ISPR Presence News

Monthly Archives: June 2019

Call: II. Zip-Scene Conference on Analogue and Digital Immersive Spaces

Call for Papers

II. Zip-Scene Conference on Analogue and Digital Immersive Spaces
Topic: Interactive Narratives – the Future of Storytelling and Immersion in mixed reality mediums and performing arts
10-12 November, 2019
Moholy-Nagy University of Art and Design, Budapest, Hungary
http://zip-scene.mome.hu/
#kaleidoscopicview

Abstract and bio deadline (extended): July 1, 2019

New digital tools provide novel opportunities for interactive digital narratives (IDN) in mixed reality environments, performance art and analogue immersive spaces. But does this mean that we can tell existing stories in a better way in these environments? Or should we change our way of thinking about how we perceive our world in order to create more comprehensive narrative experiences? In a recent keynote (ICIDS 2018 conference) Janet H. Murray – author of the groundbreaking volume Hamlet on Holodeck – the Future of Narrative in Cyberspace (1997/2016), reminds us that “a kaleidoscopic habit of thinking” can help us “envision a more integrated transformational future” and “open up the possibility of expanding our understanding of the world and our cognitive capacity” (Murray, 2018:17).… read more. “Call: II. Zip-Scene Conference on Analogue and Digital Immersive Spaces”

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With Photo Wake Up people magically move in and out of photographs, including in AR

[Watch the quick demos at the beginning of the 5:02 minute video in this story from UW News to see the potential of the new Photo Wake Up algorithm for creating compelling presence experiences; as one of the creators notes at the end of the story, “It can’t do everything yet, but this is just the beginning.” See the original story for four animated gifs, and follow the links below for more information. –Matthew]

[Image: Source: Kottke.org]

Behind the magic: Making moving photos a reality

Sarah McQuate, UW News
June 11, 2019

People moving in and out of photographs used to be reserved for the world of Harry Potter. But now computer scientists at the University of Washington have brought that magic to real life.

Their algorithm, Photo Wake-Up, can take a person from a 2D photo or a work of art and make them run, walk or jump out of the frame.… read more. “With Photo Wake Up people magically move in and out of photographs, including in AR”

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Call: CONVERSATIONS 2019 – 3rd International Workshop on Chatbot Research

Call for Papers

CONVERSATIONS 2019
3rd International Workshop on Chatbot Research
November 19, 2019
University of Amsterdam, the Netherlands
https://conversations2019.wordpress.com/

Paper submission deadline: August 25, 2019

Chatbot researchers are invited to CONVERSATIONS 2019, a full-day workshop on chatbot research. This is the third time we arrange this workshop where chatbot researchers meet to collaborate and share their experience and insights from their work. The workshop is free of charge, and a good place to actively participate in this rapidly advancing field.

Participants are encouraged to submit papers presenting new empirical or theoretical work, as well as research on chatbot design, concepts, and evaluation. Relevant paper topics include, but are not limited to, the key challenges identified below.

All papers will be peer reviewed by three members of the workshop program committee. Accepted full papers will be included in the workshop proceedings, published in the Springer LNCS series.… read more. “Call: CONVERSATIONS 2019 – 3rd International Workshop on Chatbot Research”

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OSU using VR to train medical residents to take history of patients with limited English proficiency

[The Columbus Dispatch report below describes a new program that uses VR and social presence to train medical residents in an important part of their job; see the original story for a second image, and see coverage from WBNS 10 for a 1:11 minute video news report. –Matthew]

[Image: Douglas Danforth, the academic program director at Ohio State University’s College of Medicine explains a virtual reality program to residents. The program is being used to help residents get the medical history of patients who don’t speak English as a first language. Credit: Ellen Wagner/Dispatch]

Virtual reality patients give Ohio State medical residents hands-on experience

By Ellen Wagner, The Columbus Dispatch
June 19, 2019

Mr. Martinez is a patient at Ohio State University’s Wexner Medical Center who is Hispanic, speaks little English and is suffering from back pain.

He also is not real.… read more. “OSU using VR to train medical residents to take history of patients with limited English proficiency”

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Call: “Workshop on emotions and emergent states in groups” at Affective Computing and Intelligent Interfaces 2019

Call for Papers

Workshop on emotions and emergent states in groups
@ 8th International Conference on Affective Computing & Intelligent Interaction (ACII 2019)
Cambridge, UK
September 3, 2019
https://groupemotion.github.io/

Submission deadline (extended): June 24, 2019

Abstract

The study of affect in groups, although a major goal of affective computing, has received relatively less attention compared to modeling individual affect. This is primarily because studying affect in an interactive, multiparty setting is more complex, and often, not very well defined outside specific applications. As group members explicitly and implicitly interact to coordinate their actions and achieve objectives, so-called emergent states also evolve over time. These include pivotal group phenomena such as trust, conflict, and cohesion. This workshop will provide a unique occasion to gather researchers and practitioners working on approaches for sensing, analyzing, and modeling group emotion and emergent states from a multidisciplinary perspective, including psychological, ethnological, sociological, pedagogical, and computational viewpoints.… read more. “Call: “Workshop on emotions and emergent states in groups” at Affective Computing and Intelligent Interfaces 2019”

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David Chalmers on VR and AI

[Below are excerpts from a really interesting New York Times interview with Philosopher David Chalmers, first on the difference between intelligence and consciousness and how we can assess the status of an artificial intelligence, and then on the definition and nature of ‘real’ and ‘virtual’ reality. The full version of the interview includes additional intriguing insights. –Matthew]

[Image: David Chalmers is a leading thinker on consciousness. Credit: Demetrius Freeman for The New York Times]

‘There’s Just No Doubt That It Will Change the World’: David Chalmers on V.R. and A.I.

