ISPR Presence News

Monthly Archives: May 2018

Call: 17th International Conference on Mobile and Ubiquitous Multimedia (MUM 2018)

Call for Papers

Mobile and Ubiquitous Multimedia 2018
Nov 25 – Nov 28, 2018
Cairo, Egypt
http://www.mum-conf.org

Submission deadline: August 17, 2018

MUM 2018, the 17th International Conference on Mobile and Ubiquitous Multimedia will be held in Cairo, Egypt, November 25th – 28th. MUM is a distinguished and inter-disciplinary forum for advances in research of mobile and ubiquitous multimedia systems, applications, and services. At MUM, academics and practitioners gather to discuss challenges and achievements in this broad field from diverse perspectives: interaction techniques, user research, system development, software solutions, devices and hardware, etc. This year’s conference continues the tradition of innovation and excellence established by previous MUM conferences. In addition to the peer-reviewed accepted papers, the conference program will include keynote presentations, posters, demos, videos and a doctoral school. Accepted full and short papers, as well as poster, demo, video and doctoral school submissions will be included in the conference proceedings and published in ACM digital library.… read more. “Call: 17th International Conference on Mobile and Ubiquitous Multimedia (MUM 2018)”

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Survey: 77% of VR users want more social engagement

[The headline is just one of the interesting results in this story from Forbes, where the original includes more charts. –Matthew]

VR Needs More Social: 77% of Virtual Reality Users Want More Social Engagement

John Koetsier
April 30, 2018

77% of people who use virtual reality want more social engagement in VR, according to a new survey of 4,217 consumers. And while many of their headsets don’t get regular use, most intend to use their VR headsets more in the future.

“Led by Generation Z and Millennials, 77% of respondents who own a VR headset say they are interested in interacting socially with other people in VR,” says Greenlight Insights, which ran the survey. “Playing games, watching videos and video communications ranked highest as social VR activities of interest.”… read more. “Survey: 77% of VR users want more social engagement”

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Rolling Line brings train sets into world of virtual reality

[As a rail fan I find this review of a new model train simulator for virtual reality particularly interesting; the more inclusive term “Trainset VR” is also an intriguing presence concept. The review is from UploadVR, where it includes different images and a video trailer; more information including images and a video is available in coverage by Stuff.co.nz. –Matthew]

Rolling Line Review: A Delightful Model Railway Simulator

By Jamie Feltham
May 4th, 2018

Platforms: Rift (Reviewed), Vive

Trainset VR is a term I’ve used to describe some of my favorite VR titles. By that, I’m referring to experiences that make you a giant, towering over miniature dioramas that are a delight to explore from your god-like perspective. Apps like Google Earth, Wayward Sky and Giant Cop all carry an undying sense of fascination as you lean down into their model worlds.… read more. “Rolling Line brings train sets into world of virtual reality”

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ISPR News: PRESENCE 2018 Conference Program

[We’re looking forward to seeing many of you in Prague in two weeks for PRESENCE 2018; the conference program, which emphasizes collective knowledge development through not just presentations but informal discussions, some over good food and during sightseeing (!), is below.

It’s not too late to join us, in person or virtually: Online registration is available via EventBrite and if you can’t be in Prague, join us for a (free) ‘virtual’ discussion about presence via telepresence tech.

If you’re already registered, please complete the Attendee Sightseeing and Meal Choices Survey before May 11. 

All questions welcome…

–Matthew]

CONFERENCE PROGRAM (printer-friendly PDF)

PRESENCE 2018
18th conference of the International Society for Presence Research (ISPR)
Prague, Czech Republic
May 21-22, 2018 (optional demonstrations and guided sightseeing events May 20)

Conference theme: Challenges

 

PROGRAM OVERVIEW (Details follow below)

Sunday, May 20: Sightseeing!read more. “ISPR News: PRESENCE 2018 Conference Program”

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Murder in virtual reality should be illegal

[This opinion column from Aeon is from late 2016 but it’s still extremely relevant to a key debate about the effects and ethics of presence. –Matthew]

[Image: Credit: PhotoAlto/Ale Ventura/Getty]

Murder in virtual reality should be illegal

Angela Buckingham is a writer living in Berlin. She writes about power, moral choice, self-deception, bravery and cowardice. Her most recent work, The Colonel, is a play inspired by the events surrounding the Dreyfus Affair in 1890s France.

November 2016

You start by picking up the knife, or reaching for the neck of a broken-off bottle. Then comes the lunge and wrestle, the physical strain as your victim fights back, the desire to overpower him. You feel the density of his body against yours, the warmth of his blood. Now the victim is looking up at you, making eye contact in his final moments.… read more. “Murder in virtual reality should be illegal”

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Call: A (Free) ‘Virtual’ Panel at PRESENCE 2018: A Discussion About Presence via Telepresence Tech

Call for Participation

A (Free) ‘Virtual’ Panel at PRESENCE 2018:
Presence in Practice: A Discussion about Presence via Telepresence Tech
Monday May 21, 2018
4:15 – 5:30 pm (i.e., 16:15 – 17:30) in Prague (GMT+2)
(click here to see your current local time in Prague)

Email your interest in participating by Sunday May 20, 2018

We often joke about how as telepresence scholars we have to travel around the world – with great financial cost, physical and emotional strain, lost time, and damage to the environment – to discuss technologies designed to allow people to avoid having to travel to meet face-to-face. We also take for granted that meeting in person precludes the participation of those who aren’t able to join us in person.

