Month: November 2017


  • New HaptX Glove for VR provides tactile and force feedback in step toward ultimate presence

    [The new HaptX Glove apparently provides impressive haptic illusions if not fully “immersive VR,” but as this story from IEEE Spectrum notes, the creators are still working toward enabling “virtual reality experiences [that] are indistinguishable from real life”; see the original story for four more images and the HaptX website for much more information. –Matthew] HaptX Inc Reveals New Haptic Glove for Virtual Reality By Amy Nordrum Posted 20 Nov 2017 In early October, I showed up at an old firehouse on Staten Island for a glimpse into the future of virtual reality. That future depends largely on haptics. Now…

    Read more: New HaptX Glove for VR provides tactile and force feedback in step toward ultimate presence
  • Call: PRESENCE 2018, 18th conference of the International Society for Presence Research (ISPR)

    CALL FOR PAPERS PRESENCE 2018 18th conference of the International Society for Presence Research (ISPR) Prague, Czech Republic May 21-22, 2018 (optional demonstrations and guided sightseeing events May 20) https://ispr.info/call-presence-2018 Conference theme: Challenges Submission deadline: February 20, 2018 OVERVIEW Telepresence, often shortened to presence, is a state or perception in which we overlook or misconstrue the role of technology and feel present in the environments and/or connected to the people or things we experience via technology. It’s increasingly relevant to a wide range of media experiences and application areas. Following a series of 17 successful Presence conference events (https://ispr.info/presence-conferences/previous-conferences/), PRESENCE…

    Read more: Call: PRESENCE 2018, 18th conference of the International Society for Presence Research (ISPR)
  • Call: Social Robots, Emotions, and Social Cognition issue of Techné

    CALL FOR SUBMISSIONS Social Robots, Emotions, and Social Cognition: Conceptual, Empirical, and Ethical Perspectives Special Issue in Techné: Research in Philosophy and Technology (Expected: Volume 23, Issue 2, 2019) Guest Editors: Johanna Seibt Raffaele Rodogno Research Unit for Robophilosophy School for Culture and Society Aarhus University, Denmark SUBMISSION DEADLINE: March 1st, 2018 So-called ‘social robots’ are embodied artificial agents that move in the physical space of human social interaction and can be perceived as social agents or social interaction partners—due to their appearance, their movements, and their behavioral functionalities. The affordances of social robots also include the capacity to elicit…

    Read more: Call: Social Robots, Emotions, and Social Cognition issue of Techné
  • Swimming with dolphins in virtual reality to aid disabled

    [This story from Phys.org via AFP describes a promising therapeutic use of VR and presence that creates a double-meaning for immersion and has the added advantage of not requiring the use of captive animals. For more information, including images and standard and interactive videos, see The Dolphin Swim Club’s website. –Matthew] Swimming with dolphins in virtual reality to aid disabled November 19, 2017 by Jo Biddle Swimming with wild dolphins is something most can only dream of, and jumping into pools with captive animals has become increasingly controversial with environmentalists condemning it as cruel. But a Dutch non-profit believes it…

    Read more: Swimming with dolphins in virtual reality to aid disabled
  • Call: Society for Experiential Graphic Design (SEGD) 2018 Academic Summit

    CALL FOR PAPERS Society for Experiential Graphic Design (SEGD) 2018 Academic Summit Wednesday, June 6 Minneapolis, Minnesota https://segd.org/sites/default/files/2018-segd-academic-summit-call-for-papers.pdf Submission deadline: March 2, 2018 SEGD | Society for Experiential Graphic Design is soliciting submissions for the 2018 Academic Summit to be held on Wednesday, June 6, in Minneapolis, Minnesota. Potential papers should address the educational, institutional, technological, social, and cultural issues that have relevance to the overarching discipline of Experiential Graphic Design (XGD), which encompasses environmental graphic and information design, exhibition design, wayfinding and signage design, branding, interactive and immersive environments, and technology integration. Situated the day before the 2018 SEGD…

    Read more: Call: Society for Experiential Graphic Design (SEGD) 2018 Academic Summit
  • Paramount Pictures and Bigscreen launching virtual reality movie theater

    [Reminiscent of Oculus Video and CineVR, a new virtual movie theater from Paramount and Bigscreen will replicate sitting in a theater with friends watching a film on a big screen, i.e., it’ll use presence-evoking technology to replicate the experience of using presence-evoking technology. This story is from Deadline Hollywood. –Matthew] Paramount Pictures Launching First Virtual Reality Movie Theater by Anita Busch November 16, 2017 EXCLUSIVE: Paramount Pictures has just created another platform — or maybe even a new distribution window — to display its feature content. The studio, in partnership with Bigscreen, is collaborating with several tech companies leading efforts…

