Month: August 2016
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Call: IxAP 2016 – International Symposium on Interactive Technology and Ageing Populations
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Read more: Call: IxAP 2016 – International Symposium on Interactive Technology and Ageing PopulationsFINAL CALL FOR PARTICIPATION IxAP 2016 International Symposium on Interactive Technology and Ageing Populations Kochi, Japan October 20 – 22, 2016 http://itap2016.xrenlab.com/ Submission Deadlines: August 20, 2016: Full papers September 1, 2016: Posters ***For those attending UIST (the ACM Symposium on User Interface Software and Technology)***: This conference will be held after the UIST conference in Tokyo. So if you attend UIST, you are encouraged to submit to IxAP and visit the beautiful nature of Kochi! IxAP 2016 focuses on coordinating efforts and raise awareness on interactive technology for ageing populations. We will invite 100 world class researchers to attend…
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How virtual reality ‘sex edutainment’ Is revolutionizing porn
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Read more: How virtual reality ‘sex edutainment’ Is revolutionizing porn[This story from Rolling Stone (where it includes more images) is about how virtual reality and presence “[open] a private door into a very modern solution to a very old problem: how to have better sex.” –Matthew] How Virtual Reality ‘Sex Edutainment’ Is Revolutionizing Porn “Virtual Sexology” pairs an adult star with a sex therapist to bring Masters and Johnson techniques to the porn-enlightened public By John Gaudiosi August 5, 2016 For decades, porn has been blamed for creating unrealistic sexual expectations, and for some addicts, it’s impacted the ability to have healthy sexual relationships in the real world. Now…
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Call: 1st International Conference on Game, Game Art and Gamification (ICGGAG 2016)
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Read more: Call: 1st International Conference on Game, Game Art and Gamification (ICGGAG 2016)CALL FOR PAPER 1st International Conference on Game, Game Art and Gamification (ICGGAG 2016) 19 – 21 December 2016 fX Sudirman Campus Binus University International Jakarta, Indonesia Sponsored by IEEE Indonesian Section http://gamelab.university-id.net/conference/icggag/ Full Paper Submission: Wed 31 Aug 2016 OVERVIEW The International Conference on Game, Game Art and Gamification (ICGGAG 2016) brings together scientists, researchers, programmers, designers, computer users, and students to exchange and share their experiences, new ideas, and research results about all aspects of game, game art and gamification. This International Conference will be casual and intimate Conference. The objective is to provide a friendly and informal…
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The world’s first cross-country virtual reality cycling tour is underway
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Read more: The world’s first cross-country virtual reality cycling tour is underway[Soon we may be able to take virtual cross country bicycle rides from the comfort and safety of our home (or gym); note the comment in the fifth paragraph of this story from New Atlas (which features a 9:43 minute video) about the “feeling of actually being somewhere”; for more of Aaron Puzey’s observations on his DIY creation, see coverage in The Verge, and his CycleVR blog. –Matthew] [Image: Land’s End, the start line of the VR cycling tour.] The world’s first cross-country virtual reality cycling tour is underway Loz Blain August 11, 2016 One of the best ways to…
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Call: ICVAR 2017: 19th International Conference on Virtual and Augmented Reality
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Read more: Call: ICVAR 2017: 19th International Conference on Virtual and Augmented RealityICVAR 2017: 19th International Conference on Virtual and Augmented Reality Paris, France January 23 – 24, 2017 https://www.waset.org/conference/2017/01/paris/ICVAR Abstracts/Full-Text Paper Submission Deadline: August 23, 2016 CONFERENCE AIMS AND OBJECTIVES The ICVAR 2017: 19th International Conference on Virtual and Augmented Reality aims to bring together leading academic scientists, researchers and research scholars to exchange and share their experiences and research results on all aspects of Virtual and Augmented Reality. It also provides a premier interdisciplinary platform for researchers, practitioners and educators to present and discuss the most recent innovations, trends, and concerns as well as practical challenges encountered and solutions adopted…
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PetChatz and PawCall: There’s a market for video-chatting with your dog
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Read more: PetChatz and PawCall: There’s a market for video-chatting with your dog[Not only can you video chat with your pet, she can initiate the call (!), and note the unexpected use mentioned at the end of this story from Twin Cities Business via MinnPost. For more details see the PR Newswire press release, an earlier ISPR Presence News post and the PetChatz website (which includes images and videos). –Matthew] [Image: Source: YouTube] Yes, there’s a market for video-chatting with your dog By Sam Schaust | 04/07/16 In 2014, after raising nearly $2.5 million, Burnsville-based Anser Innovation brought the first version of PetChatz to market with a test launch. As a device…
