Month: May 2016


  • Job: Researcher in HCI and Virtual Worlds at City University London

    6 month Research Post Centre for HCI Design, City University London Salary: £35,609 Closing Date: 3rd June 2016 The Centre for Human-Computer Interaction Design at City University London is seeking to appoint a researcher with strong skills in building content for virtual worlds and accessibility. This is an exciting opportunity for a highly-motivated individual to join a team working on technology for people who have had a stroke. The successful candidate will work on a project developing a virtual world, funded by the Tavistock Trust for Aphasia. The project is a collaboration between the Centre for HCI Design (HCID) and…

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  • Presence tech to let us record and re-experience precious moments and people

    [This story from SFGate describes what may become one of the most valued applications of presence technology, the recording of precious experiences and people; it also highlights the way applications are often discovered inadvertently. –Matthew] [Image: Ashley Scott and daughter Reese at the 8i studio.] Virtual reality archives memories By Benny Evangelista Friday, May 27, 2016 Virtual reality could become the archive of personal memories. From a new mom tearfully re-experiencing her infant daughter six months later, to Paul McCartney remembering what led him to write a hit song, virtual reality startups have uncovered how the new technology can store…

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  • Call: Philosophy of Computer Games Conference 2016

    Call for Papers Philosophy of Computer Games Conference 2016 Malta, November 1 – 4, 2016 http://pocg2016.institutedigitalgames.com/ Submission deadline: June 10, 2016 We invite scholars in any field of studies who take a professional interest in the relation between philosophy and computer games to submit papers to the 10th International Conference on the Philosophy of Computer Games, to be held in Malta, November 1 – 4, 2016. This year’s edition focuses on the theme of Knowledge. Games inspire curiosity – as we explore and experiment with a game, our engagement is to a great degree shaped by epistemic processes of inquiry…

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  • New hybrid system gives telepresence robot arms human-like grace and precision

    [This new telepresence robot – even though it’s just a torso and arms – is capable of impressively natural human movement and suggests another step toward rich social presence, including medium-as-social-actor presence. The video and images included with this story from Gizmag remind me of the interactions in the 2015 film Chappie, but of course those were created with special effects (see coverage in /Film). –Matthew] [Image: The hybrid robot playing patty cake (Credit: Disney Research)] New hybrid system gives robot arms human-like grace and precision David Szondy May 13, 2016 Disney Research has come up with a glockenspiel-playing robot…

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  • Call: UbiComp 2016 Workshop: Designing, Developing, and Evaluating the Internet of Personal Health

    Workshop Call for Participation “Designing, Developing, and Evaluating the Internet of Personal Health” At the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2016) Heidelberg, Germany, September 12-16, http://ubicomp.org/ubicomp2016/ http://www.iophealth.org/ DEADLINE: June 7, 2016 We are seeing the growth of wearable systems supporting people with the management of chronic health conditions. With the merger of mobile health, internet of things (IoT) technologies, and patient centric design, we are seeing the development of a new area we are calling the Internet of personal health (IoPH). These wearable networks of connected devices have the potential to offer contextually aware…

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  • Transporting jurors to crime scenes via VR

    [The legal justice system is another application area for presence; this story is from BBC News, where it features more images and a video. For more information see the Digital Forensic Archaeology Project page and coverage in The Wall Street Journal. –Matthew] [Image: Dr Caroline Sturdy Colls said jurors would be transported into a “virtual world”] Juries ‘could enter virtual crime scenes’ following research Virtual reality technology used in the gaming industry could be adapted to recreate crime scenes for juries, researchers have claimed. 24 May 2016 A Staffordshire University project has experimented with technology and techniques to “transport” jurors…

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  • Call: Academic Mindtrek Conference 2016

    Call for Papers, Posters, Demonstrations and Workshops Academic Mindtrek Conference 17th to 19th October 2016 Tampere, Finland In cooperation with ACM, ACM SIGMM, and ACM SIGCHI. Contributions will be published in the ACM digital library. http://www.mindtrek.org/2016/ DEADLINE: 27th June, 2016 We are pleased to invite you to the Academic Mindtrek conference, 17th to 19th October 2016. Academic Mindtrek is a meeting place where researchers, experts and thinkers present results from their latest work regarding the development of novel technology, media and digital culture for the society of tomorrow. Academic Mindtrek is part of the renowned Mindtrek business conference. Mindtrek brings…

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  • Microsoft patents ‘telepresence experience’

    [Microsoft is working on a new ‘telepresence experience’ technology (will the use of the term ‘experience’ help clarify that presence is a property of the perceiver?). This story is from InAVate; the patent is available from the U.S. Patent and Trademark Office. –Matthew] Microsoft patents ‘telepresence experience’ Charlotte Ashley May 11, 2016 Microsoft continues to work on creating virtual environments that facilitate face-to-face communication with those who can’t make it to a meeting or gathering with it’s recently patented ‘telepresence experience.’ The patent details a system which appears to create the effect of talking through a glass to the other…

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  • Call: 2016 ACM SIGGRAPH Conference on Motion in Games (MIG)

    CALL FOR PAPERS The 2016 ACM SIGGRAPH Conference on Motion in Games (MIG) Oct. 10-12, 2016, San Francisco, USA https://mig2016.inria.fr/ Paper submission: July 7th 2016 The 9th ACM International Conference on Motion in Games will take place in San Francisco on October 10-12th, 2016 and will be co-located with the AIIDE conference (http://www.aiide.org) Conference mission: Games have become a very important medium for education, therapy and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion…

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  • Live 4k, 360, VR and full-body avatars create presence at the French Open 2016

    [This story from SVG Europe describes the many technologies being utilized to evoke presence for remote and in-person audience members for this year’s French Open tennis tournament; for more information about the Virtual Reality and the on-site RG Lab, see pages on the RolandGarros.com website. –Matthew] Virtual Reality at the heart of France Télévisions Roland-Garros 2016 set up By Catherine Wright Friday, May 20, 2016 As Roland-Garros organisers prepare for the French tennis tournament beginning May 21, France Télévisions is again showcasing the group’s latest technology developments at the RG Lab, under the supervision of its Head of Innovations Bernard…

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  • Call: MuseumNext 2016

    Call for papers – MuseumNext 2016 New York City, November 14-15 http://www.museumnext.com/conference/call-for-papers-museumnext-nyc-november-2016/ Proposals due: 30 June 2016 MuseumNext is a global conference series on the future of museums, taking place in the world’s cultural capitals since 2009. MuseumNext is a catalyst for innovation, transformation and collaboration in museums, galleries and heritage sites, with more than 800 individuals from 32 countries joining us in 2015. Our next conference will take place in Tribeca, Manhattan on November 14 – 15 2016, and we are now inviting proposals on the theme of transformation. We are specifically interested in opinions, case studies and discussions…

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  • IMAX plans foray into virtual reality

    [IMAX is entering the out-of-home consumer VR market; this story is from The Wall Street Journal; the IMAX press release is available from PRNewswire, and Outer Places has details on the IMAX-Google VR camera. –Matthew] [Image: Starbreeze showed its virtual-reality headset at the Cannes Film Festival earlier this month. IMAX, in partnership with the Swedish technology developer, plans to launch VR experiences in locations such as multiplexes and malls. Photo: Alexander Sandvoss/DPA/Zuma Press] IMAX Plans Foray Into Virtual Reality IMAX and Google are to develop a camera that will capture 360-degree images to be experienced on VR headsets By Ben…

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