Month: November 2017
-
New HaptX Glove for VR provides tactile and force feedback in step toward ultimate presence
Published:
Read more: New HaptX Glove for VR provides tactile and force feedback in step toward ultimate presence[The new HaptX Glove apparently provides impressive haptic illusions if not fully “immersive VR,” but as this story from IEEE Spectrum notes, the creators are still working toward enabling “virtual reality experiences [that] are indistinguishable from real life”; see the original story for four more images and the HaptX website for much more information. –Matthew] HaptX Inc Reveals New Haptic Glove for Virtual Reality By Amy Nordrum Posted 20 Nov 2017 In early October, I showed up at an old firehouse on Staten Island for a glimpse into the future of virtual reality. That future depends largely on haptics. Now…
-
Call: PRESENCE 2018, 18th conference of the International Society for Presence Research (ISPR)
Published:
Read more: Call: PRESENCE 2018, 18th conference of the International Society for Presence Research (ISPR)CALL FOR PAPERS PRESENCE 2018 18th conference of the International Society for Presence Research (ISPR) Prague, Czech Republic May 21-22, 2018 (optional demonstrations and guided sightseeing events May 20) https://ispr.info/call-presence-2018 Conference theme: Challenges Submission deadline: February 20, 2018 OVERVIEW Telepresence, often shortened to presence, is a state or perception in which we overlook or misconstrue the role of technology and feel present in the environments and/or connected to the people or things we experience via technology. It’s increasingly relevant to a wide range of media experiences and application areas. Following a series of 17 successful Presence conference events (https://ispr.info/presence-conferences/previous-conferences/), PRESENCE…
-
Call: Social Robots, Emotions, and Social Cognition issue of Techné
Published:
Read more: Call: Social Robots, Emotions, and Social Cognition issue of TechnéCALL FOR SUBMISSIONS Social Robots, Emotions, and Social Cognition: Conceptual, Empirical, and Ethical Perspectives Special Issue in Techné: Research in Philosophy and Technology (Expected: Volume 23, Issue 2, 2019) Guest Editors: Johanna Seibt Raffaele Rodogno Research Unit for Robophilosophy School for Culture and Society Aarhus University, Denmark SUBMISSION DEADLINE: March 1st, 2018 So-called ‘social robots’ are embodied artificial agents that move in the physical space of human social interaction and can be perceived as social agents or social interaction partners—due to their appearance, their movements, and their behavioral functionalities. The affordances of social robots also include the capacity to elicit…
-
Swimming with dolphins in virtual reality to aid disabled
Published:
Read more: Swimming with dolphins in virtual reality to aid disabled[This story from Phys.org via AFP describes a promising therapeutic use of VR and presence that creates a double-meaning for immersion and has the added advantage of not requiring the use of captive animals. For more information, including images and standard and interactive videos, see The Dolphin Swim Club’s website. –Matthew] Swimming with dolphins in virtual reality to aid disabled November 19, 2017 by Jo Biddle Swimming with wild dolphins is something most can only dream of, and jumping into pools with captive animals has become increasingly controversial with environmentalists condemning it as cruel. But a Dutch non-profit believes it…
-
Call: Society for Experiential Graphic Design (SEGD) 2018 Academic Summit
Published:
Read more: Call: Society for Experiential Graphic Design (SEGD) 2018 Academic SummitCALL FOR PAPERS Society for Experiential Graphic Design (SEGD) 2018 Academic Summit Wednesday, June 6 Minneapolis, Minnesota https://segd.org/sites/default/files/2018-segd-academic-summit-call-for-papers.pdf Submission deadline: March 2, 2018 SEGD | Society for Experiential Graphic Design is soliciting submissions for the 2018 Academic Summit to be held on Wednesday, June 6, in Minneapolis, Minnesota. Potential papers should address the educational, institutional, technological, social, and cultural issues that have relevance to the overarching discipline of Experiential Graphic Design (XGD), which encompasses environmental graphic and information design, exhibition design, wayfinding and signage design, branding, interactive and immersive environments, and technology integration. Situated the day before the 2018 SEGD…
-
Paramount Pictures and Bigscreen launching virtual reality movie theater
Published:
Read more: Paramount Pictures and Bigscreen launching virtual reality movie theater[Reminiscent of Oculus Video and CineVR, a new virtual movie theater from Paramount and Bigscreen will replicate sitting in a theater with friends watching a film on a big screen, i.e., it’ll use presence-evoking technology to replicate the experience of using presence-evoking technology. This story is from Deadline Hollywood. –Matthew] Paramount Pictures Launching First Virtual Reality Movie Theater by Anita Busch November 16, 2017 EXCLUSIVE: Paramount Pictures has just created another platform — or maybe even a new distribution window — to display its feature content. The studio, in partnership with Bigscreen, is collaborating with several tech companies leading efforts…
-
Call: Multimodal Corpora 2018: Multimodal Data in the Online World
Published:
