Month: November 2016


  • Call: Canadian Game Studies Association (CGSA) 2017 Conference

    Call for Papers 2017 — Congress of the Humanities and Social Sciences Canadian Game Studies Association (CGSA) May 31 – June 2 Toronto, Canada Submission Deadline: January 10, 2017 The 2017 Canadian Game Studies Association (CGSA/ACÉV) annual conference will be May 31 to June 2 in Toronto, Ontario in conjunction with the Congress of the Humanities & Social Sciences. This year’s Congress theme is “From Far and Wide: The Next 150”. We invite submissions from all disciplines from researchers working on or around games including digital and non-digital games. In keeping with this year’s call for proposals, we also invite…

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  • VR powered by our minds? ’10 years from now, it will seem obvious’

    [Despite arguments about feasibility and the too-often unmentioned ethical issues it raises, the prospect of thought-based interactions with and in virtual environments is provocative. This story is from The Guardian, where it features another image and related links. –Matthew] [Image:  Brainwave-reading technology could eliminate the need for a controller when using a virtual reality headset. Photograph: Andre Kosters/EPA.] Virtual reality powered by … our minds? ’10 years from now, it will seem obvious’ EyeMynd wants to create a system in which thoughts, not handsets, will control our actions in virtual reality worlds Dan Raile in San Francisco Last modified on…

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  • Call: Foundations of Digital Games (FDG) 2017

    CALL FOR PAPERS: FDG 2017 The 12th International Conference on the Foundations of Digital Games (FDG) August 14-17, 2017 Cape Cod, MA (hosted by Northeastern University) http://fdg2017.org Conference theme: Celebrating the Player The International Conference on the Foundations of Digital Games (FDG) is a major international event that seeks to promote the exchange of information concerning the foundations of digital games, technology used to develop digital games, and the study of digital games and their design, broadly construed. The goal of the conference is the advancement of the study of digital games, including but not limited to new game technologies,…

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  • Jaguar just showed us the future of (VR) car launches

    [Here’s a nice first-person report of an ambitious use of VR and presence; it’s from VR Scout, where it features lots more pictures. I’ve lightly edited it here to fix some typos. –Matthew] Jaguar Just Showed Us The Future of Car Launches The VR reveal for the company’s first-ever electric car blew our minds. by Jonathan Nafarrete November 14, 2016 During a press event at Milk Studios in Los Angeles Sunday night, Jaguar revealed the I-PACE, the company’s first-ever electric car. A competitor to the Tesla Model X, the I-PACE is a major foray for Jaguar into electric automotive transportation.…

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  • Job: Doctoral candidate in Computer and Video Games at Aalto University

    The Department of Computer Science at Aalto University in Helsinki, Finland (one of the most livable cities in the world) is offering a Fully funded Doctoral Candidate position in the field of COMPUTER AND VIDEO GAMES, with a focus on combining games and physical exercise and/or movement AI for physically based simulated characters (e.g., “active ragdolls”) Application deadline: December 7th 2016 The position belongs to Aalto University’s career system and the selected person will be appointed for a two-year fixed term appointment with an option for renewal for another two years. Aalto University is a new university created in 2010…

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  • Ex-Googler debuts an AR app that lets you build your own Pokemon Go

    [Now more people can create augmented reality-based presence experiences. This story is from BuzzFeed and for more information see the GoMeta blog post announcement for the Metaverse app. Quoting coverage by UploadVR, “Metaverse can be downloaded on IOS devices here and creators can also request access to the Metaverse Studio beta so you can create deeper and collections of interactive experiences.” –Matthew] Ex-Googler Debuts An AR App That Lets You Build Your Own Pokémon Go Former Disney CEO Michael Eisner and venture capital company Greylock Partners are betting on an app that sets a foundation for more augmented reality applications.…

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  • Call: Gaming Disability: Disability Perspectives on Contemporary Video Games (book chapters)

    Call for Papers: Gaming Disability: Disability Perspectives on Contemporary Video Games Edited by Dr Katie Ellis, Dr Mike Kent & Dr Tama Leaver Internet Studies, Curtin University Abstracts Due 15 February 2017 Video games are a significant and still rapidly expanding area of popular culture. Media Access Australia estimated that in 2012 some twenty percent of gamers were people with a disability, yet, the relationship between video gaming, online gaming and disability is an area that until now has been largely under explored. This collection seeks to fill that gap. We are looking for scholars from both disability studies and…

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  • The fuzzy future of virtual reality and augmented reality

    [What will it take for VR and AR to reach mainstream commercial success? This story from IEEE Spectrum provides insights and a status report; check out the 2016 Gartner Hype Cycle article highlighted in this story for the prospects of a wide variety of additional presence-related technologies. –Matthew] [Image: Credit: Kiyoshi Ota/Bloomberg/Getty Images] The Fuzzy Future of Virtual Reality and Augmented Reality By Amy Nordrum Posted 15 Nov 2016 Virtual reality is having a moment, but the technology is still far from mainstream. Following the release of the HTC Vive and Oculus Rift in early 2016, headset sales quickly flattened…

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  • Jobs: 3 faculty positions in Digital Living and Social Computing at Northumbria University

    Full Professor and 2 Lectureships Department of Computer and Information Sciences / Faculty of Engineering and Environment Northumbria University, Newcastle Deadlines: November 26 and 23, 2016 Northumbria University has recently invested strongly in multi-disciplinary areas allied to digital living, interaction design and social computing with a number of senior, cross faculty, appointments in this area in the last 12 months. Currently, we are currently seeking to appoint to THREE new posts in the Department of Computer and Information Sciences: a Full / Associate Professor and two new Senior Lecturers / Lecturers. Details of the posts can be found here: http://www.jobs.ac.uk/job/AVB914/professor-associate-professor-in-computer-and-information-sciences/…

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  • New MIT device enables wireless virtual reality

    [Wireless VR would enhance presence by removing a constant reminder of the technology from the user experience; this story is from MIT News, where it includes a second image and a link to the recent paper. –Matthew] [Image: A new cordless virtual reality device consists of two directional “phased-array” antennas, each less than half the size of a credit card. Future versions could be small enough for users to have several in a single room, enabling multi-player gameplay. Photo: MIT CSAIL] Enabling wireless virtual reality Developed at Computer Science and Artificial Intelligence Laboratory, “MoVR” system allows VR headsets to communicate…

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  • Call: Journal of Virtual Worlds Research – Quick Turnaround Issue ‘Assembled 2016’

    The Journal of Virtual Worlds Research Call for Papers for a Quick Turnaround Issue ‘Assembled 2016’ http://jvwresearch.org/index.php/2011-06-12-18-46-09/10-cfps/43-cfp-assembled-general-call-for-papers Deadline: November 25, 2016 The Journal of Virtual Worlds Research (http://www.jvwresearch.org/) is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the various disciplines and approaches that intersect with virtual worlds research. Virtual worlds ignite a continuously evolving area of study that spans multiple disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly research. Note: this is a good opportunity for authors for a quick turnaround of…

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  • Virtual reality takes fans inside the world of watches

    [The application areas for VR and presence are limitless; this story from The New York Times (where it features more photos) describes how luxury watchmakers are taking high-end clients into their products and to related environments. –Matthew] [Image: Guests at a Roger Dubuis virtual reality event in October in Shanghai. Credit: Eric Leleu for The New York Times] Virtual Reality Takes Fans Inside the World of Watches By Victoria Gomelsky November 13, 2016 Swiss watchmakers are nostalgic by nature. How else to explain their constant reference to a golden era of timekeeping, more than 200 years ago, when masters such as…

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