Month: June 2019


  • Call: Exploring the Mind’s Eye: An Interdisciplinary Conference on Imagination

    Call for Posters Exploring the Mind’s Eye: An Interdisciplinary Conference on Imagination October 25-26, 2019 Bilkent University, Ankara, Turkey http://www.phil.bilkent.edu.tr/index.php/2019/05/06/call-for-poster-proposals-exploring-the-minds-eye-conference/ Submission deadline: July 12, 2019 We are pleased to invite submissions to Exploring the Mind’s Eye: An Interdisciplinary Conference on Imagination for poster presentations. The conference will be held at Bilkent University, Ankara on October 25-26, 2019 and it is organized by the Departments of Philosophy, Psychology, and Neuroscience. The deadline for poster submissions is Friday, July 12, 2019 (midnight, GMT). Poster proposals should be between 500-1000 words and they should be submitted as a PDF file at https://easychair.org/conferences/?conf=img2019 Travel…

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  • Hollywood automotive museum uses HoloLens to transport fans into the worlds of ‘Back to the Future’ and Halo

    [A new exhibit uses vehicles, props, and augmented reality to “bring to life”40 vehicles from fiction; a few of the details (and a 2:15 minute video) are in this short story from Next Reality and for more information see Microsoft’s website. A story in VR Focus describes an earlier exhibit that also incorporated the HoloLens. –Matthew] [Image: Source: Microsoft] Hollywood Exhibit Uses HoloLens to Transport Fans into the Worlds of ‘Back to the Future’ & Halo By Adario Strange May 24, 2019 The potential of augmented reality is often shown in science fiction movies, but a new exhibit marries the…

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  • Call: iLRN’s State of XR and Immersive Learning Expert Panel

    Call for Nominations/Self-nominations iLRN’s State of XR and Immersive Learning Expert Panel https://immersivelrn.org/ilrns-state-of-xr-and-immersive-learning-expert-panel-call-for-nominations-self-nominations/ Deadline for expressions of interest: July 1, 2019 iLRN’s State of XR and Immersive Learning project (see https://immersivelrn.org/about-us/state-of-xr-and-immersive-learning/) combines a systematic review and synthesis of the scholarly evidence and knowledge base on extended reality (XR) and immersive learning with a Delphi-inspired environmental scanning and forecasting exercise in the vein of the well-known NMC (now EDUCAUSE) Horizon Report. Planned for release in early 2020, the inaugural State of XR and Immersive Learning Report is being produced by iLRN in collaboration with the IEEE ICICLE XR for Learning and…

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  • VR and sex: Insights from 27-year-old Anna Petukhova’s Moscow VR franchise VRayu

    [This story from the Observer includes several interesting insights about the benefits and other aspects of presence experiences in the context of sexuality (a pity quote: “If watching pornography is like riding a bicycle, then being immersed in virtual erotica is like driving a Tesla in Ludicrous mode. A big difference.”). See the original version for two more images. –Matthew] [Image: Anna Petukhova created VRayu to provide adults with an opportunity to experience virtual reality in many forms. Credit: Brittain Ladd] VR & Sex: How This 27-Year-Old Created One of the Hottest Virtual Reality Franchises By Brittain Ladd June 26,…

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  • Call: Personal and Ubiquitous Computing issue on Everyday Automation Experiences

    Call for Papers PERSONAL AND UBIQUITOUS COMPUTING Theme issue on Everyday Automation Experiences https://www.facebook.com/notes/personal-and-ubiquitous-computing/theme-issue-on-everyday-automation-experiences-cfp/10156023570570458/ Submission deadline: 31 October 2019 AIM AND SCOPE Automation is now part of our lives. Homeowners orchestrate their appliances in their smart homes, drivers negotiate control with their cars, public transport passengers use autonomous buses, shoppers use self-checkout, and factory workers see themselves in the role of monitoring rather than controlling. The emergent role of automation has an impact on the way how people can be supported in perceiving, monitoring and configuring technologies in a variety of situations. The design, creation, and evaluation of (semi-)automated everyday…

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  • “Immersive Science”: Microscopy + VR lets doctors “step inside” biopsy samples