At PRESENCE 2018, the 18th conference of the International Society for Presence Research (ISPR) in Prague, Czech Republic, we’ve scheduled a unique panel discussion designed to consider the current status and future potential of visual collaboration technologies while we actually use telepresence technology to include some of our colleagues who can’t be in Prague with us.… read more. “Call: A (Free) ‘Virtual’ Panel at PRESENCE 2018: A Discussion About Presence via Telepresence Tech”

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Call: 5th International Conference on Physiological Computing Systems – PhyCS 2018

Call for Papers

PhyCS 2018: 5th International Conference on Physiological Computing Systems
Seville, Spain
19-21 September, 2018
http://www.phycs.org/CallForPapers.aspx

PhyCS is sponsored by INSTICC – Institute for Systems and Technologies of Information, Control and Communication

PhyCS 2018 will be held in conjunction with WEBIST 2018, icSPORTS 2018, NEUROTECHNIX 2018, IJCCI 2018, CHIRA 2018 and IC3K 2018.

Regular Paper Submission Deadline: May 24, 2018

SCOPE

Physiological data in its different dimensions, either bioelectrical, biomechanical, biochemical or biophysical, and collected through specialized biomedical devices, video and image capture or other sources, is opening new boundaries in the field of human-computer interaction into what can be defined as Physiological Computing. PhyCS is the annual meeting of the physiological interaction and computing community, and serves as the main international forum for engineers, computer scientists and health professionals, interested in outstanding research and development that bridges the gap between physiological data handling and human-computer interaction.… read more. “Call: 5th International Conference on Physiological Computing Systems – PhyCS 2018”

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Facebook’s AI-created virtual memories are magically haunting

[A new Facebook feature will create navigable 3D virtual reproductions of places where our memorable experiences occurred. Interestingly, the limitations of the reproductions (a “pointillism effect”) apparently create both the “sense of presence in a place… [and] a sense of memory.” This first-person report on Facebook’s demo at the F8 conference is from Engadget, where it includes more images. See CNET for a 2:14 minute video. –Matthew]

Facebook’s AI-created virtual memories are magically haunting

Wandering through pointillistic art felt like being in a dream.

Nicole Lee
May 1, 2018

Ever since Facebook bought Oculus, it’s been investing in virtual reality in a big way. Beyond just hardware like the Rift and the Go, it’s also putting a lot of money and research into software. It delved into the realm of social last year with Oculus Rooms and Facebook Spaces, but that’s not where Facebook’s VR ambitions stop.… read more. “Facebook’s AI-created virtual memories are magically haunting”

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Call: MobileHCI 2018 Workshop on Designing Speech and Language Interactions for Mobiles and Wearables

Call for Submissions

MobileHCI 2018 Workshop on Designing Speech and Language Interactions for Mobiles and Wearables
September 3rd, 2018
MobileHCI 2018, Barcelona, Spain
Workshop URL: http://speech-interaction.org/dsli2018/

Submission of position papers: May 17th, 2018

Traditional interfaces are continuously being replaced by mobiles and wearables. Yet when it comes to the modalities enabling our interactions, we have yet to fully embrace the most natural one: speech. Very little HCI attention has been dedicated to designing and developing spoken language or multimodal interaction techniques, especially for mobiles and wearables. In addition to the enormous, recent engineering progress in processing such modalities, there is now sufficient evidence that many real-life applications do not require 100% accuracy of processing multimodal input to be useful, particularly if such modalities complement each other. This multidisciplinary, one-day workshop will bring together interaction designers, usability researchers, and general HCI practitioners to analyze the opportunities and directions to take in designing more natural interactions especially with mobile and wearable devices, and to look at how we can leverage recent advances in speech, language, acoustic, and multimodal processing.… read more. “Call: MobileHCI 2018 Workshop on Designing Speech and Language Interactions for Mobiles and Wearables”

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VR-AR tools and presence beginning to provide scientific researchers with new insights

[This story from Nature describes the nascent use of virtual and augmented reality, and the presence experiences they produce, for scientific research. See the last paragraph for a succinct summary. –Matthew]

[Image: Credit: The Project Twins]

Virtual-reality applications give science a new dimension

Virtual- and augmented-reality tools allow researchers to view and share data as never before. But so far, they remain largely the tools of early adopters.

David Matthews
30 April 2018

As I put on a virtual-reality (VR) headset, the outside world disappears. A cell fills my visual field, and as I crane my neck, I can see it from several angles. I stick my head inside to explore its internal structure. Using hand controllers, I dissect the cell layer by layer, excavating with a flick of the wrist to uncover tiny, specialized structures buried beneath the surface.

Looking at a cell in VR is “as close as you can get to touching” such a minuscule structure, says Sebastian Konrad, product manager for VR at Arivis, a life-sciences software company in Munich, Germany, that developed this particular VR visualization tool, called InViewR, and who helped to arrange my demonstration of it.… read more. “VR-AR tools and presence beginning to provide scientific researchers with new insights”

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