Month: March 2017


  • Call: CHIRA 2017 – International Conference on Computer-Human Interaction Research and Applications

    Call for Papers CHIRA 2017 – International Conference on Computer-Human Interaction Research and Applications October 31 – November 2, 2017 Funchal, Madeira – Portugal http://www.chira.scitevents.org/ Submission Deadline: May 22, 2017 CHIRA is sponsored by INSTICC – Institute for Systems and Technologies of Information, Control and Communication SCOPE The purpose of the International Conference on Computer-Human Interaction Research and Applications (CHIRA) is to bring together professionals, academics and students who are interested in the advancement of research and practical applications of human-technology & human-computer interaction. Five parallel tracks will be held, covering different aspects of Computer-Human Interaction, including Interaction Design, Human…

    Read more: Call: CHIRA 2017 – International Conference on Computer-Human Interaction Research and Applications
  • Timebound app takes users back in time to relive history as it happened

    [Note the many references to types of presence in this story from techdigg about an app that immerses users in historical events. See the Kickstarter page for much more information, including videos, and to donate. –Matthew] Timebound: New App Travels Back in Time to Relive History as It Happened By Kevin Ott March 20, 2017 Some ideas are so brilliant, yet so simple, that it’s almost frustrating to learn about them. “Why didn’t I think of that?” is usually the first thought. The new app Timebound, estimated to be available for iOS and Android as soon as May 2017, has…

    Read more: Timebound app takes users back in time to relive history as it happened
  • Call: OzCHI 2017, Australian Computer-Human Interaction Conference

    Call for Papers OzCHI 2017 – Human-Nature Australian Computer-Human Interaction Conference Brisbane; 28th Nov-1st Dec 2017 http://www.ozchi.org/2017 First deadline: Long papers due 6 June 2017 We invite original contributions on all topics related to Human-Computer Interaction, Interaction Design and the design of interactive technologies. Submissions are invited for long papers, short papers, work-in-progress papers, workshops, demonstrations, the Doctoral Consortium and the Student Design Challenge. OzCHI is the annual non-profit conference for the Computer-Human Interaction Special Interest Group (CHISIG) of the Human Factors and Ergonomic Society of Australia. OzCHI is Australia’s leading forum for the latest in HCI research and practice. OzCHI attracts…

    Read more: Call: OzCHI 2017, Australian Computer-Human Interaction Conference
  • Meet the AI robot who can switch between ‘family’ and ‘sexy’

    [Echoing the excellent series Humans, the latest advanced sex doll includes a broader set of AI-based behaviors. The first story below, from LADbible, describes Sergi Santos’ creation; the second story, from MIC, considers some of the many ethical issues it (she?) raises. See the Synthiea Amatus website for much more information including images and videos.  –Matthew] Meet The AI Robot Who Can Switch Between ‘Family’ And ‘Sexy’ Michael Minay in MORE March 20, 2017 Meet Silicon Samantha. An artificial intelligence robot who has a functioning G-Sport and can switch between ‘family’ and ‘sexy’ mode. She’s been revealed to the world…

    Read more: Meet the AI robot who can switch between ‘family’ and ‘sexy’
  • Call: ICIDS 2017: 10th International Conference on Interactive Digital Storytelling

    Call for Papers ICIDS 2017: 10th INTERNATIONAL CONFERENCE ON INTERACTIVE DIGITAL STORYTELLING 14-17, November, 2017 Madeira Interactive Technologies Institute (M-ITI) Funchal, Madeira, Portugal http://icids2017.m-iti.org/ Submission deadlines: Papers: June 23rd, 2017 Workshops: July 7th, 2017 Demos, Posters and Doctoral Consortium (DC): August 4th, 2017 Art Exhibitions: August 4th, 2017 This year, the International Conference on Interactive Digital Storytelling (ICIDS 2017) will take place in Funchal, Madeira Islands, Portugal and be hosted by the Madeira Interactive Technologies Institute. ICIDS has its origin in a series of related international conferences that ran between 2001 and 2007. Since 2008, ICIDS became the premier annual…

    Read more: Call: ICIDS 2017: 10th International Conference on Interactive Digital Storytelling
  • NZ Fire Service safety campaign uses VR to put you in burning house

    [This is a good example of the movement toward presence-evoking formats in media campaigns, in this case for fire safety. The story is from StopPress, where it includes two videos and more images. More information and pictures are available in a story from NZ TechBlog, which includes this additional detail: “People are prompted to enter their address when commencing the Escape My House VR activity. Once they reach the end and have made it out of the house safely onto the street, they will be confronted with an image of their own home burning down in front of them, pulled…

