ISPR Presence News

Monthly Archives: September 2018

Call: 2019 International Symposium on Human Factors and Ergonomics in Health Care

Call for Submissions

2019 International Symposium on Human Factors and Ergonomics in Health Care
March 24-27
Chicago, Illinois
https://www.hfes.org/ContentCMS/ContentPages/?Id=Fb11tr2KH1E=
Flyer: http://cms.hfes.org/Cms/media/CmsImages/HCS2019-Flyer.pdf

Deadline for lectures and panels: Monday, October 8, 2018
Deadline for posters: Monday, October 15, 2018

View the 2018 International Symposium on Human Factors and Ergonomics in Health Care page here.

The 2019 International Symposium on Human Factors and Ergonomics in Health Care will take place March 24–27 at the Hilton Chicago in Chicago, Illinois.

The call for proposals is now open.

The symposium offers cutting-edge presentations, posters, and workshops on emerging issues in health-care human factors and the challenges facing us in the near future. Expand your knowledge of human factors/ergonomics applied to health-care devices, environments, and end-users in a format that allows for interaction and exchange of knowledge among participants and presenters.

  • Get insights on the latest science and best practices
  • Understand innovations in the safety of health-care providers and patients
  • Sharpen the focus of your HF/E initiatives
  • Improve your regulatory approaches

Program Tracks

The symposium offers leading human factors experts, pharmaceutical and medical device companies, biomedical engineers, health-care providers, FDA representatives, and patient safety researchers the opportunity to discuss real-world examples and experiences, and find solutions for issues and challenges in health-care.… read more. “Call: 2019 International Symposium on Human Factors and Ergonomics in Health Care”

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First person report: MRI scans are horrible for kids – so I created a VR app to help

[Some of the most valuable applications of presence are in the human aspects of medical care; this story by the creator of the My MRI Journey app is from The Guardian. An earlier King’s College Hospital press release adds some detail and a user’s reaction:

“The VR technology allows children to feel as though they are inside an MRI scanner and experience what it will be like on the day. Children have the opportunity to get accustomed to the loud tapping noises that happen during the scan (this is the electric current in the scanner coils being turned on and off), as well as learning that they need to keep still for the duration of the scan.”

“Ten year old Matthew Down …. was asked to trial the app and to give his feedback. Matthew said: ‘I was really worried before my first scan because I didn’t know what to expect, even though my dad explained I couldn’t imagine what it would be like.… read more. “First person report: MRI scans are horrible for kids – so I created a VR app to help”

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Call: “User Experience Design in Archaeology and Heritage” Roundtable at 2019 CAA International Conference

Call for Abstracts

User Experience Design in Archaeology and Heritage
Roundtable Session at the 2019 Computer Applications and Quantitative Methods in Archaeology Conference (CAA)
Kraków, Poland
23-27 April, 2019
https://saraperry.wordpress.com/2018/09/12/user-experience-design-in-archaeology/

Deadline for submission of abstracts: 10 October 2018

  • Are you designing digital resources for different archaeological users – specialists and wider audiences alike?
  • Do you deploy – or do you want to deploy – methods from the UX (user experience) and participatory design fields?
  • What workflows do you follow in iteratively developing your digital outputs? How are end users and stakeholders involved throughout these workflows?
  • What evaluation methodologies are you using to assess the successes and failures of your digital work with diverse audiences?

Please join us to explore these questions (and more!) in our Roundtable Session #S36 on User Experience Design in Archaeology & Cultural Heritage at the CAA International Conference in Kraków, Poland, 23-27 April, 2019.… read more. “Call: “User Experience Design in Archaeology and Heritage” Roundtable at 2019 CAA International Conference”

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Take a 3D tour through Frank Lloyd Wright’s Taliesin West

[Presence-evoking technologies are being used to reproduce important buildings to learn about and allow more people to experience them. This story is from Smithsonian, where it includes a 6:25 minute video; for more details see the links within the story and new coverage in Designboom that features more pictures and a different video. –Matthew]

