Month: June 2016
-
Call: 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2017)
Published:
Read more: Call: 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2017)Call For Participation 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2017) March 6-9, 2017, Vienna, Austria http://humanrobotinteraction.org/2017/ Submission Deadline: October 3, 2016 The ACM/IEEE International Conference on Human-Robot Interaction is a premiere, highly-selective venue presenting the latest advances in Human-Robot Interaction. The 12th Annual HRI Conference theme is “Smart Interaction,” following Vienna’s “Smart City” initiative. The conference seeks contributions from a broad set of perspectives, including technical, design, methodological, behavioral, and theoretical, that advance fundamental and applied knowledge and methods in human-robot interaction. Full papers, alt.HRI papers, Late-Breaking Reports, and abstracts from Tutorials, Workshops, Demonstrations and Videos, will be…
-
Chatbot lawyer overturns 160,000 parking tickets, raises presence questions
Published:
Read more: Chatbot lawyer overturns 160,000 parking tickets, raises presence questions[As this story from The Guardian suggests, even simple chatbots can be very useful and are likely to become much more common; the presence-related research questions include to what degree and in what ways do users perceive and treat the bot as a social actor, and how do their perceptions impact their likelihood to use and be satisfied with their interactions? –Matthew] Chatbot lawyer overturns 160,000 parking tickets in London and New York Free service DoNotPay helps appeal over $4m in parking fines in just 21 months, but is just the tip of the legal AI iceberg for its 19-year-old…
-
Call: 5th IEEE International Conference on Serious Games and Applications for Health (SEGAH 2017)
Published:
Read more: Call: 5th IEEE International Conference on Serious Games and Applications for Health (SEGAH 2017)Call for Papers SEGAH 2017 5TH IEEE INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH April 2 – 4, 2017 Perth, Western Australia co-located with 26th International World Wide Web Conference, 2017 (http://www.www2017.com.au/) View this call online at: http://www.segah.org/2017/ Supported by: Polytechnic Institute of Cavado and Ave, IPCA, Barcelos, Portugal Murdoch University, Perth, Western Australia SUBMISSION DEADLINE: OCTOBER 30th, 2016 Dear Colleagues, The 5th IEEE International Conference on Serious Games and Applications for Health, SEGAH 2017, will be held in Perth, Western Australia, from 2-4 April, 2017. The overall objectives of the conference are the discussion and sharing of…
-
Why does virtual reality matter? Presence!
Published:
Read more: Why does virtual reality matter? Presence![This piece from Recode is an excellent, brief summary of the challenges, rewards and current status of the evolution of virtual reality, and particularly the central role of presence, short for telepresence and otherwise, in the success of the medium. –Matthew] [Image: Experiencing Samsung Gear VR at the Samsung Creator’s Lounge At VidCon 2016. Jonathan Leibson / Getty] Why virtual reality matters As a new medium, VR is in a peculiar predicament: Hailed as a multibillion-dollar industry, it’s also still in its creative infancy. by Jason Brush Jun 28, 2016 Once upon a time, every medium in our incomprehensibly vast…
-
Call: Game Criticism – Chapter proposals for edited collection
Published:
Read more: Call: Game Criticism – Chapter proposals for edited collectionCall for Chapter Proposals: Game Criticism Editor: Gaines S. Hubbell Proposals (500 words) due July 21, 2016 As attention to the study and criticism of games grows, attention to how games are studied and criticized must keep pace. For some time, game studies has relied on methods of criticism appropriate to previous media and developed by prior disciplines. These methods have treated games as objects for anthropological studies, textual analysis, literary analysis, user experience studies, and technology studies, among many others; however, games often require that they be treated differently because of the medial, technological, or textual constraints they place…
-
Microsoft’s vision of a presence future: The Windows Holographic OS
Published:
Read more: Microsoft’s vision of a presence future: The Windows Holographic OS[Microsoft’s vision for Windows as a standard operating system for virtual and augmented (mixed) reality has important implications. Here are two stories on this development: the first is from CNN Money, where the original features Microsoft’s 1:03 minute concept video, and the second is a big picture analysis from IT Business Edge that, among other things, identifies the origins of a presence-infused future in the Reeves and Nass-inspired ‘Bob’ product. –Matthew] Microsoft unveils its new vision for Windows by Hope King June 1, 2016 Microsoft wants to do for virtual reality what it did for PCs: Make the emerging technology…
-
Call: Machine Ethics and Machine Law 2016
Published:
