ISPR Presence News

Monthly Archives: August 2017

Call: Philosophy and Theory of Artificial Intelligence – PT-AI 2017

Call for Papers

PT-AI 2017 – “Philosophy and Theory of Artificial Intelligence”
November 4-5, 2017
University of Leeds, Weetwood Hall conference centre
http://www.pt-ai.org/2017/

Submission of abstracts: September 6, 2017

Organisation: Vincent C. Müller, University of Leeds & Anatolia College/ACT

(This is the 3rd PT-AI conference, see http://www.pt-ai.org)

ABSTRACTS

We request anonymous abstracts of 600-1000 words (plus references) in plain text or PDF, plus a short abstract of up to 120 words. Accepted papers will be presented at the conference and published in the proceedings. (We plan to provide a copy of the proceedings to the corresponding author.) We foresee slots of 30 minutes per talk, including discussion.

All submissions will be reviewed double-blind by 2-3 members of the programme committee.

Submission online at EasyChair:
https://easychair.org/conferences/?conf=ptai2017

Technical note: The EasyChair system will ask you for an “abstract” and a “paper”. For us, “abstract” refers to the short abstract (up to 120 words) in plain text, while “paper” refers to the long abstract (600-1000 words), which can be submitted as a PDF or plain text.… read more. “Call: Philosophy and Theory of Artificial Intelligence – PT-AI 2017”

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Augmented reality graffiti will lead to advertising ambush wars

[This story from New Scientist highlights negative consequences of presence-based advertising; while it focuses mostly on competition between advertisers, the larger concern is unwanted clutter in augmented/mixed reality, as illustrated in the Kevin Matsuda short film Hyper-Reality. The original story includes a 0:35 minute video and a different image. –Matthew]

Augmented reality graffiti will lead to advertising ambush wars

By Matt Reynolds
4 August 2017

Imagine looking up at the sky and seeing every cloud crammed full of adverts. High above a fast food restaurant, a competitor has scrawled its own cheeky pitch, urging shoppers to eat their burgers instead.

This future is nearer than you might think: last month saw the launch of the first augmented reality app that lets anyone write on the sky. And, according to a report released this week by a global law firm, advertisers are worried.… read more. “Augmented reality graffiti will lead to advertising ambush wars”

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Job: Assistant Professor of Media Studies – Games Studies, University of Oregon

Assistant Professor of Media Studies – Games Studies
The School of Journalism and Communication (SOJC)
University of Oregon
Eugene, OR
http://careers.uoregon.edu/cw/en-us/job/520583/assistant-professor-of-media-studies-games-studies

Job no: 520583
Work type: Faculty – Tenure Track
Location: Eugene, OR
Categories: Instruction, Journalism/Communication
Department: School of Journalism & Communication
Rank: Assistant Professor
Annual Basis: 9 Month

Application Deadline: October 2, 2017; position open until filled (Apply now)
Required Application Materials: Interested candidates should submit a letter of interest, CV, and the names of four academic references.

POSITION ANNOUNCEMENT

The School of Journalism and Communication (SOJC) at the University of Oregon seeks a tenure-track assistant professor in media studies, with an emphasis in game studies and related issues for digital media and society, to join a nationally recognized program that emphasizes critical thinking, media literacy, experiential learning, and a commitment to social progress and diversity.

Digital games are one of the fastest growing sectors of the entertainment industry, generating both enormous profits and emerging forms of influence in media, culture, and society.… read more. “Job: Assistant Professor of Media Studies – Games Studies, University of Oregon”

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Exhibit explores realism and artifice in photographic portrayals of war

[This disturbingly timely story from Yale News describes a new exhibition about the blurring of the real and artificial in our representations and understanding of war. The original includes five more images, and more information and images are available at the Gallery’s website. –Matthew]

[Image: A detail from An-My Lê’s Film Set (“Free State of Jones”), Battle of Corinth, Bush, Louisiana, 2015. Inkjet print. Courtesy STX Entertainment]

Exhibit features photographic portrayals of war, real and staged

July 21, 2017

“Before the Event/After the Fact: Contemporary Perspectives on War,” an exhibition that brings together a range of contemporary approaches to the visual representation of conflict, is on view at the Yale University Art Gallery through the end of the year.

The works in the exhibit depict not only combat zones but also training sites, forensic reconstructions, and popular entertainment. Encompassing conceptual, documentary, and architectural imaging techniques, the exhibition investigates the visual relationships between staged images and real events, and between factual data and their digital representations.… read more. “Exhibit explores realism and artifice in photographic portrayals of war”

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Call: ACM International Conference on Intelligent User Interfaces (IUI 2018)

Call for Papers:
ACM International Conference on Intelligent User Interfaces (IUI 2018)
to be held in
Tokyo, Japan, 7th-11th March 2018
http://iui.acm.org/2018/

Abstract deadline (compulsory): 1st Oct, 2017
Papers deadline: 8th Oct, 2017

ACM IUI 2018 is the 23rd annual meeting of the intelligent interfaces community and serves as a premier international forum for reporting outstanding research and development on intelligent user interfaces. In 2018, IUI will be held in the Hitotsubashi Hall in central Tokyo Japan from March 7th – 11th and will co-locate with the Japanese IPSJ Interactions conference.

