Month: March 2018


  • Call: Virtual Futures Salon: Robot Sex – with John Danaher

    [For more on the new book, see Amazon. –Matthew] Virtual Futures Salon: Robot Sex – with John Danaher Monday 19 March 2018 06:30 PM – 09:00 PM LIBRARY London, 112 St. Martin’s Lane, London, WC2N 4BD Register to Attend Virtual Futures presents lecturer John Danaher, in conversation with Dr. Kate Devlin, on his new co-edited book, ‘Robot Sex: Social and Ethical Implications’ (The MIT Press, 2018). Sexbots are coming. Given the pace of technological advances, it is inevitable that realistic robots specifically designed for people’s sexual gratification will be developed in the not-too-distant future. Despite popular culture’s fascination with the…

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  • Virtual reality horror ride could help train actual railway workers

    [In most cases organizations use a presence-evoking technology for a single purpose, for example for entertaining consumers or for training employees; this story from The Asahi Shimbun describes an interesting case in which the same technology is used for both. The original version of the story includes a second image. –Matthew] [Image: Wearing VR headsets, riders prepare for a horror-filled ride at the Toshimaen amusement park in Tokyo. Credit: Odaka Chiba] Virtual reality horror ride could help train actual railway workers By Odaka Chiba/ Staff Writer March 11, 2018 The Seibu Group has devised two virtual-reality (VR) projects with entirely…

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  • Job: PhD Position on “Design Fictions In VR” project at KU Leuven, Belgium

    PhD Position: Design Fictions In Virtual Reality KU Leuven, Belgium (ref. BAP-2018-64) Deadline: 1 April, 2018 The Artificial Realities and Interactive Ambients (ARIA – http://aria.cs.kuleuven.be) team is a new initiative within the Human-Computer Interaction research group at the Department of Computer Science of KU Leuven. Our goal is to start a new Virtual Reality research team in the heart of Europe. We are looking for a new PhD student. Apply at: https://icts.kuleuven.be/apps/jobsite/#/vacatures/54534924?hl=en&lang=en PROJECT In the past decades, HCI researchers have been frequently inspired by portrayals of fictional technologies in media or literature to drive their design processes. Video-conferencing and multi-touch…

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  • After creepy laughing episodes, should Alexa be a computer or a person?

    [A recent series of reports of Amazon’s Alexa spontaneously laughing has raised questions about whether machines should be designed to emulate humans. This story from Popular Science argues yes. A counter view can be found in “Alexa’s Creepy Laughter Is A Bigger Problem Than Amazon Admits” in Co.Design: “Alexa’s recent case of the ‘Ha Ha Has’ underlines the uncanny valley between Amazon’s Alexa and any real human. It’s why Star Trek poked at the inabilities of the logic-based aliens known as Spock and Data to understand humor. Humor is an insanely complicated topic considered intrinsic to human evolution. It’s why…

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  • Call: Realities360: AR – VR – Simulations for Learning

    Realities360 AR – VR – Simulations for Learning June 26-28, 2018 San Jose, California http://bit.ly/2Fj3OXB Sponsored by The eLearning Guild Register By March 23 For $200 Off! “Easily the best conference that I’ve been to in terms of an actual mix of practical discussions and big-picture discussion.” –Randy Van Wagnen, Washtenaw Community College Realities360 forges a path unlike any other conference, providing you with a hands-on opportunity to explore the potential of augmented reality, virtual reality, and simulations for learning. Join the community that’s shaping the possibilities these technologies present for our work in training and development. LET’S CREATE THE…

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  • European museums get adventurous with virtual reality

    [Museums are still figuring out how to best utilize, and fund, virtual reality and the presence experiences it creates, but are impressed with its wide appeal. The director of HTC’s VIVE Arts “says VR will soon be just as important to a museum as its website.” This story is from The New York Times – see the original for several more images. –Matthew] [Image: A staff member at the National Museum of Natural History in Paris demonstrating a new permanent virtual reality installation about evolution. Credit: Dmitry Kostyukov for The New York Times] European Museums Get Adventurous With Virtual Reality By…