Read more: Call: Machine Ethics and Machine Law 2016Call for Papers Machine Ethics and Machine Law Interdisciplinary perspectives on moral and legal issues in artificial agents November 18, 2016 – November 19, 2016 Jagiellonian University Cracow, Poland WEBSITE: http://machinelaw.philosophyinscience.com/ Abstract submission: 9 September 23:59 CEST Abstract guidelines: 1000 words, prepared for blind review via website AI systems have become an important part of our everyday lives. What used to be a subject of science fiction novels and movies has trespassed into the realm of facts. Our machines are tasked with ever more autonomous decisions that directly impact on the well-being of humans. This leads directly to the question:…
-
Edward Snowden’s strangely free life – As a robot
Published:
Read more: Edward Snowden’s strangely free life – As a robot[This story from New York Magazine describes the interesting ways Edward Snowden uses telepresence to interact with the world and how people in the world respond, as well as his views on the emergence of virtual reality. This is an abridged version of the long original, which includes several more images. –Matthew] [Image: Attending “Astro Noise” at the Whitney. Photo: Henrik Moltke] I, Snowden For a man accused of espionage and effectively exiled in Russia, Edward Snowden is also, strangely, free. By Andrew Rice June 26, 2016 Edward Snowden lay on his back in the rear of a Ford Escape,…
-
Call: Fringe 30 at Australasian Simulation Congress (ASC 2016)
Published:
Read more: Call: Fringe 30 at Australasian Simulation Congress (ASC 2016)Call for Presentations Fringe 30 at Australasian Simulation Congress (ASC 2016) Monday 26 September – Thursday 29 September 2016 Melbourne Convention and Exhibition Centre, Victoria, Australia http://www.simulationcongress.com/ Expressions of interest due by Wednesday 20 July 2016 Simulation Australasia, the national body for those working in simulation in Australasia, will once again bring together the SimHealth and SimTecT conferences under the name of the Australasian Simulation Congress (ASC) with opportunities for a number of joint sessions of mutual interest. In 2016, it will also incorporate the International Simulation and Gaming Association (ISAGA). WHAT IS FRINGE 30? Leading for the future with…
-
The struggle to adapt storytelling for virtual reality
Published:
Read more: The struggle to adapt storytelling for virtual reality[For VR and the presence experiences it creates to evolve, we need to figure out how to tell compelling stories in the new medium; production designer and founder of Virtual Reality Company Robert Stromberg provides insights about where we are and where we need to go in this story from Engadget (where it includes more images). –Matthew] [Image: A still from “The Martian VR Experience” (Image credit: Virtual Reality Company)] The struggle to adapt storytelling for virtual reality “We’re ready to tell stories but how do you do that in VR?” asks Oscar-winning art director Robert Stromberg. Mona Lalwani June…
-
Call: IEEE ISMAR 2016 Workshop on Collaboration in Mixed Reality Environments (CoMiRe)
Published:
Read more: Call: IEEE ISMAR 2016 Workshop on Collaboration in Mixed Reality Environments (CoMiRe)Call for Papers IEEE ISMAR 2016 Workshop on Collaboration in Mixed Reality Environments (CoMiRe) September 22, 2016 Merida, Mexico https://comire16.wordpress.com Submission deadline: July 1, 2016 As the world becomes more complex, problem solving increasingly requires teams of experts to work together at the same location or at different ones. To support this, we need collaborative tools, and a variety of teleconferencing and telepresence technologies have been developed to address this need. However, most of them involve some variation of traditional video conferencing, which has limitations, such as not being able to effectively convey spatial cues or share the user’s task…
-
VR training turns Olympic triathlon course into motor memory
Published:
Read more: VR training turns Olympic triathlon course into motor memory[This story from Popular Science describes another way presence is being used to prepare athletes for competition, in this case for the triathlon at the Rio 2016 Olympics. –Matthew] [Image: Gwen Jorgesen, World Triathlon Series Champion. Original Photo by Charlie Crowhurst / Getty Images, Illustration by Graham Murdoch] Virtual Reality Training Turns Olympic Triathlon Course Into Motor Memory It helps to know the road before you go By Will Cockrell Posted June 21, 2016 Gwen Jorgensen’s secret training tool isn’t her $10,000 road bike—it’s her mind. As in when she kicks back and closes her eyes. “I use mental visualization…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- April 2025 (38)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: “From Adolescence and Adulthood: Uncovering Youths’ digital practices in a continuously changing world” issue of Media International Australia
- A photographer’s rare blood cancer symptoms come to life through generative AI
- Call: BEAR: Benefits of pErsonalization and behAvioral adaptation in assistive Robots, an IEEE RO-MAN 2025 Workshop
- AI companions are the final stage of digital addiction, and lawmakers are taking aim
- Call: Concept Art and Character Design: Critical and Creative Perspectives (one-day conference)