Read more: Call: Multimodal Corpora 2018: Multimodal Data in the Online WorldCall for Papers MULTIMODAL CORPORA 2018: Multimodal Data in the Online World LREC 2018 Workshop 12 May 2018, Phoenix Seagaia Conference Center, Miyazaki, Japan http://lrec2018.lrec-conf.org/ Deadline for paper submission: 12 January 2018 INTRODUCTION The creation of a multimodal corpus involves the recording, annotation and analysis of several communication modalities such as speech, hand gesture, facial expression, body posture, gaze, etc. An increasing number of research areas have transgressed or are in the process of transgressing from focused single modality research to full-fledged multimodality research, and multimodal corpora are becoming a core research asset and an opportunity for interdisciplinary exchange of…
-
Pixar uses VR to bring the Land of the Dead to life
Published:
Read more: Pixar uses VR to bring the Land of the Dead to life[A new VR project from Pixar promotes the company’s new film using both spatial and social presence. The story is from CNET, where the original includes more images and a 2:29 minute video. –Matthew] Pixar uses VR to bring the Land of the Dead to life “Coco VR,” the first virtual-reality experience from Pixar, sets you loose as a skeleton to play in the imaginary universe of its next film. By Joan E. Solsman November 15, 2017 Pixar’s movies can be so captivating, you sometimes want to walk around inside their worlds. Now you can. “Coco VR,” the first virtual-reality…
-
Call: Minds & Machines special issue on “What is a computer?”
Published:
Read more: Call: Minds & Machines special issue on “What is a computer?”Call for Papers Minds & Machines special issue on “What is a computer?” GUEST EDITOR István S. N. Berkeley, Ph.D. Philosophy, The University of Louisiana at Lafayette Deadline for paper submissions: 30 January 2018 INTRODUCTION Computers have become almost ubiquitous. We find them at our places of work, and even on our persons, in the form of ‘smart phones’ and tablets. Around twenty years ago, The Monist published the contributions from several philosophers on the question, “What is a computer?”. Yet a robust, philosophically adequate conception of what actually constitutes a computer still remains lacking. The purpose of this special…
-
Newseum guests can walk through streets of Berlin during Cold War
Published:
Read more: Newseum guests can walk through streets of Berlin during Cold War[The important presence experience described in this story from The Diamondback is available at the Washington, D.C. Newseum until December 2018. For more information, including a video, see the Newseum’s website. –Matthew] Newseum guests can walk through streets of Berlin during Cold War By Lindsey Feingold Published September 27, 2017 In a virtual West Berlin, a news correspondent briefly discusses the Berlin Wall’s history under the backdrop of the wall’s graffiti. Visitors can hear former president Ronald Reagan’s famous 1987 speech with the quote, “Tear down this wall!” playing in the background. People roam the streets of East Berlin, where…
-
Job: Assistant Professor in Interaction and Gaming Design, Texas A&M University
Published:
Read more: Job: Assistant Professor in Interaction and Gaming Design, Texas A&M UniversityAssistant Professor in Interaction and Gaming Design Department of Visualization, College of Architecture Texas A&M University http://viz.arch.tamu.edu/media/cms_page_media/4480/Interaction-Gaming-Design-Position-TAMU.pdf Review of application begins January 15, 2018 The Department of Visualization at Texas A&M University seeks a tenure-track Assistant Professor in the area of interactive visualization with an emphasis on games for education, entertainment and/or simulation. Candidates must demonstrate experience in crossdisciplinary, collaborative work. Game production experience is desirable. Responsibilities include pursuing innovative and creative research agendas, teaching and advising at the graduate and undergraduate levels, and service to the department, university, and the field, including outreach to develop departmental-industry connections. The successful…
-
Merge Cube, an AR device that puts holographic objects in your hand
Published:
Read more: Merge Cube, an AR device that puts holographic objects in your hand[This new product could represent an important milestone for augmented reality and presence. The story is from GearBrain, where it includes different images. For more information see the article about the creators’ vision in Develop, the company’s press release via PR Newswire, and a 15:16 minute video review and demonstration from DadDoes; at this writing the Merge Cube is widely available, including from Amazon, for $14.99. –Matthew] Merge Cube is the AR device you’re going to want to buy. (Really.) Launching today, this $14.99 device is a seismic shift in the way you’ll think and use augmented reality.…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- April 2025 (24)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: Audiovisual Essays for Journal of Science and Technology of the Arts
- Researchers from Japan pioneer a technology that uses real-world doors to connect the real and virtual worlds
- Call: “Digital Intimacies, Young People and Everyday Life” International Conference
- I tested the AI that calls your elderly parents if you can’t bothered
- Call: 10th Anniversary of Games & Gaming mini-track at HICSS 2026