Month: November 2016
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Call: “Digital interlocutors: Theory and practice of interactions between human and machines” (CHB journal section)
Published:
Read more: Call: “Digital interlocutors: Theory and practice of interactions between human and machines” (CHB journal section)Call for Papers Computers in Human Behavior Digital interlocutors: Theory and practice of interactions between human and machines http://www.journals.elsevier.com/computers-in-human-behavior/call-for-papers/call-for-papers-digital-interlocutors-theory-and-practice-of Submission deadline: October 1, 2017 Robots and other machine communicators are emerging in all aspects of everyday life. They are increasingly performing social and workplace roles such as teachers, caregivers, surveillance, decision-makers and personal companionship. They have the ability to improve quality of human life through assistance, enabling, for instance, independent living or providing support in work-intensive, difficult and possibly complex situations. They also can be used as educators and motivators. This special section of Computers in Human Behavior aims to…
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Microsoft Research advances touch-sensitive VR interfaces
Published:
Read more: Microsoft Research advances touch-sensitive VR interfaces[Microsoft is advancing the state-of-the-art in adding a sense of touch to presence experiences; see the original version of this story from SiliconANGLE for a 3:25 minute video. –Matthew] Microsoft Research paper points to touch-sensitive VR interfaces by Kyt Dotson | Oct 17, 2016 Virtual reality headsets made by Oculus, HTC, Sony and others can drive powerful audio-visual immersion, but one aspect of immersive user interfaces is still literally out of reach. That’s what Microsoft Research aims to change. This week, Microsoft Corp.’s research arm is publishing a white paper on a pair of new prototype systems that provide “haptic…
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Call: 9th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2017)
Published:
Read more: Call: 9th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2017)CALL FOR PAPERS INTETAIN 2017 9th International Conference on Intelligent Technologies for Interactive Entertainment June 20-22, 2017 – Funchal, Madeira http://www.intetain.org Digital technologies are woven deep into the fabric of our everyday existence. Play and entertainment serve a crucial role in determining how such technologies evolve, having served both as catalyst for the development of novel devices and interaction paradigms, as well as proposing novel uses for technology. The 9th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2017) celebrates the future of Interactive Entertainment by inviting researchers to submit contributions around developments and insights in art, design, science,…
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L’Oréal launches virtual reality hair education for salon stylists
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Read more: L’Oréal launches virtual reality hair education for salon stylists[Here’s another interesting application of VR and presence – and note the explicit use of the term in this story from VentureBeat. More information can be found in coverage by Fast Company. –Matthew] L’Oréal launches virtual reality hair education for salon stylists Dean Takahashi November 1, 2016 Salon stylists may not be known as early adopters of new technology, but L’Oréal is targeting them with its virtual reality hair education program in a partnership with 8i and hair care brand Matrix. The move is a recognition that consumers aren’t the only target for VR, which is expected to be a…
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Call: Codes & Modes: ReFraming Reality, Virtuality & Non-Fiction Media
Published:
Read more: Call: Codes & Modes: ReFraming Reality, Virtuality & Non-Fiction MediaCall for Papers Codes & Modes: ReFraming Reality, Virtuality & Non-Fiction Media March 17th & 18th 2017 Hunter College, City University of New York http://ima-mfa.hunter.cuny.edu/reframe/ Deadline: December 1st, 2016 Amidst the flurry of techno-utopian industry hype surrounding Virtual Reality, Augmented Reality, Mixed Reality, Artificial Intelligence, and Machine Learning, not enough attention has been paid to long-term socio-cultural or neurobiological impacts of these new technologies. How can theorists, activists and artists develop a useful framework to explore the complex implications of using these technologies? This version of the Codes and Modes Symposium aims to create an intervention into the uncritical excitement…
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‘Donald Dump’ artist Hanksy brings street art into virtual reality
Published:
Read more: ‘Donald Dump’ artist Hanksy brings street art into virtual reality[This story from The Creators Project describes an interesting example of presence being used to preserve and reproduce the experience of a place, in this case a temporary art installation; the original story includes lots of pictures. –Matthew] ‘Donald Dump’ Artist Hanksy Brings Street Art into Virtual Reality Andrew Nunes Oct 26 2016 Once known as a parodist street artist who riffed on Banksy tags through the goofy addition of Tom Hanks’ head, the anonymous Hanksy has begun to branch out to bigger and better things. This past weekend the artist put on Surplus Candy VR, a New York show…
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