    [The Carnegie Mellon professor in this story from CMU says using a new technology that combines microscopy and virtual reality is “an immersive experience, just like you are sitting inside your data”; the new application of presence will allow doctors to better understand, prevent and treat disease. See the original story for a second image and a 2:06 minute video.–Matthew] [Image: Biological Sciences graduate student Brendan Gallagher views expansion microscopy data using virtual reality.] Microscopy And VR Illuminate New Ways To Prevent And Treat Disease June 13, 2019 A combined research team from Carnegie Mellon University and Benaroya Research Institute…

    Read more: “Immersive Science”: Microscopy + VR lets doctors “step inside” biopsy samples
  • Call: Futures Thinking Inaugural Conference

    Call for Papers: Futures Thinking Inaugural Conference 1-3 October 2019 University of Oxford, Wolfson College Abstract deadline (extended): 1 July 2019 Ubiquitous technologies have resulted in unprecedented access to media for many but have also altered the way humans engage with and consume content, specifically the way in which we read. For example, recommender systems automatically filter content, based on an intelligent machines’ expectations about our preferences; and digital platforms allow us to share, alter, manipulate, and understand content in myriad ways that were not possible with traditional forms of media. Although humans may now read more than ever before,…

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  • UCI team adds AI to telepresence robot for homebound children for more natural experience

    [As described in this story from UCI News, a team from the University of California, Irvine is working to improve the experience of telepresence robot users by incorporating AI to make the robot more autonomous; just as humans need not focus on every part of a complex but familiar task, the robot allows them to automate tasks. See the original story for a second image and a 3:53 minute demonstration video. –Matthew] [Image: CARL SR, a robot being optimized for classroom use, leads lab members (from left) Hirak Kashyap, Tiffany Hwu, Giselle Tian, Jeffrey Krichmar and Lara Mirzakhanian in a…

    Read more: UCI team adds AI to telepresence robot for homebound children for more natural experience
  • Call: Tangible, Embedded, and Embodied Interaction (TEI) 2020

    Call for Papers Fourteenth International ACM Conference on Tangible, Embedded, and Embodied Interaction February 9-12, 2020 Sydney, OZ https://tei.acm.org/ IMPORTANT DATES August 3, 2019, 17pm AEST Papers submission deadline October 19, 2019 Notification of acceptance February 9-12, 2020 TEI conference in Sydney, OZ RELATED DATES May 1, 2019 SIGCHI Student Travel Award December 15, 2019 ACM-W Scholarships for Attendance at Research Conferences GENERAL INFO TEI2020 is the 14th annual conference dedicated to presenting the latest results in tangible, embedded, and embodied interaction. The ACM-TEI conference has gained substantial visibility and activity over the past decade. It brings together researchers, practitioners,…

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  • Virtual reality helps scare residents to flee looming storms, research says

    [A new study demonstrates the effectiveness of virtual reality (and presence) in motivating people to evacuate when a hurricane is approaching. This short story is from Reuters; more information including a 1:38 minute video is available from lead author Jase Bernhardt’s Hofstra University webpage and the research report is available from the American Meteorological Society. –Matthew] Virtual reality helps scare residents to flee looming storms, research says Kate Ryan June 21, 2019 NEW YORK (Thomson Reuters Foundation) – Virtual reality simulations work better than traditional alerts in motivating people to evacuate ahead of hurricanes, research said on Friday, part of…

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  • Call: II. Zip-Scene Conference on Analogue and Digital Immersive Spaces

    Call for Papers II. Zip-Scene Conference on Analogue and Digital Immersive Spaces Topic: Interactive Narratives – the Future of Storytelling and Immersion in mixed reality mediums and performing arts 10-12 November, 2019 Moholy-Nagy University of Art and Design, Budapest, Hungary http://zip-scene.mome.hu/ #kaleidoscopicview Abstract and bio deadline (extended): July 1, 2019 New digital tools provide novel opportunities for interactive digital narratives (IDN) in mixed reality environments, performance art and analogue immersive spaces. But does this mean that we can tell existing stories in a better way in these environments? Or should we change our way of thinking about how we perceive…

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  • With Photo Wake Up people magically move in and out of photographs, including in AR

    [Watch the quick demos at the beginning of the 5:02 minute video in this story from UW News to see the potential of the new Photo Wake Up algorithm for creating compelling presence experiences; as one of the creators notes at the end of the story, “It can’t do everything yet, but this is just the beginning.” See the original story for four animated gifs, and follow the links below for more information. –Matthew] [Image: Source: Kottke.org] Behind the magic: Making moving photos a reality Sarah McQuate, UW News June 11, 2019 People moving in and out of photographs used…

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