ISPR Presence News

Monthly Archives: June 2016

Call: IEEE ISMAR 2016 Workshop on Collaboration in Mixed Reality Environments (CoMiRe)

Call for Papers

IEEE ISMAR 2016 Workshop on Collaboration in Mixed Reality Environments (CoMiRe)
September 22, 2016
Merida, Mexico
https://comire16.wordpress.com

Submission deadline: July 1, 2016

As the world becomes more complex, problem solving increasingly requires teams of experts to work together at the same location or at different ones. To support this, we need collaborative tools, and a variety of teleconferencing and telepresence technologies have been developed to address this need. However, most of them involve some variation of traditional video conferencing, which has limitations, such as not being able to effectively convey spatial cues or share the user’s task space. This workshop will focus on how these limitations can be overcome by using Mixed Reality (MR) technology, leading to the development of radically new types of collaborative experiences.

TOPICS OF INTEREST

The workshop will address open research issues, including, but not limited to:

  • Case studies using MR for collaboration
  • Concepts and interaction models for MR collaboration
  • Presence, awareness, and coordination in collaborative MR systems
  • Methods for evaluating collaborative MR systems
  • Effective user interfaces for mixed groups with multiple co-located and remote collaborators
  • Robust collaborative MR user interfaces that can address connectivity problems
  • Measures of engagement, embodiment, flow & spatial awareness
read more. “Call: IEEE ISMAR 2016 Workshop on Collaboration in Mixed Reality Environments (CoMiRe)”
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VR training turns Olympic triathlon course into motor memory

[This story from Popular Science describes another way presence is being used to prepare athletes for competition, in this case for the triathlon at the Rio 2016 Olympics. –Matthew]

Olympic cyclist with VR

[Image: Gwen Jorgesen, World Triathlon Series Champion. Original Photo by Charlie Crowhurst / Getty Images, Illustration by Graham Murdoch]

Virtual Reality Training Turns Olympic Triathlon Course Into Motor Memory

It helps to know the road before you go

By Will Cockrell
Posted June 21, 2016

Gwen Jorgensen’s secret training tool isn’t her $10,000 road bike—it’s her mind. As in when she kicks back and closes her eyes. “I use mental visualization to prepare for races,” says Jorgensen, who at 30 is a two-time world-champion triathlete. The trend in visualization training has taken hold in the top ranks of elite athletes. So Jorgensen spent this summer concentrating, via virtual reality, on the rutty streets of Rio’s Copacabana neighborhood.… read more. “VR training turns Olympic triathlon course into motor memory”

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Call: IVA Workshop: Graphical and Robotic Embodied Agents for Therapeutic Systems (GREATS16)

Call for Papers

Workshop: Graphical and Robotic Embodied Agents for Therapeutic Systems – GREATS16
Workshop at IVA 2016, 20th September 2016, Institute for Creative Technologies, USC, Los Angeles
http://iva2016.ict.usc.edu

Submission deadline: 7th July 2016

OVERVIEW

Social robots and intelligent graphical agents have both been applied to a growing number of health applications. While looking at health applications in general, this workshop seeks to focus on those aimed at diagnosis and treatment of specific conditions, i.e therapeutic applications, and training for doctors in these fields. Topics include the application of specific psychotherapies, work on treating disorders such as autism or ADHD, and support for people with depression, dementia and other long-term conditions.

This workshop will consider both the range of applications, and specific issues and questions arising from them, for example:

  • What features and processes make a therapeutic application successful?
  • What specific issues relate to diagnosis, and what to treatment?
read more. “Call: IVA Workshop: Graphical and Robotic Embodied Agents for Therapeutic Systems (GREATS16)”
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Experiencing Earth from space: Group to recreate the Overview Effect with VR

[Could a mediated experience of our planet from space provide the same neurological and psychological effects as ‘being there’? This story from Wired suggests an interesting series of studies about presence, perception and human nature. For more on the Overview Effect, see the Overview Institute’s website. –Matthew]

Earth from space

[Image: Getty Images]

So You Think You Love Earth? Wait Until You See It in VR

Sarah Scoles
06.21.16

In an ideal future, trips beyond the atmosphere are easy(ish) and cheap(ish). Humans will regularly slip the surly bonds of Earth, rocket up to inflatable space hotels, and stare out at space, up at the Moon, and down at Earth.

And that view—of planet Earth set in a vast, merciless void—will change humanity’s view of itself. If humans can see themselves not as beings with day jobs on an Earth full of national borders, but as comrades together alone in space, they will clean up their act and think bigger-picture and longer-term.… read more. “Experiencing Earth from space: Group to recreate the Overview Effect with VR”

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Call: Experimental AI in Games Workshop (EXAG 2016) at AIIDE 2016

CALL FOR PAPERS

The 3rd Experimental AI in Games Workshop
October 8-9, 2016
Located at AIIDE 2016 in San Francisco, California
http://www.exag.org

DEADLINES

Paper Submission deadline: EXTENDED TO JULY 8!
Acceptance notification: July 20
Camera-ready deadline: July 29
Demos and Tutorials Submission Deadline: September 1
Demos and Tutorials Notification: September 14
EXAG 2016: October 8-9

ABOUT THE WORKSHOP

The Experimental AI in Games (EXAG) workshop aims to foster experimentation at the interface of AI (broadly construed) and all aspects of games and game development. EXAG solicits submissions in three tracks:

  • Papers arguing for new roles of AI in games and game development or presenting prototypes of experimental applications of AI in games and game creation
  • Tutorials – short talks that introduce new ideas, teach people to use new tools or libraries, or describe useful resources
  • Demonstrations of innovative tools, games, art or other creations in and around experimental AI and games

We have much more planned for EXAG besides talks, including our traditional games night, a show and tell demo session, a revamped game jam, and possibly some special game events!… read more. “Call: Experimental AI in Games Workshop (EXAG 2016) at AIIDE 2016”

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Man seeking robot: One inventor’s quest to cure loneliness

[The creator of the robot Pepper (which some of us encountered during our ISPR-ICA conference trip in a Softbank store in Kyoto) is working on a new robot designed specifically to combat human loneliness; the story is from CNET, where it includes more images. A related story from The Wall Street Journal, “Too Cute for Their Own Good, Robots Get Self-Defense Instincts,” considers ways designers have to consider how people respond to robots in different contexts. –Matthew]

Girl hugs Pepper

[Image: Kaname Hayashi has observed that people tend to respond to Pepper by showing the robot physical affection. MARK RALSTON/AFP/Getty Images]

Man seeking robot: One inventor’s quest to cure loneliness

The creator of Japan’s most popular and personable robot, Pepper, is working on a new version that will cheer us up and disarm us with mega cuteness.

by Katie Collins
June 17, 2016

Kaname Hayashi has found a new obsession.… read more. “Man seeking robot: One inventor’s quest to cure loneliness”

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Call: ICAT-EGVE 2016 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on VEs

Call for Papers/Poster/Demos

ICAT-EGVE 2016
26th International Conference on Artificial Reality and Telexistence
21st Eurographics Symposium on Virtual Environments

Sept 30, 2016: Paper submission deadline
Oct 12, 2016: Poster Submission Deadline
Oct 19, 2016: Demo Submission Deadline

http://icat-egve-2016.org/

ICAT-EGVE 2016 is the merger of the 26th International Conference on Artificial Reality and Telexistence (ICAT 2016) and the 21st Eurographics Symposium on Virtual Environments (EGVE 2016). ICAT-EGVE 2016 will be held in Little Rock, Arkansas, USA, from December 7th to 9th 2016.

We are fortunate to have been able to secure an exceptional venue for this event: the conference will be held at the Clinton Presidential Library.

This international event will be a unique opportunity for researchers, developers, and users to share their experience and knowledge of virtual reality, as well as augmented reality, mixed reality and 3D user interfaces. And, of course, it is a good time to renew old friendships, make new ones, and experience all that Little Rock has to offer.… read more. “Call: ICAT-EGVE 2016 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on VEs”

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VR and presence: Our story so far

[We’re back after a two-week break. Profound thanks to everyone who made the ISPR conference event “The Power of Presence: Using Telepresence Theory, Research and Applications to Enhance Mediated Communication Experiences in the 21st Century” in Kyoto, Japan a great success; information about how to access the official proceedings will appear here soon, as will information about our next conference event.

For now, this story from Rolling Stone is a nice summary of ‘the story so far,’ including references to presence experiences in VR, that technology’s rocky history and its promise in several application areas, and a striking comment at the end from the creator of the Oculus Rift about the relative merits of living in reality and virtual reality. The original story includes a 1:13 minute video and more images. –Matthew]

Palmer Luckey

Will Virtual Reality Change Your Life?

How a teenager created Oculus Rift in his parents’ SoCal garage, sold it for $2 billion and may have launched a digital revolution

By David Kushner
May 23, 2016

For decades, virtual reality has failed to deliver on its great promise.… read more. “VR and presence: Our story so far”

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Notes on Blindness VR lets users experience how a blind person perceives space with sound

[This story from Geek describes a novel presence experience that explores and demonstrates the complex interaction of the visual and aural senses. The story (lightly edited for typos here) includes more images, and the link at the end is to a New York Times story that includes a 12:09 minute video and more information. –Matthew]

Notes On Blindness VR

Virtual reality sim Notes on Blindness makes you feel like Daredevil

By Charles Battersby
Jun. 2, 2016

Superhero stories and urban legends say that blind people develop enhanced senses when they lose their vision. In the real world, it isn’t quite so simple. The subjective experience of what it’s like to regain awareness of space after losing sight is difficult to convey. When writer and theologian John Hull began to lose his sight, he recorded a series of audio diaries about what he called “a world beyond sight.”… read more. “Notes on Blindness VR lets users experience how a blind person perceives space with sound”

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ISPR News: Presence News publication schedule for June

ISPR Presence News publication schedule for June

ISPR Presence News will not be published for the next two weeks while some of us gather in Kyoto, Japan for “The Power of Presence: Using Telepresence Theory, Research and Applications to Enhance Mediated Communication Experiences in the 21st Century,” the ISPR co-sponsored preconference of the International Communication Association (ICA) conference being held in Fukuoka, Japan. ISPR Presence News will return on Monday June 20.

If you’re interested in more presence-related news and fun stuff (including pictures from the preconference!), please join our open/public/free ISPR Presence Community Facebook group.

–Matthew Lombard (managing editor)… read more. “ISPR News: Presence News publication schedule for June”

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