Month: March 2016


  • Call: Designing Gameful and Ethical Experiences – DIS 2016 Workshop

    Call for Papers: Designing Gameful and Ethical Experiences Workshop 4th June 2016 to be held in association with Designing Interactive Systems (DIS) 2016 Conference 4th -8th June, Brisbane, Australia Important Dates: Submissions by: April 7th 2016 Notifications: April 21st, 2016 Workshop: June 4th, 2016 (Part of DIS2016, June 4th-8th) Organisers: Zachary Fitz-Walter, Sarah-Kristin Thiel, and Cody Phillips Workshop website: http://dis2016.gamificationdesigns.com DIS2016 website: http://dis2016.org This workshop aims to discuss the effective and ethical design of gamification, gameful and persuasive human-computer interactions. The workshop is open to both researchers and industry practitioners with an interest in gamification, gameful and persuasive computing.…

    Read more: Call: Designing Gameful and Ethical Experiences – DIS 2016 Workshop
  • Realities.io’s jaw-droppingly detailed photogrammetric VR environments

    [Here’s another clever technique for creating immersive, literally photo-realistic presence-evoking virtual environments; the story from Road to VR includes more images, and a 3:06 minute video titled “This is Not a Live Action Video, This is a VR Scene from Realities.io” is available on YouTube. For more coverage, see the Just A/VR Show. –Matthew] Inside ‘Realities’ Jaw-droppingly Detailed Photogrammetric VR Environments By Ben Lang – Mar 11, 2016 Realities wants to transport viewers to exciting places across the globe in ways that are much more immersive than the single, flat vantage point of a 360 degree photo or video.…

    Read more: Realities.io’s jaw-droppingly detailed photogrammetric VR environments
  • Call: ICMI 2016, the 18th International Conference on Multimodal Interaction

    Call for Long and Short Papers ICMI 2016, the 18th International Conference on Multimodal Interaction November 12-16, 2016 Tokyo, Japan Full details including Calls for Demos, Grand Challenges, Workshops and Doctoral Consortium can be found at http://icmi.acm.org/2016/ The 18th International Conference on Multimodal Interaction (ICMI 2016) will be held in Tokyo, Japan.  ICMI is the premier international forum for multidisciplinary research on multimodal human-human and human-computer interaction, interfaces, and system development. The conference focuses on theoretical and empirical foundations, component technologies, and combined multimodal processing techniques that define the field of multimodal interaction analysis, interface design, and system development. This…

    Read more: Call: ICMI 2016, the 18th International Conference on Multimodal Interaction
  • Virtual reality movie theaters are now a thing

    [What is said to be the world’s first permanent VR theater has opened, as detailed in this story from VentureBeat; the original includes more images and a 1:40 minute video; coverage in Architectural Digest identifies the initial offerings: “Moviegoers have the option, for example, of watching In Your Face, a film specifically developed for the VR Cinema. The movie looks at the moral dilemma of the Syrian refugee crisis and asks viewers what they would do if a refugee showed up at their door, unannounced. There are lighter options, too. Invasion! is an animated film featuring a rabbit and a…

    Read more: Virtual reality movie theaters are now a thing
  • Job: “Measuring behaviour during real and synthetic social interactions across cultures” – Funded PhD studentship at Edge Hill University

    Funded PhD studentship in Virtual Reality and Games Measuring behaviour during real and synthetic social interactions across cultures Edge Hill University Ormskirk, Lancashire, United Kingdom PhD funded through the Graduate Teaching Assistant scheme Supervisors: Prof Daniela Romano (Computing), Prof Geoff Beattie (Psychology), Dr Ardhendu Bahera (Computing) https://jobs.edgehill.ac.uk/vacancy.aspx?ref=EHGT100H-0316 Closing Date: Sunday 10 April 2016 ABOUT US When Edge Hill was awarded the University of the Year title for 2014/15, Times Higher Education described it as “a great success story…an institution that improves and impresses year after year”. The award recognised our outstanding achievements in student satisfaction, staff engagement, graduate employment and…

    Read more: Job: “Measuring behaviour during real and synthetic social interactions across cultures” – Funded PhD studentship at Edge Hill University
  • How VR and presence can enhance the life of older adults

    [Designing presence experiences for older people, as with any demographic, has both challenges and potential benefits. This story is from the Wall Street Journal’s Experts blog; the image comes from a November 11, 2015 press release via Hypergrid Business about the Honor 360 program, which brings “National Memorials to those aging and disabled military veterans who cannot make the trip.” –Matthew] [Image: Veteran with Google Cardboard headset (Image courtesy Veterans United Foundation)] How Virtual Reality Can Enhance the Life of Older Adults By Marc Agronin Mar 21, 2016 Marc E. Agronin is a geriatric psychiatrist at Miami Jewish Health Systems…