ACM IUI is where the Human-Computer Interaction (HCI) community meets the Artificial Intelligence (AI), with contributions from related fields such as psychology, behavioral science, cognitive science, computer graphics, design or the arts. Our focus is to improve the interaction between humans and machines, by leveraging both more traditional HCI approaches, as well as solutions that involve state-of-the art AI techniques such as machine learning, natural language processing, data mining, knowledge representation and reasoning.… read more. “Call: ACM International Conference on Intelligent User Interfaces (IUI 2018)”

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Startup Neurable unveils the world’s first brain-controlled VR game

[In addition to describing the company’s new brain-controlled VR game, in this interview from IEEE Spectrum the CEO of Neurable argues that the brain-computer interface will “be the interaction method that allows for ubiquitous VR and AR”; the original story includes four different pictures and a 0:42 minute video. –Matthew]

[Image: From Diorama, where coverage includes a 2:08 minute demonstration video]

Startup Neurable Unveils the World’s First Brain-Controlled VR Game

By Eliza Strickland
Posted 7 Aug 2017

Imagine putting on a VR headset, seeing the virtual world take shape around you, and then navigating through that world without waving any controllers around—instead steering with your thoughts alone.

That’s the new gaming experience offered by the startup Neurable, which unveiled the world’s first mind-controlled VR game at the SIGGRAPH conference this week.

In the Q&A below, Neurable CEO Ramses Alcaide tells IEEE Spectrum why he believes thought-controlled interfaces will make virtual reality a ubiquitous technology.… read more. “Startup Neurable unveils the world’s first brain-controlled VR game”

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Call: Multisensory Experiences & Spaces tutorial at ISS’17

Call for Participation
“Multisensory Experiences & Spaces” Half-day Tutorial
2017 ACM International Conference on Interactive Surfaces and Spaces (ISS’17)
October 17
Brighton, UK
https://iss2017.acm.org/program/tutorials_workshops/

We would like to invite you to participate in our tutorial on “Multisensory Experiences & Spaces” at the 2017 ACM International Conference on Interactive Surfaces and Spaces (ISS’17), on October 17 in Brighton, UK (https://iss2017.acm.org/)

Just come and join us! No need for any paper contribution or prior experience in this field, just be open to learn and try something new!

This will be a half-day tutorial.

TUTORIAL OVERVIEW:

Designing multisensory experiences is fascinating academics and practitioners alike. Recent advances in interactive systems and sensory devices also increasingly captures the attention of artists, museum curators, and creative industries, who aim to explore the opportunities of new and emerging technologies to create novel and unexpected experiences. The main objective of this tutorial is to increase the ISS communities’ awareness of design spaces beyond audio-visual and tactile interactions.… read more. “Call: Multisensory Experiences & Spaces tutorial at ISS’17”

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‘Computational zoom’ lets photographers adjust image compositions after capture

[The tools available to creators allow increasingly sophisticated manipulations of mediated reality; this story from the UC Santa Barbara Current describes an interesting new one; follow the links at the end for more information, examples and a 5:18 minute video, and see coverage in DIY Photography for an explanation of how this new tool compares to others. –Matthew]

Picture Perfect

UCSB and NVIDIA researchers develop a new technique that enables photographers to adjust image compositions after capture

By James Badham
Monday, July 31, 2017

When taking a picture, a photographer must typically commit to a composition that cannot be changed after the shutter is released. For example, when using a wide-angle lens to capture a subject in front of an appealing background, it is difficult to include the entire background and still have the subject be large enough in the frame.… read more. “‘Computational zoom’ lets photographers adjust image compositions after capture”

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Call: Models and Simulations 8

Call for Papers

Models and Simulations 8
15-17 March 2018
University of South Carolina
http://www.meetabout.org/ms8/

Deadline for submission: 15 September 2017

The Department of Philosophy in collaboration with the Department of Civil and Environmental Engineering and the USC Nanocenter are hosting the 8th Models and Simulations conference (MS8) at Columbia, South Carolina. This continues a successful series of meetings focusing on the role of modeling, simulation, and computational methods in the natural and social sciences, in engineering and technology. Earlier meetings have taken place in Paris (2006), Tilburg (2007), Virginia (2009), Toronto (2010), Helsinki (2012), Notre Dame (2014), and Barcelona (2016).

Plenary speakers include:

  • Mieke Boon (University of Twente)
  • Michela Massimi (University of Edinburgh)
  • Michael Weisberg (University of Pennsylvania)

Papers and symposium proposals (3-4 participants) on any aspect of modeling and simulation are welcome. While our core constituency will be philosophers, historians, and sociologists of science, we especially encourage submissions from practicing scientists and engineers.… read more. “Call: Models and Simulations 8”

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Companion robots are here. Just don’t fall in love with them

[From Roomba to Kuri to sophisticated and adorable future companion robots that take care of us, we can’t help perceiving machines as independent, sentient social actors – i.e., experiencing media-as-social-actor presence. This interesting story from Wired considers some key design choices and ethical challenges. See the original for a 5:12 minute video. –Matthew]

Companion Robots Are Here. Just Don’t Fall In Love With Them

Matt Simon
August 2, 20.17

“Hey, Kuri,” I say. “I love you.”

Pause. I brace for rejection, but then the robot lets out a balooop and shimmies back and forth. This, I am to presume, means Kuri loves me too.

Interacting with Kuri, a robot set to hit the market in December, is at once fascinating, delightful, and puzzling. Kuri’s creators call it a “companion robot,” but this is no Furby. Kuri belongs to a new class of machines that actually are intelligent, and actually make useful assistants at home.… read more. “Companion robots are here. Just don’t fall in love with them”

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