Month: July 2018
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Call: Casts and Casting: Perspectives from Aesthetics and Philosophy of Art – British Society of Aesthetics Workshop
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Read more: Call: Casts and Casting: Perspectives from Aesthetics and Philosophy of Art – British Society of Aesthetics WorkshopCall for Abstracts (300-500 words) Casts and Casting: Perspectives from Aesthetics and Philosophy of Art. A workshop supported by the British Society of Aesthetics University of Hertfordshire, Hatfield 10-11 November 2018 Abstract submission deadline: 17 September 2018 Speakers will include: Catharine Abell (Philosophy, Manchester); Anna Blackwell (Centre for Adaptations, De Montfort); Craig Bourne (Philosophy, Hertfordshire) & Emily Caddick Bourne (Philosophy, Hertfordshire); Beccy Collings (Film, Television and Media, UEA); Nils-Hennes Stear (Philosophy, Southampton); Kathleen Stock (Philosophy, Sussex). This workshop focuses on philosophical questions arising from the casting of particular actors in particular roles in, e.g., film, television and theatre. By focussing…
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The DolphinView headset lets you ‘see’ like your favorite sea creature
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Read more: The DolphinView headset lets you ‘see’ like your favorite sea creature[Andrew Thaler’s DIY headset lets users experience and navigate the world at least in part as a dolphin would. This short story is from The Verge; Dr. Thaler’s post in Southern Fried Science has much more information and NowThis Future has a 1:53 minute video summary. –Matthew] The DolphinView headset lets you ‘see’ like your favorite sea creature But you’ll have to build it yourself By Angela Chen July 24, 2018 The good news: a headset exists that helps you “see” like a dolphin. The bad news: you’ll have to build this “DolphinView” headset yourself. The other good news: it’s…
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Call: 8th World Congress on Information and Communication Technologies (WICT’18)
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Read more: Call: 8th World Congress on Information and Communication Technologies (WICT’18)Call for Papers The 8th World Congress on Information and Communication Technologies (WICT’18) December 17 – 19, 2018 Kochi, India http://www.mirlabs.org/wict18 http://www.mirlabs.net/wict18 Indexed by: SCOPUS, Thomson ISI Web of Science, DBLP etc. History of WICT series: http://www.mirlabs.net/wict18/previous.php WICT 2018: Scopus & UGC Approved Proceedings: All accepted and registered papers will be published in AISC Series of Springer, indexed in ISI Proceedings, EI-Compendex, DBLP, SCOPUS, Google Scholar and Springerlink. (Listed in UGC approved list, please refer List 1- Page 32 – S.No. – 1375) (http://www.ugc.ac.in/pdfnews/8919877_Journals-1.pdf) IMPORTANT DATES Paper submission due: August 31, 2018 Notification of paper acceptance: October 15, 2018 Registration…
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Inverse presence: This beautiful art installation looks like Photoshop. It’s not.
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Read more: Inverse presence: This beautiful art installation looks like Photoshop. It’s not.[In most presence experiences technology creates the illusion of reality, while inverse presence experiences produce the illusion that reality is mediated by technology (see “When ‘real’ seems mediated: Inverse presence”). Recent art installations by German duo Quintessenz provide a vivid example, as described in this short story from Fast Company about the 2017 work Paradis Perdus. The original story includes more images and a 0:33 minute video; for more details and photos see the Quintessenz website. And for coverage of the duo’s latest work see This is Colossal. –Matthew] This beautiful art installation looks like Photoshop. It’s not.…
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Call: IEEE TALE 2018 Special Track on XR & Immersive Learning Environments
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Read more: Call: IEEE TALE 2018 Special Track on XR & Immersive Learning EnvironmentsCall for Papers Special Track on XR & Immersive Learning Environments IEEE TALE 2018 (“An International Conference on Engineering, Technology and Education”) Wollongong, NSW, Australia 4–7 December 2018 https://www.tale2018.org/xr FINAL extended submission deadline: 24 August 2018 The Special Track on XR & Immersive Environments for Learning at IEEE TALE 2018 will focus on the use of virtual reality, augmented reality, mixed reality and related technologies for creating environments and experiences that excite, inspire and engage learners in immersive ways. Of interest are reports of both research studies and applications covering the entire spectrum of immersive platform types, including desktop, mobile, wearable and…
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How I discovered the therapeutic power of VR – by accident
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Read more: How I discovered the therapeutic power of VR – by accident[This personal story from VentureBeat is a reminder that despite the current limitations of technology, presence experiences have great potential to improve individual lives. See the original version for a second image. –Matthew] How I discovered the therapeutic power of VR — by accident David Waltenbaugh July 26, 2018 Ask anyone that has experienced a true, high-production virtual reality experience and nearly all can remember our “first time.” The immersive nature of the technology tends to evoke such a visceral response that it often remains with us long after our dive into the virtual realm. Most people I’ve spoken with…