    Read more: How VR and presence can enhance the life of older adults
  • Call: Videogame Cultures – 8th Global Meeting

    Videogame Cultures 8th Global Meeting Call for Presentations 2016 Monday 5th September – Wednesday 7th September 2016 Mansfield College, Oxford, United Kingdom This year’s Videogame Cultures will explore various ways in which videogame culture and genres develop within the framework of five thematic tracks. As the videogame development and videogame cultures are highly complex and variant phenomenon, this often leads to the overlap of the issues across themes, so we are inviting participants of all backgrounds (academic, developer, producer, player, fan etc.) to submit their proposals. The potential participants are encouraged to think broadly within and across thematic tracks; the…

    Read more: Call: Videogame Cultures – 8th Global Meeting
  • Augmented reality, holographical telepresence and a future without screens

    [In a widely praised TED Talk last month Microsoft’s Alex Kipman said “I believe our children’s children will grow up in a world devoid of two-dimensional technology… I can see holographical telepresence in our future.” This story is from IndustryWeek; there’s no video of the talk yet but for more background, see an insider’s post in the Reality Prime blog. –Matthew] [Image: From GeekWire] Augmented Reality Looks to a Future Without Screens Still in development, the Microsoft HoloLens and other augmented reality devices could send our desktops, laptops, tablets and even smartphones into the Dumpster of irrelevancy. Feb 19, 2016…

    Read more: Augmented reality, holographical telepresence and a future without screens
  • Call: Simulation Summit 2016

    Simulation Summit 2016 St. John’s Convention Centre, St. John’s Newfoundland and Labrador, Canada October 14-15, 2016 Full details: http://www.royalcollege.ca/portal/page/portal/rc/events/simulationsummit 2016 Call for Submissions Call for workshops: Deadline for submission: April 13, 2016 The call for workshop submissions is now open. Download the submission form and instructions here. Call for abstracts: Deadline for submission: May 13, 2016 The call for research abstracts is now open. Download the submission form and instructions here. Call for Emerging Investigators: Deadline for submission: May 13, 2016 The call for Emerging Investigator presentations is now open. Download the submission form and instructions here. Call for video…

    Read more: Call: Simulation Summit 2016
  • Presence makes harassment in VR ‘way, way, way worse’

    [This story from Polygon identifies a depressing use of presence (which is referenced by name multiple times), and a few ideas for countering it. Even investigating the phenomenon is challenging – despite the positive intentions I wonder about the ethics of conducting the described ‘experiment’ with an ‘unsuspecting woman.’ –Matthew] [Image: Source: GDC on Flickr] Online harassment in virtual reality is ‘way, way, way worse’ — but can devs change that? Can the problem of bullying in the virtual world be stopped before it gets bad? By Allegra Frank on Mar 16, 2016 Patrick Harris of Minority Media (Papo and…

    Read more: Presence makes harassment in VR ‘way, way, way worse’
  • Job: PhD fellowship in Game-based Learning at Norwegian University of Science and Technology (NTNU)

    [Note: Even if this position isn’t of interest the EduApp4Syria project may be. –Matthew] PhD fellowship in Game-based Learning The Norwegian University of Science and Technology (NTNU) https://www.jobbnorge.no/en/available-jobs/job/122776/phd-fellowship-in-game-based-learning Deadline for application: 04.04.2016 The Faculty of Information Technology, Mathematics and Electrical Engineering (http://www.ntnu.edu/ime) at the Norwegian University of Science and Technology (NTNU) has a vacancy for one PhD research fellow position in Game-based Learning at the Department of Computer and Information Science (http://www.ntnu.edu/idi). The appointment is for a term of 3 years without duties. This is a researcher training position aimed at providing promising researcher recruits the opportunity of academic development…

    Read more: Job: PhD fellowship in Game-based Learning at Norwegian University of Science and Technology (NTNU)
  • Presence to make a point: Trump/Hitler in a VR political cartoon

    [Presence can be used to make political statements, as described in this story from Polygon; the original story includes both of the mentioned videos, the second of which features audio from John Oliver’s recent effective and entertaining takedown of Trump, which is available on YouTube. –Matthew] Donald Trump and Adolf Hitler star in what may be virtual reality’s first political cartoon It’s not subtle, but it shows the promise of VR to make a point By Ben Kuchera on Mar 15, 2016 Tilt Brush is a virtual reality painting and sculpture program that allows people to create images in three…

    Read more: Presence to make a point: Trump/Hitler in a VR political cartoon

ISPR Presence News

Search ISPR Presence News:



Archives