    Read more: NZ Fire Service safety campaign uses VR to put you in burning house
  • Young girl mistakes water heater for a robot and it’s adorable

    [I highly recommend watching the 24 second viral video available in this short Huffington Post story. For more internet reactions see coverage in NDTV. And for more items like this, please join us in the (free and public) ISPR Presence Community Facebook group. –Matthew] Young Girl Mistakes Water Heater For A Robot And It’s Adorable “I wuv you wobot.” By David Moye March 27, 2017 It’s an age-old story: Girl meets water heater, thinks it’s a robot and falls in love. Actually, it’s not that age-old ― it’s the basic plot of a YouTube video called, “Rayna meets a ‘robot’”…

    Read more: Young girl mistakes water heater for a robot and it’s adorable
  • New tech sends virtual lemonade over the internet

    [The technology described in this widely cited story from New Scientist moves us closer to sharing richer and more diverse sensory experiences over time and distance; the original story includes a 0:35 minute video and a second 1:08 minute video is available on YouTube. See Nimesha Ranasinghe’s website for more information, including the earlier Digital Lollipop project. –Matthew] [Image: Source: [TEI2017] Virtual Lemonade: Let’s Teleport Your Lemonade! via YouTube] Virtual lemonade sends colour and taste to a glass of water By Timothy Revell 24 March 2017 When life hands you digital lemons, make virtual lemonade. A system of sensors and…

    Read more: New tech sends virtual lemonade over the internet
  • Call: GHItaly17 – 1st Workshop on Games-Human Interaction

    Call for Papers GHItaly17 – 1st Workshop on Games-Human Interaction In Conjunction with The 12th Edition of CHItaly, the biannual Conference of the Italian SIGCHI Chapter http://sites.unica.it/chitaly2017/ghitaly/ Deadline for submitting papers: May 28 CALL FOR PAPERS The 1st Workshop on Games-Human Interaction (GHItaly 2017) aims at bringing together scholars and industry practitioners to establish a common ground on the topic. Main goal of the event is to spur discussion, exchange of ideas, and development of new ways of researching, teaching, and working on HCI applied to design and production of video games. The application range of video games has to…

    Read more: Call: GHItaly17 – 1st Workshop on Games-Human Interaction
  • Nadia the chatbot: The rise of emotionally intelligent, lifelike customer service avatars

    [Here’s a good example of the evolution of presence-evoking technology and (though it’s not discussed in this story from idealog), the obvious ethical issues it raises. The idealog story includes more pictures and two videos; MIT Technology Review’s coverage includes a 1:42 minute video of Nadia; and more information is available from the Soul Machines website. For a related story that raises some of the ethical issues, see “Can Alexa lie?” from Shelly Palmer’s blog. –Matthew] Soul Machines unveils its first emotionally intelligent, lifelike avatar By Elly Strang 17 Feb 2017 A Kiwi company at the forefront of humanising AI…

    Read more: Nadia the chatbot: The rise of emotionally intelligent, lifelike customer service avatars
  • Call: Co-Creation Workshop (CCW 2017) at ICCC 2017

    CALL FOR PARTICIPATION CCW 2017: Co-Creation Workshop Workshop at ICCC 2017, the Eighth International Conference on Computational Creativity June 19, Atlanta, GA Workshop website: sites.google.com/view/cocreationworkshop Submit by April 21, 2017 THE WORKSHOP The first Co-Creation Workshop (CCW 2017) will be hosted in Atlanta, GA at the International Conference on Computational Creativity on June 19, 2017. Co-creation is a new interdisciplinary research topic that asks questions related to human-computer interaction, computational creativity, and cognitive science. It investigates how two or more agents interact to produce emergent meaning and artifacts in a participatory process of meaning building (i.e. participatory sense-making). Collaboration is…

    Read more: Call: Co-Creation Workshop (CCW 2017) at ICCC 2017
  • New technology lets you and doctors experience your eye in VR

    [This short story from Quartz describes an intriguing use of virtual reality and presence: data from scans of a person’s eye are used to produce an interactive VR experience that doctors can experience together for collaborative diagnosis and treatment, and patients can use to better understand their condition. The scan data can also be used to print a 3D version of the eye. See the original Quartz story for a 1:32 minute video, and the Wellcome Image Awards website for more information including profiles of the team that developed the technique and a different 1:52 minute video (a 4:15 minute version…

    Read more: New technology lets you and doctors experience your eye in VR

ISPR Presence News

Search ISPR Presence News:



Archives