Month: December 2016
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Call: Experiencing Nonhuman Spaces: Between Description and Narration
Published:
Read more: Call: Experiencing Nonhuman Spaces: Between Description and NarrationDear all, Below is a Call for Proposals that may be of interest to some of you. We’re looking for contributions to an edited volume on space and the nonhuman in narrative. Our focus will be on how the materiality of space shapes certain kinds of narratives (and readers’ imagination thereof), creating a platform for thinking beyond the human scale. The collection aims to bring narrative theory and cognitive approaches to literature into a conversation with the nonhuman turn. If you have any questions, feel free to get in touch! All the best, David, Marco, and Marlene Call for Proposals…
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How virtual reality is about to take you to Pearl Harbor and the Berlin Wall
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Read more: How virtual reality is about to take you to Pearl Harbor and the Berlin Wall[I think one of the most interesting uses of presence is the recreation of historical places and events, which comes with an obligation to do it accurately and sensitively; this story is from The Washington Post and more information is available from the Newseum’s website. –Matthew] [Image: Maria Bryk/Newseum] How virtual reality is about to take you to Pearl Harbor and the Berlin Wall By Brian Fung December 1, 2016 If you’re like most Americans, you probably learned about Pearl Harbor from a textbook or by watching a film about the surprise attack in 1941 against U.S. naval forces. But…
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Call: Fifth International Conference on Human-Agent Interaction (HAI 2017)
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Read more: Call: Fifth International Conference on Human-Agent Interaction (HAI 2017)HAI 2017 Call for Papers The Fifth International Conference on Human-Agent Interaction (HAI 2017) Bielefeld, Germany ~ 17 – 20 October 2017 http://hai-conference.net/hai2017/ Submission Site: http://precisionconference.com/~hai/ Full paper deadline: 14 May 2017 HAI 2017 is the 5th annual International Conference on Human-Agent Interaction. It aims to be the premier interdisciplinary venue for discussing and disseminating state-of-the-art research and results that have implications across conventional interaction boundaries including robots, software agents and digitally-mediated human-human communication. The theme for HAI 2017 is “How autonomy shapes interaction”. During the last decade a large body of research has been devoted on increasing the interaction…
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Riken’s Substitutional Reality (SR) raises new prospects for presence
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Read more: Riken’s Substitutional Reality (SR) raises new prospects for presence[To virtual and augmented reality we have to add substitutional reality, and as in this story from The Japan Times, consider its far-reaching implications. –Matthew] [Image: Riken researcher Naotaka Fujii (right) tests a ‘substitutional reality’ system that lets people experience how a prerecorded 360-degree video can be mixed into real-life surroundings. | Courtesy of RIKEN] Riken mind bender stays one step ahead of virtual reality By Ayako Mie, Staff Writer December 4, 2016 Imagine you are standing on the Grand Canyon Skywalk, a horseshoe-shaped bridge suspended 1,200 meters above the Colorado River. You are likely to get dizzy and freeze…
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Call: MobileHCI 2017 – 19th International Conference on Human-Computer Interaction with Mobile Devices and Services
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Read more: Call: MobileHCI 2017 – 19th International Conference on Human-Computer Interaction with Mobile Devices and ServicesCall for Contributions to MobileHCI 2017 – the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services 4th – 7th September, Vienna, Austria http://mobilehci.acm.org/2017/ Paper submissions: February 9th, 2017 Notification: April 12th, 2017 Camera-ready: May 29th, 2017 Welcome to MobileHCI 2017: MobileHCI seeks contributions in the form of innovations, insights, or analyses related to human interaction and experiences with mobility. The conference series has shaped research, development and practice in mobile devices and services for nearly two decades. In 2017, the Conference will seek to forge a new agenda for the decades to come. This year we are…
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Phantom movements in augmented reality helps patients with intractable phantom limb pain
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Read more: Phantom movements in augmented reality helps patients with intractable phantom limb pain[The illusions provided by presence can apparently be the basis of effective treatment for phantom limb pain; this story is from Medical Xpress, where the original includes an additional image and a 2:16 minute video; a press release from The Lancet is available via EurekAlert! –Matthew] [Image: In the augmented reality environment, the patients can see themselves on a screen with a superimposed virtual arm, which is controlled by muscle signals from their arm stump. Credit: Ortiz-Catalan et al., The Lancet, 2016.] Phantom movements in augmented reality helps patients with intractable phantom limb pain December 1, 2016 Dr Max Ortiz…
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Call: ACII 2017 – Affective Computing and Intelligent Interaction
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Read more: Call: ACII 2017 – Affective Computing and Intelligent InteractionACII 2017 – Call for Papers Affective Computing and Intelligent Interaction October 23-26, 2017 San Antonio, Texas http://www.acii2017.org The Association for the Advancement of Affective Computing (AAAC) invites you to join us at our seventh International Conference on Affective Computing and Intelligent Interaction (ACII), which will be held in San Antonio, Texas on October 23-26, 2017. The Conference series is the premier international forum for interdisciplinary research on the design of systems that can recognize, interpret, and simulate human emotions and related affective phenomena. A selection of the best articles will appear in a “Best of ACII2017” special section of…
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Square Off: World’s smartest chess board evokes presence
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Read more: Square Off: World’s smartest chess board evokes presence[As this story from ChessBase says, playing chess against an online opponent on a 2D screen just isn’t the same as using a physical (“real”) chess set, and the creators of Square Off have developed an innovative presence-evoking alternative. The original story includes lots of pictures as well as the 3:06 minute Kickstarter video. –Matthew] World’s smartest chess board is here! by Sagar Shah October 13, 2016 How about sitting in the comfort of your living room and challenging a player anywhere in the world to play a game with you, on a “real chess set”? Sound’s impossible right! With the world’s…
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