[Image: Source: Designboom]

Take a 3D Tour Through Frank Lloyd Wright’s Taliesin West

New state-of-the-art scans allow virtual visits to the architect’s winter home and gives conservators detailed blueprints

By Jason Daley
June 21, 2018

As he aged, architect Frank Lloyd Wright became a snowbird. He’d spend part of the year at his beloved Taliesin home, studio and architecture school in Spring Green, Wisconsin, and starting in 1937, wintered at Taliesin West outside Scottsdale, Arizona. Recently, the Frank Lloyd Wright Foundation teamed up with the Swiss optics company Leica to create a detailed 3D scan of Taliesin West, which allows people around the world to explore the architect’s constantly evolving property.… read more. “Take a 3D tour through Frank Lloyd Wright’s Taliesin West”

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Call: Game Studies, Culture, Play, and Practice Area at Southwest Popular/American Culture Association (SWPACA) 2019 Conference

Call for Papers:

Game Studies, Culture, Play, and Practice Area
40th Annual Southwest Popular / American Culture Association (SWPACA) Conference
February 20-23, 2019
Hyatt Regency Hotel & Conference Center
Albuquerque, New Mexico
http://www.southwestpca.org

Proposal submission deadline: November 1, 2018

The Game Studies, Culture, Play, and Practice Area invites papers, panels, and other proposals on games (digital and otherwise) and their study and development. Proposals are welcome from any and all scholars (including graduate students, independent scholars, and tenured, tenure-track, and emeritus faculty) and practitioners (developers, artists, archivists, and so forth). Unusual formats, technologies, and the like are encouraged.

PROPOSAL SUBMISSION

Possible topics include (but are in no way limited to):

  • Advertising (both in-game and out)
  • Archiving and artifactual preservation
  • Design and development
  • Economic and industrial histories and studies
  • Educational games and their pedagogies
  • E-Sports and competitive gaming
  • Fan studies
  • Foreign language games and culture
  • Game art/game-based art (including game sound)
  • Game development education
  • Game engines and entertainment
  • Game genres/types
  • Game streaming
  • Games and health
  • Gender and sexual identity
  • Haptics and interface studies
  • Hardware/platforms
  • Histories of games
  • Industry studies
  • International/non-US game studies
  • Localization
  • MOGs, MMOGs, and other forms of online/networked gaming
  • Performance
  • Pornographic games
  • Religion and games
  • Representations of race and gender
  • Representations of space and place
  • The rhetoric of games and game systems
  • Serious games
  • Table-top games and gaming
  • Technological, aesthetic, economic, and ideological convergence
  • Theories of play
  • Transmedia and games
  • Wireless and mobile gaming
read more. “Call: Game Studies, Culture, Play, and Practice Area at Southwest Popular/American Culture Association (SWPACA) 2019 Conference”
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Japan’s Otsuchi ‘wind phone’ lets the living talk to the dead

[This touching story about a simple use of media technology to connect with and grieve the loss of loved ones seems particularly appropriate on this date. It’s from The Washington Post via The Australian Financial Review, where it includes more images and a 49 minute NHK documentary (which is also available on YouTube). For more coverage you can listen to a 22 minute segment of the NPR program This American Life, and I’ve included an extended excerpt from a new first person report of a pilgrimage to the “phone of the wind” from The Believer below. –Matthew]

Japan’s Otsuchi ‘wind phone’ lets the living talk to the dead

August 18 2017
by Etsuo Kono

An old, disconnected black telephone stands in a telephone booth in the town of Otsuchi – about 20 minutes’ drive from Kamaishi, Iwate Prefecture.… read more. “Japan’s Otsuchi ‘wind phone’ lets the living talk to the dead”

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Call: Brain-Based and Artificial Intelligence: Socio-ethical Conversations in Computing and Neurotechnology (issue of Science and Engineering Ethics)

Call for Papers

Special Issue of the journal Science and Engineering Ethics
Brain-Based and Artificial Intelligence: Socio-ethical Conversations in Computing and Neurotechnology
Editors: Elisabeth Hildt, Kelly Laas, Monika Sziron, Stephanie J. Bird

