Month: January 2019
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Call: Simulations special issue: The Societal and Ethical Dimensions of Computer Simulations
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Read more: Call: Simulations special issue: The Societal and Ethical Dimensions of Computer SimulationsCall for Papers Simulations Special Issue THE SOCIETAL AND ETHICAL DIMENSIONS OF COMPUTER SIMULATIONS (S18-2) Guest Editors: Juan M. Durán (TU Delft) Jeroen van den Hoven (TU Delft) Submission deadline: June 30, 2019 Computer simulations are a fundamental method for the progress of scientific and engineering research. Jim Gray (2007) called them the third paradigm of research, along with theory, experiment and Big Data (the first, second and fourth paradigm respectively). While the specialised literature has extensively focused on epistemological, ontological and methodological issues of computer simulations (Humphreys, 2004, Winsberg, 2010, Morrison, 2015, Durán, 2018), less has been said on…
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New virtual reality experience transforms you into a majestic tree
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Read more: New virtual reality experience transforms you into a majestic tree[This story from Mother Nature Network describes a new VR-generated presence experience that lets users experience the life, and death, of a tree (compare it to the recent installation We Live in an Ocean of Air from another ISPR Presence News post); the story, which includes a second image, a 1:46 minute video, and a link to an extended interview in Vive, ends with information about how you can visit actress Judi Dench’s private forest in Surrey, England via virtual reality. –Matthew] [Image: Scene from the virtual reality experience ‘Tree’ from the MIT Media Lab. Credit: Screenshot from Vimeo/MIT Media Lab.]…
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Call: 7th International Conference on Human-Agent Interaction (HAI 2019)
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Read more: Call: 7th International Conference on Human-Agent Interaction (HAI 2019)CALL FOR PAPERS The 7th International Conference on Human-Agent Interaction (HAI 2019) Kyoto, Japan — 6-10, October 2019 http://hai-conference.net/hai2019 Full paper submissions due: 14 May 2019 HAI 2019 is the 7th annual International Conference on Human-Agent Interaction. It is a venue with an interdisciplinary nature to discuss and disseminate state-of-the-art research on topics that relate to human interactions with a range of agent systems, including physical robots, virtual agents, socially interactive agents, and artificially intelligent agents. The theme for HAI 2019 is “Human-Agent Interaction, the Heart of Artificial Intelligence.” Due to the rapid progress of deep learning, AI has reached…
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Astonishing NASA documentary “Apollo 11” evokes intense, inspiring presence
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Read more: Astonishing NASA documentary “Apollo 11” evokes intense, inspiring presence[Anyone who questions the ability of film to evoke an intense and multi-faceted sense of presence should read this IndieWire review of (and go see) a new NASA documentary called “Apollo 11.” If nothing else read the fifth paragraph (“Honestly, …”) below. I missed seeing “First Man” in an IMAX theater but a group of us here at Temple University saw an extended preview scene that made us viscerally feel like we were there in the capsule during the countdown and take-off. “Apollo 11” uses newly discovered and restored high resolution footage and audio recordings of the event along with…
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Call: “Robots for Social Good: Exploring Critical Design for HRI” – Workshop at HRI 2019
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Read more: Call: “Robots for Social Good: Exploring Critical Design for HRI” – Workshop at HRI 2019Call for Papers “Robots for Social Good: Exploring Critical Design for HRI” A half-day, hands-on Workshop at HRI 2019, the 14th Annual ACM/IEEE International Conference on Human-Robot Interaction Daegu, Korea 11 March 2019 IMPORTANT DATES: Submission Date: 25 February 2019 Notification Date: 28 February 2019 Workshop Date: 11 March 2019 More information: https://sites.google.com/view/robots-for-social-good-hri19 Submission page: https://easychair.org/conferences/?conf=rsg2019 INVITED SPEAKERS Selma Sabanovic, Associate Professor of Informatics at Indiana University, Bloomington (USA) Chi Hyung Jeon, Assistant Professor at the Graduate School of Science and Technology Policy, KAIST (Korea) Ana Paiva, Full professor at Instituto Superior Técnico and coordinator of the Intelligent and Social…
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Universal files patent to put guests on a virtual reality leash
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Read more: Universal files patent to put guests on a virtual reality leash[This short story from the Orlando Weekly describes (and links to) a new patent application for a combination of form (a tether system) and content (virtual obstructions like gates and fog) to manage the paths of multiple VR and AR users at theme parks. See the original for more images. –Matthew] Universal files patent to put guests on a virtual reality leash By Seth Kubersky January 28, 2019 Virtual reality has taken the location-based gaming industry by storm in recent years, with stand-alone VR attractions popping up all over Orlando. But one fundamental problem has kept the technology out of…