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Call: Art Machines: International Symposium on Computational Media Art (ISCMA 2019)
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Read more: Call: Art Machines: International Symposium on Computational Media Art (ISCMA 2019)Call for Papers Art Machines: International Symposium on Computational Media Art (ISCMA 2019) 4th – 7th January 2019 School of Creative Media, City University of Hong Kong https://www.cityu.edu.hk/iscma Submission deadline: 1st September 2018 We are now calling for papers for Art Machines: International Symposium on Computational Media Art (ISCMA), which will take place between 4th – 7th January 2019 at the School of Creative Media, City University of Hong Kong. “Art Machines” will bring together Academics, Artists and Professionals in the field of Computational Media Art in a four-day symposium whose core theme will be the topic of Machine Learning…
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“David Bowie Is” coming to AR and VR
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Read more: “David Bowie Is” coming to AR and VR[The press release below from davidbowie.com previews new AR- and VR-based versions of the “David Bowie Is” touring exhibit. They’ll follow several other applications of technology to create presence experiences related to Bowie, including the “Augmented Reality: David Bowie in Three Dimensions” feature by The New York Times, a “2.5-minute train journey through the world of David Bowie” from NS and the Groninger Museum, the “Heroes” dance sequence for 360-degree Gear VR and Microsoft HoloLens from Sundance 2017, and a VR version of the Bowie musical “Lazarus” (see more material by searching for “Bowie” on the V&A Museum website. –Matthew] David…
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Call: EICS 2019 – 11th ACM SIGCHI Symposium on Engineering Interactive Computing Systems
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Read more: Call: EICS 2019 – 11th ACM SIGCHI Symposium on Engineering Interactive Computing SystemsCall for Papers EICS 2019: The 11th ACM SIGCHI Symposium on Engineering Interactive Computing Systems 18-21 June, 2019 Valencia, Spain https://eics.acm.org/2019/ Submission deadlines: July 24, 2018, October 26, 2018, February 5, 2019 (see below) EICS 2019 is the eleventh international conference devoted to engineering usable and effective interactive computing systems. Work presented at EICS covers the full range of aspects that come into play when “engineering” interactive systems, such as innovations in the design, development, deployment, verification and validation of interactive systems. Topics of interest include the design and development of systems incorporating new interaction techniques and multimodal interaction, multi-user,…
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Ford uses VR and presence to help drivers and cyclists change their dangerous behaviors
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Read more: Ford uses VR and presence to help drivers and cyclists change their dangerous behaviors[As a cyclist with poor vision even with corrective glasses, I’m particularly interested in this post about using presence to reduce accidents by increasing driver-cyclist empathy. A report in Australia’s Nyngan Observer about how the government there is using VR to reduce accidents with quad bikes on farms led me to the short story below from Campaign that describes a Ford program that uses VR to give motorists the experience of bicyclists and vice versa. For much more information including videos, see Ford’s Share the Road website and the Ford Europe blog. For a recent published study on this topic,…
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Job: Lab Coordinator at the MIT Media Lab
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Read more: Job: Lab Coordinator at the MIT Media LabPosition: Lab Coordinator at the MIT Media Lab No deadline, position open until filled The Scalable Cooperation Group directed by Iyad Rahwan at the MIT Media Lab is seeking a full-time or part-time lab coordinator to start in September, 2018 (exact date negotiable). The position is for one year with the opportunity to renew contingent on performance and funding availability. Applications are being accepted immediately and will continue to be reviewed until the position is filled. The Scalable Cooperation group seeks to answer the question: How can we anticipate and respond to major disruptions from Artificial Intelligence, the Web and social media…
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The gamification of intimacy through dating sims
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Read more: The gamification of intimacy through dating sims[This story from Hyperallergic explores current dating sims, “a sub-genre of video games which center around the user forming and maintaining romantic relationships with digital partners through the use of VR/AR and (for now) rudimentary AI” and considers some of their positive and negative implications. Designers and scholars need to consider the implications since the (presence-evoking) technologies are evolving quickly. Note that the author plans a follow-up report on gender roles and sexual preferences in the sims. The original version of the story below includes four additional images. –Matthew] [Image: Screenshot of the game VR Kanogo. Credit: The author for…
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