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Call: “Advanced Interaction and Virtual/Augmented Reality” for IEEE Consumer Electronics Magazine
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Read more: Call: “Advanced Interaction and Virtual/Augmented Reality” for IEEE Consumer Electronics MagazineIEEE Consumer Electronics Magazine Call for Papers for a Special Issue on “Advanced Interaction and Virtual/Augmented Reality” http://specialvr.ieee-cesoc.org/ Submission deadline: December 15th, 2016 FOREWORD This Special Issue solicits papers discussing human-machine interaction approaches tailored to Consumer Electronics with a special emphasis on those pertaining Virtual and Augmented Reality, with the aim to provide a platform for engineers, researchers, industrial experts and other stakeholders to address related challenges. TOPICS OF INTEREST User Experience, Usability and Interaction Design Sensing and Actuation Technologies Adaptive, Personalized and Intelligent Interfaces Interactive TV and Personal Multimedia Devices Natural, Multi-Modal and Three Dimension Interfaces Interaction Paradigms for…
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Perils of presence: New AI writes like a human to effectively phish Twitter users
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Read more: Perils of presence: New AI writes like a human to effectively phish Twitter users[This story from MIT Technology Review highlights the perils of presence – its value to those who want to use technology to fool people for nefarious purposes. The original story includes different images, coverage in PC Magazine provides more details including the fact that the creators of this new AI were inspired by the famous Eliza bot, and a story in Forbes reports on a phishing competition between a human and the AI (the AI wins). –Matthew] [Image: Source: PC Magazine] This AI Will Craft Tweets That You’ll Never Know Are Spam Machine-learning software could be used as effective cybercriminal…
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Call: International Conference on Technology Innovation and Learning Technology (ICTILT 2016)
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Read more: Call: International Conference on Technology Innovation and Learning Technology (ICTILT 2016)International Conference on Technology Innovation and Learning Technology (ICTILT 2016) Boston, USA December 27-28, 2016 http://www.ictilt.com/ictilt/ Paper Submission Date: 30th September 2016 This conference covers a wide range of fields in science and engineering innovation and aims to bring together engineering technology expertise. The professional from the industry, academia and government to discourse on research and development, professional practice, business and management in the science and engineering fields are welcome to the ICTILT 2016. This conference enables interdisciplinary collaboration between science and engineering technologists in the academic and industrial fields as well as networking internationally. A new wave of technologies…
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The quest for the next human-computer interface
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Read more: The quest for the next human-computer interface[It never uses the terms presence or telepresence, but this story from The Atlantic carefully considers the key issue in all presence phenomena: how technology mediates our experience. –Matthew] [Image: A man tests a Zeiss VR One virtual reality headset in Barcelona, in February 2016. Albert Gea / Reuters] The Quest For the Next Human-Computer Interface What will come after the touch screen? Adrienne LaFrance Jul 11, 2016 A computer keyboard, at its most reliable, is barely noticeable to the person using it. It is designed to be felt, heard, and mostly ignored. Once you’re comfortable with the thing, you…
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Call: Tangible Interaction and Cognition – OzCHI’16 Workshop
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Read more: Call: Tangible Interaction and Cognition – OzCHI’16 WorkshopCall for Papers: OzCHI’16 Workshop: Tangible Interaction and Cognition To be held on 29 November At the 28th Australian Conference on Human-Computer Interaction (HCI) November 29 – December 2 Launceston, Tasmania, Australia Website: https://tangiblehci.wordpress.com/ Deadline for submissions: 26 August 2016 This workshop will bring together researchers and practitioners working in the fields of tangible interaction and cognition to share their experiences of working on issues such as but not limited to embedded / embodied interaction, cognitive load, tangibles and education, the Internet of Things, and interaction design. The aim of the workshop is to generate discussion among participants of the…
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Virtual Reality is coming for weddings
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Read more: Virtual Reality is coming for weddings[As this story from Fast Company illustrates, the rapid evolution of technology is creating many niche markets for VR and presence. The original story includes more images and two videos. –Matthew] Virtual Reality Is Coming For Weddings “Imagine you had a grandmother who couldn’t make it to the wedding for some reason—now she could, with 360-degree goggles.” Rina Raphael 07.15.16 Destination weddings can be fraught with guest-list politics. Do I have to invite my second cousin’s inappropriate girlfriend? I’m inviting my high school best friend, but only because I’m sure she’ll decline. But now, literally anyone can attend your wedding—virtually,…
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