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Jobs: 4 postdoc positions in WEAVR R&D project at University of York
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Read more: Jobs: 4 postdoc positions in WEAVR R&D project at University of YorkVacancies: WEAVR recruiting four new post docs for esports research Role: 4 PDRA roles (see details and specific adverts below) Institution: University of York (United Kingdom) Closing date: 31/01/2019 Contract status: 2 years (fixed term) Salary: £32,236 – £39,609 Digital Creativity Labs at the University of York have four exciting PDRA vacancies related to the £5.8m WEAVR R&D project (http://weavr.tv/). WEAVR seeks to re-imagine the way audiences engage with the genre through hyper-personalised stories, interactive content, data-driven narratives and cross-reality experiences that seamlessly stretch across devices, technologies, and spaces. The WEAVR consortium includes key industry stakeholders and leading innovators across…
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Instagram’s increasingly realistic virtual influencers
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Read more: Instagram’s increasingly realistic virtual influencers[The images of the Instagram CGI character Imma (roughly, “now”) in this story from Inverse are compellingly realistic and raise intriguing questions about the impacts of the “virtual influencer” trend. For more examples see ITP Live, and for information about a potentially important factor in the impacts see the 2014 story in Motherboard titled “Lonely People Are More Likely to Think Inanimate Objects Are Alive.” –Matthew] The Weirdest Trend on Instagram: Virtual Influencers Who Make Real Content By Danny Paez January 19, 2019 The sun may already be setting on the age of the ambiguously famous social media influencer. After…
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Call: The Challenges of Working on Social Robots that Collaborate with People – CHI 2019 Workshop
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Read more: Call: The Challenges of Working on Social Robots that Collaborate with People – CHI 2019 WorkshopCall for Papers CHI 2019 Workshop: The Challenges of Working on Social Robots that Collaborate with People Workshop at CHI 2019 in Glasgow Saturday 4th May 2019 Workshop website: http://www.ittgroup.org/about-workshop IMPORTANT INFORMATION Submission Deadline: (on or before) 12 February 2019 Notification of acceptance: (on or before) 1 March 2019 Workshop day: Saturday, 4th May, 2019, Glasgow UK Submission template: CHI Extended Abstracts. Please use the appropriate template, available for both LaTeX and Word (Windows and Mac). Submission format: All submissions must be in PDF format and submitted through: https://easychair.org/conferences/?conf=sirchi2019 Review process: Submissions will be peer reviewed based on their quality, relevance,…
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RealityVirtually: These developers are trying to make virtual reality more useful
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Read more: RealityVirtually: These developers are trying to make virtual reality more useful[The RealityVirtually Hackathon at MIT sounds like a fascinating, fun and valuable event where people gather to bring creative ideas for presence applications to life. This story from The Boston Globe (where it features a different image) describes many of the projects at this year’s event; for much more information about them see the Winners page on the RealityVirtually website. –Matthew] These developers are trying to make virtual reality more useful By Scott Kirsner, Globe Correspondent January 24, 2019 If you’ve seen a set of virtual reality goggles — in person or otherwise — you may have jumped to a few…
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Call: 2nd Body as Starting Point (BAaST) Workshop on Inbodied Interaction at CHI 2019
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Read more: Call: 2nd Body as Starting Point (BAaST) Workshop on Inbodied Interaction at CHI 2019Call for Papers 2nd Body as Starting Point (BAaST) Workshop on Inbodied Interaction: Applying Inside Body Knowledge for Inbodied Design Sunday May 5 At CHI2019, Glasgow https://bodyasstartingpoint.tumblr.com/ Submission deadline: February 21; you’ll hear back from us by February 28 BAaST – that’s Body As a Starting Point. That starting point is for interactive technology design, and our question is: if we start designs that will touch bodies from an understanding of how those bodies operate (from macro processes like sleep to micro processes like hormonal signalling of metatonin) how might this knowledge inform/change our designs for health and wellbeing, for…
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NYPD VR program to help teens de-escalate gang confrontations
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Read more: NYPD VR program to help teens de-escalate gang confrontations[PoliceOne reports on a new application of VR and presence to help teens learn how to avoid conflicts with gang members in New York City. For more information see NY1’s coverage that includes a 2:07 minute video report and the official press release via PR Newswire. –Matthew] [Image: Source: Officer.com] NYPD virtual-reality program to aid children with tough situations Police are putting teens through computer simulations to help them de-escalate gang confrontations January 23, 2019 Anthony M. Destefano, Newsday NEW YORK — The NYPD is using virtual reality to help teenagers deal with real life on the street.…
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