We will develop new worlds and beings with powers greater than our own. How do we maximize them for good?

By Prashanth Ramakrishna, a student at New York University in applied mathematics and computer science. His work has been published, most recently, in The Believer magazine.
June 18, 2019

Over the past two decades, the philosopher David Chalmers has established himself as a leading thinker on consciousness.… read more. “David Chalmers on VR and AI”

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Call: BCI for (Media) Art and Games: Aalborg Workshop with ArtsIT 2019

Call for Papers

BCI for (Media) Art and Games: Aalborg Workshop
Workshop in conjunction with ArtsIT 2019 – 8th EAI International Conference: ArtsIT, Interactivity & Game Creation
November 6-8, 2019
Aalborg, Denmark: http://artsit.org/
BCI for Art and Games: http://artsit.org/brainart/

Submission Deadline: 10 August 2019

SCOPE

Brain-computer interfaces (BCI) have been used for entertainment, gaming, and artistic expression. These application areas for BCI have been explored in the previous decades. Although commercial applications hardly exist, the general public has been able to get acquainted with BCI and use BCI in artistic installations in urban public spaces, in museums, or during public scientific events. There are also BCI games. Such games can serve different purposes: entertainment (just fun), treatment of mental disorders, or rehabilitation. Affordable BCI devices and BCI software platforms have made it possible for artists and game designers to develop ideas and design installations and applications that do not require them to invest extensive and frustrating time in getting a BCI to work or tuning it to their application.… read more. “Call: BCI for (Media) Art and Games: Aalborg Workshop with ArtsIT 2019”

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American Well, Cisco partner on TV-centered telehealth platform for seniors

[Note the vivid descriptions of presence experiences in this story from MobileHealthNews about a new effort to bring telehealth to television sets. A press release is also available from PR Newswire.–Matthew]

AmWell, Cisco partner on TV-centered telehealth platform for seniors

The companies pitched the upcoming service as a convenient in-home option for Medicare Advantage patients overwhelmed by digital apps.

By Dave Muoio
June 14, 2019

Seeking to better reach aging patients in their homes, telehealth company American Well has partnered with Cisco Systems on an upcoming effort to deliver virtual care through home television sets, the companies announced today at American Well’s annual Client Forum in Boston.

“This is a very, very different exercise than any of the tech health that we’ve done in the past, because this isn’t about people using an app to get a service,” Dr. Roy Schoenberg, president and CEO of American Well, said on stage during the event.… read more. “American Well, Cisco partner on TV-centered telehealth platform for seniors”

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Call: FMIS 2019: 8th Formal Methods for Interactive Systems workshop

CALL FOR PAPERS

FMIS 2019: 8th Formal Methods for Interactive Systems workshop
Co-located with FM 2019
Porto, Portugal
October 7, 2019
http://sites.google.com/view/fmis2019

Paper submission deadline (extended): July 1, 2019

Reducing the risk of human error in the use of interactive systems is increasingly recognised as a key objective in contexts where safety, security, financial or similar considerations are important. These risks are of particular concern where users are presented with novel interactive experiences through the use of ubiquitous mobile devices in complex smart environments. Formal methods are required to analyse these interactive situations. In such complex systems analysis and justification that risk is reduced may depend on both qualitative and quantitative models of the system.

The aim of FMIS 2019 (The 8th International Workshop on Formal Methods for Interactive Systems) is to bring together researchers from a range of disciplines within computer science (including HCI) and other behavioural disciplines, from both academia and industry, who are interested in both formal methods and interactive system design.… read more. “Call: FMIS 2019: 8th Formal Methods for Interactive Systems workshop”

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Presence for good: ‘Emotional’ installations depicting children in cages pop up across NYC to bring attention to humanitarian crisis

[A multi-site art installation in New York this week shows how non-digital technologies can evoke strong and impactful presence experiences. This story is from CBS News where the original includes more pictures and video. West Side Rag reports that “A cage with what looked like a child inside was placed on the sidewalk on Central Park West and 81st Street on Wednesday morning — one of several such cages placed throughout the city. It was part of an installation by the nonprofit organization RAICES. And it surprised a lot of people who did not realize the bodies inside the cages were mannequins.” The Washington Post‘s story includes this: “The audio was so ‘haunting’ and ’disturbing,’ a local TV station said, a camera crew kept its distance from one installation to prevent capturing the audio on their broadcast.” That station, WPIX 11, reports the organizers intended it to be “an emotional, provocative, multi-sensory experience that represents the conditions that children are being subjected to at the border due to the Department of Justice’s Zero Tolerance Immigration Enforcement Policy.” For more on the origins of the project see Adweek, for links to more coverage see the Badger & Winters website, and for more details, pictures, videos and links, see the #NoKidsInCages website.… read more. “Presence for good: ‘Emotional’ installations depicting children in cages pop up across NYC to bring attention to humanitarian crisis”

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