Abstracts due: September 15, 2018

We are inviting papers to be included in a special issue of Science and Engineering Ethics that seeks to explore the convergences and disparities in approaches to intelligence in neuroscience and computer science. The topic for this special issue comes from a May 2018 workshop organized by the Center for the Study of Ethics in the Professions at the Illinois Institute of Technology, that reflected on how brain-based intelligence is similar to artificial intelligence (AI) and also how both can be combined in neurotechnology. Papers submitted for this special issue should explore the ethical and social implications that arise in AI and neurotechnology. Here the term “brain-based” intelligence encompasses both human and non-human animal intelligence.… read more. “Call: Brain-Based and Artificial Intelligence: Socio-ethical Conversations in Computing and Neurotechnology (issue of Science and Engineering Ethics)”

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New haptic armband uses speaker actuators to mimic a person’s touch

[This story from USC News describes a new technology that adds the powerful sense of touch to presence illusions. For more information, see a new interview with Professor Culbertson in VentureBeat. –Matthew]

[Image: Heather Culbertson, an assistant professor in computer science, designed a low-cost haptic sleeve device that simulates human touch. (USC Photo/Caitlin Dawson)]

Armband developed at USC mimics a person’s touch

Computer scientist creates sleeve embedded with elements that simulate sensations. The device could be a therapeutic tool for people with anxiety.

By Caitlin Dawson
July 6, 2018

Imagine a virtual world where someone touches your arm during a conversation and you feel the sensation as though they were with you.

At USC’s Department of Computer Science, Assistant Professor Heather Culbertson has developed a new haptic armband that mimics the gestures used in social touch, specifically the sensation of a finger moving along the arm.… read more. “New haptic armband uses speaker actuators to mimic a person’s touch”

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Call: The Cyborg Days – University of Zurich workshop

Call for Abstracts

The Cyborg Days Workshop
November 26 – 28
University of Zurich, Switzerland
https://www.ibme.uzh.ch/en/Workshops/The-Cyborg-Days.html

Submission deadline: October 22, 2018

The Institute for Biomedical Ethics and History of Medicine at the University of Zurich (UZH) and the Health Ethics and Policy Lab at ETH Zurich are pleased to announce a call for abstracts for The Cyborg Days!

The Cyborg Days is a three-day workshop that will take place from Monday November 26 to Wednesday November 28, 2018 at the University of Zurich. For detailed information, please visit our website: https://www.ibme.uzh.ch/en/Workshops/The-Cyborg-Days.html

This transdisciplinary workshop aims at exploring topical issues at the interface between humans and machines. It will feature contributions from the fields of philosophy,

anthropology, sociology, gender studies, computer science, medicine, and neuroscience, among others, to help understand what it means to be human in the digital age.

Contributions are expected to address the following topics:

  • The human as a critical actor in the human-technology dynamics.
read more. “Call: The Cyborg Days – University of Zurich workshop”
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Mixed reality film “Awavena” expands the boundaries of what immersive video can do

[The new 17-minute work “Awavena” combines AR, VR and 360-degree film to capture a spiritual experience in the Amazon. The story below is from VICE, where the original includes four more pictures and a 6:53 minute “making of” video. A 10:36 minute podcast discussion is also available from VICE, and more information about how VR creators including the makers of “Awavena” are learning how to tell stories in immersive media is available from Variety. –Matthew]

[Image: Hushahu, the first Yawanawá woman to become a shaman, on the bridge to the tribe’s home in the Amazon]

This Incredible VR Film Takes You on an Ayahuasca Journey to the Amazon

“Awavena” expands the boundaries of what immersive video can do

By Nicole Clark
August 31 2018

You are sitting in a canoe on the Gregório River as a voice gently narrates the story of Hushahu, the first Yawanawá woman to become a shaman.… read more. “Mixed reality film “Awavena” expands the boundaries of what immersive video can do”

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