    Read more: Paramount Pictures and Bigscreen launching virtual reality movie theater
  • Call: Multimodal Corpora 2018: Multimodal Data in the Online World

    Call for Papers MULTIMODAL CORPORA 2018: Multimodal Data in the Online World LREC 2018 Workshop 12 May 2018, Phoenix Seagaia Conference Center, Miyazaki, Japan http://lrec2018.lrec-conf.org/ Deadline for paper submission: 12 January 2018 INTRODUCTION The creation of a multimodal corpus involves the recording, annotation and analysis of several communication modalities such as speech, hand gesture, facial expression, body posture, gaze, etc. An increasing number of research areas have transgressed or are in the process of transgressing from focused single modality research to full-fledged multimodality research, and multimodal corpora are becoming a core research asset and an opportunity for interdisciplinary exchange of…

    Read more: Call: Multimodal Corpora 2018: Multimodal Data in the Online World
  • Pixar uses VR to bring the Land of the Dead to life

    [A new VR project from Pixar promotes the company’s new film using both spatial and social presence. The story is from CNET, where the original includes more images and a 2:29 minute video. –Matthew] Pixar uses VR to bring the Land of the Dead to life “Coco VR,” the first virtual-reality experience from Pixar, sets you loose as a skeleton to play in the imaginary universe of its next film. By Joan E. Solsman November 15, 2017 Pixar’s movies can be so captivating, you sometimes want to walk around inside their worlds. Now you can. “Coco VR,” the first virtual-reality…

    Read more: Pixar uses VR to bring the Land of the Dead to life
  • Call: Minds & Machines special issue on “What is a computer?”

    Call for Papers Minds & Machines special issue on “What is a computer?” GUEST EDITOR István S. N. Berkeley, Ph.D. Philosophy, The University of Louisiana at Lafayette Deadline for paper submissions: 30 January 2018 INTRODUCTION Computers have become almost ubiquitous. We find them at our places of work, and even on our persons, in the form of ‘smart phones’ and tablets. Around twenty years ago, The Monist published the contributions from several philosophers on the question, “What is a computer?”. Yet a robust, philosophically adequate conception of what actually constitutes a computer still remains lacking. The purpose of this special…

    Read more: Call: Minds & Machines special issue on “What is a computer?”
  • Newseum guests can walk through streets of Berlin during Cold War

    [The important presence experience described in this story from The Diamondback is available at the Washington, D.C. Newseum until December 2018. For more information, including a video, see the Newseum’s website. –Matthew] Newseum guests can walk through streets of Berlin during Cold War By Lindsey Feingold Published September 27, 2017 In a virtual West Berlin, a news correspondent briefly discusses the Berlin Wall’s history under the backdrop of the wall’s graffiti. Visitors can hear former president Ronald Reagan’s famous 1987 speech with the quote, “Tear down this wall!” playing in the background. People roam the streets of East Berlin, where…

    Read more: Newseum guests can walk through streets of Berlin during Cold War
  • Job: Assistant Professor in Interaction and Gaming Design, Texas A&M University

    Assistant Professor in Interaction and Gaming Design Department of Visualization, College of Architecture Texas A&M University http://viz.arch.tamu.edu/media/cms_page_media/4480/Interaction-Gaming-Design-Position-TAMU.pdf Review of application begins January 15, 2018 The Department of Visualization at Texas A&M University seeks a tenure-track Assistant Professor in the area of interactive visualization with an emphasis on games for education, entertainment and/or simulation. Candidates must demonstrate experience in crossdisciplinary, collaborative work. Game production experience is desirable. Responsibilities include pursuing innovative and creative research agendas, teaching and advising at the graduate and undergraduate levels, and service to the department, university, and the field, including outreach to develop departmental-industry connections. The successful…

    Read more: Job: Assistant Professor in Interaction and Gaming Design, Texas A&M University
  • Merge Cube, an AR device that puts holographic objects in your hand

    [This new product could represent an important milestone for augmented reality and presence. The story is from GearBrain, where it includes different images. For more information see the article about the creators’ vision in Develop, the company’s press release via PR Newswire, and a 15:16 minute video review and demonstration from DadDoes; at this writing the Merge Cube is widely available, including from Amazon, for $14.99. –Matthew] Merge Cube is the AR device you’re going to want to buy. (Really.) Launching today, this $14.99 device is a seismic shift in the way you’ll think and use augmented reality.…

    Read more: Merge Cube, an AR device that puts holographic objects in your hand

ISPR Presence News

Search ISPR Presence News:



Archives