virtual Reality Design Platform May Transform How the AEC Industry Collaborates Logan Nagel August 20, 2019 The story of Google Glass, the augmented reality spectacles that were once hailed as game-changing, is a fascinating one that once seemed like a failure. Not too long ago, Glass was perhaps…
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Call: Technology and Aging Special Collection for journal Gerontology and Geriatric Medicine
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Read more: Call: Technology and Aging Special Collection for journal Gerontology and Geriatric MedicineCall for Papers Gerontology and Geriatric Medicine Special Collection on Aging and Technology https://journals.sagepub.com/page/ggm/collections/call-for-papers/aging-and-technology Submission deadline: Ongoing Dear All, I would like to draw your attention to a CFP for the Technology and Aging Special Collection in the SAGE Journal Gerontology and Geriatric Medicine (GGM): OVERVIEW For the aging population, technology is a double-edged sword. On the one hand, the rapid pace of development and change can make it difficult for older adults to learn new technologies, while the world’s increasing use of and dependence on smart devices and digital technologies leaves those who struggle to adapt at a distinct,…
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VR and presence as a powerful tool for propaganda
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Read more: VR and presence as a powerful tool for propaganda[This link-filled story from Truthout highlights the potential of presence (though it doesn’t use the term) for propaganda and other unethical persuasion: “[T]he novelty of VR lies in how it induces physiological and psychological effects in us comparable to those produced by lived experience, irrespective of any background consciousness of artificiality. … It’s because of this power that VR is likely to be used increasingly for propagandistic purposes, and as anyone familiar with the modern history of propaganda could expect, it won’t only be governmental agencies using it to propagate partial and potentially misleading information.” –Matthew] [Image: A man uses…
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Call: IEEE VR 2020: 27th IEEE Conference on Virtual Reality and 3D User Interfaces
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Read more: Call: IEEE VR 2020: 27th IEEE Conference on Virtual Reality and 3D User InterfacesCall for Journal Papers IEEE VR 2020: the 27th IEEE Conference on Virtual Reality and 3D User Interfaces March 22-26, 2020 Atlanta, USA http://ieeevr.org/2020/ IMPORTANT DATES Journal Track September 3, 2019: Abstracts due (REQUIRED) September 10, 2019: Submissions due November 9, 2019: Notification of first review cycle results January 6, 2020: Revised paper submissions due to second review cycle January 22, 2020: Final notifications January 31, 2020: Camera-ready material due from authors of accepted papers Conference Track November 16: Conference paper abstracts due (REQUIRED) November 23: Conference paper submissions due January 26: Conference paper notifications of results returned to authors…
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USA Today’s 1619 augmented reality story takes readers on sobering trip aboard slave ship
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Read more: USA Today’s 1619 augmented reality story takes readers on sobering trip aboard slave ship[This short story from Next Reality describes USA Today’s expanding use of augmented reality to evoke compelling presence experiences, focusing on a new virtual exhibit that includes a trip aboard a slave ship. See the original version for four animated gifs and a tweet. –Matthew] USA Today’s Latest Augmented Reality Story Takes Readers on Sobering Trip Aboard Slave Ship By Tommy Palladino August 22, 2019 Augmented reality as a storytelling medium can do some extraordinary things words and images alone can’t convey — such as transporting readers 400 years into the past. On Thursday, to recognize the 400 year anniversary…
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