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  • Call: Long(Er)-Term Design Thinking, an NSF Sponsored Workshop

    Call for Papers LONG(ER)-TERM DESIGN THINKING NSF-Sponsored Workshop 29-31 May 2018 Seattle, WA Rolling submission deadline for 1-2 page position papers; we will begin to review papers on March 10 Design thinking and approaches to problems that are long(er) term – on the order of 20, 50, or 100 years — have a distinct cast. With this workshop, we seek to enable a conversation at the intersection of long(er) timeframes and the role of design thinking and practice. Increasingly, researchers and designers of technology are investigating both individual and societal problems that require a long(er)-term design thinking approach to grapple…

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  • Fidelity Investments firm is using VR and presence to teach employees to empathize with customers

    [Investment firm Fidelity has replaced classroom sessions in which trainees are told to empathize with customers with experiences using virtual reality that help make them more empathetic. This story about a positive use of presence is from The Observer. –Matthew] [Image: Jason Cooper, director of multimedia for Horizon Productions in Durham holds a pair of virtual reality goggles. N&O file photo] Fidelity is teaching employees compassion with virtual reality By Max Diamond March 07, 2018 DURHAM, NORTH CAROLINA – Phone associates at Fidelity Investments no longer just sit in a classroom and listen to an instructor for training, instead they…

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  • Call: IEEE Games, Entertainment, & Media (GEM) 2018

    Call for Papers, Special Sessions, Tutorials and Industry Contributions IEEE Games, Entertainment, & Media (GEM) 2018 National University of Ireland Galway, August 15th –  17th http://sites.ieee.org/ieeegem/calls-for-papers/ Submission deadlines: 31st March 2018 Continuing the grand tradition & broadening the scope of the IEEE International Games Innovation Conference (IGIC, 2009-2013) and IEEE Games Entertainment & Media (GEM, 2014- 2016) we introduce IEEE GEM 2018 located in the Alice Perry Engineering Building, National University of Ireland Galway, August 15th –  17th. INTRODUCTION The Games, Entertainment and Media (GEM) Conference began in London 2009, and moved to venues in the US and Canada until 2016.…

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  • New olfactory VR system provides insights into space navigation, has potential for commercial presence tech

    [A new study at Northwestern University demonstrates how mammals use smells to navigate space and the technology developed for the experiment has the potential to improve presence experiences in future VR systems. This story is from WTTW-TV in Chicago and includes supplementary information from Northwestern Now and The Daily Northwestern. –Matthew] [Image: Northwestern University researchers created a virtual environment for mice to navigate based solely on smells. (Courtesy Northwestern University)] Sniff Test: Study Incorporates Smell into Virtual Reality Alex Ruppenthal March 5, 2018 Imagine strapping on a pair of high-tech goggles and immersing yourself in the sights, sounds and even…

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  • Call: “Groups in Human-Agent Interaction” – Journal of Interaction Studies special issue

    Call for Papers Special Issue of Journal of Interaction Studies: Groups in Human-Agent Interaction Submissions due: 1 May 18 As robots and artificial agents become more prominent in human lives, they also increasingly become parts of groups and teams. Group interaction of humans and agents include applications as diverse as: a digital assistant for the home, a social robot operating in a mall, a group of robots and artificial agents supporting first responders. Research on group interactions between multiple humans, artificial agents and robots is important and poses novel challenges as compared to studying dyadic interaction. However, most research on…

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  • ‘Overview’ virtual reality experience lets you explore the cosmos

    [In addition to describing a new VR app from the company Orbital Views designed to change users’ perceptions of our planet and its place in the cosmos, this article from Space.com contains the interesting fact that the same company offers participants aircraft flights that let them experience the lack of gravity and “makes [VR] headsets available … so that the participants can feel as though they [are] floating in space, or walking on the moon or Mars.” The original story includes a 0:50 minute video and different images. See the Orbital Views website for more information, and an ISPR Presence…

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