ISPR Presence News

Monthly Archives: March 2016

Call: Simulation Summit 2016

Simulation Summit 2016

St. John’s Convention Centre, St. John’s Newfoundland and Labrador, Canada
October 14-15, 2016

Full details: http://www.royalcollege.ca/portal/page/portal/rc/events/simulationsummit

2016 Call for Submissions

Call for workshops:
Deadline for submission: April 13, 2016
The call for workshop submissions is now open.
Download the submission form and instructions here.

Call for abstracts:
Deadline for submission: May 13, 2016
The call for research abstracts is now open.
Download the submission form and instructions here.

Call for Emerging Investigators:
Deadline for submission: May 13, 2016
The call for Emerging Investigator presentations is now open.
Download the submission form and instructions here.

Call for video presentations:
Deadline for submission: August 13, 2016
The call for workshop submissions is now open.
Download the submission form and instructions here.

LEARNING OBJECTIVES

Participants at the 2016 summit will:

  • collaborate with international colleagues on knowledge translation as it relates to simulation in the health professions.
read more. “Call: Simulation Summit 2016”
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Presence makes harassment in VR ‘way, way, way worse’

[This story from Polygon identifies a depressing use of presence (which is referenced by name multiple times), and a few ideas for countering it. Even investigating the phenomenon is challenging – despite the positive intentions I wonder about the ethics of conducting the described ‘experiment’ with an ‘unsuspecting woman.’ –Matthew]

Man in VR at GDC 2016

[Image: Source: GDC on Flickr]

Online harassment in virtual reality is ‘way, way, way worse’ — but can devs change that?

Can the problem of bullying in the virtual world be stopped before it gets bad?

By Allegra Frank on Mar 16, 2016

Patrick Harris of Minority Media (Papo and Yo) opened his cautionary presentation during Game Developers Conference 2016’s virtual reality series with a warning: His talk, on the potential for — and overwhelming effects of — harassment in socially minded VR spaces, could get uncomfortable.

Although “viewer discretion” was advised, Harris warned the audience that he wasn’t going to shy away from the harsh realities of harassment over the next half hour.… read more. “Presence makes harassment in VR ‘way, way, way worse’”

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Job: PhD fellowship in Game-based Learning at Norwegian University of Science and Technology (NTNU)

[Note: Even if this position isn’t of interest the EduApp4Syria project may be. –Matthew]

PhD fellowship in Game-based Learning
The Norwegian University of Science and Technology (NTNU)

https://www.jobbnorge.no/en/available-jobs/job/122776/phd-fellowship-in-game-based-learning

Deadline for application: 04.04.2016

The Faculty of Information Technology, Mathematics and Electrical Engineering (http://www.ntnu.edu/ime) at the Norwegian University of Science and Technology (NTNU) has a vacancy for one PhD research fellow position in Game-based Learning at the Department of Computer and Information Science (http://www.ntnu.edu/idi).

The appointment is for a term of 3 years without duties. This is a researcher training position aimed at providing promising researcher recruits the opportunity of academic development in the form of a doctoral degree.

INFORMATION ABOUT THE DEPARTMENT

Currently there are 24 professors and 14 associate professors at the department. In addition there are 16 adjunct associate professors, 15 postdoctoral researchers, approx. 70 active PhD students, and 18 technical/administrative staff.… read more. “Job: PhD fellowship in Game-based Learning at Norwegian University of Science and Technology (NTNU)”

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Presence to make a point: Trump/Hitler in a VR political cartoon

[Presence can be used to make political statements, as described in this story from Polygon; the original story includes both of the mentioned videos, the second of which features audio from John Oliver’s recent effective and entertaining takedown of Trump, which is available on YouTube. –Matthew]

Tipatat Chennavasin's Trump/Hitler VR cartoon (screenshot)

Donald Trump and Adolf Hitler star in what may be virtual reality’s first political cartoon

It’s not subtle, but it shows the promise of VR to make a point

By Ben Kuchera on Mar 15, 2016

Tilt Brush is a virtual reality painting and sculpture program that allows people to create images in three dimensional space.

One artist recently used the program to draw what amounts to a political cartoon by starting with a caricature of Donald Trump with a hidden twist: if you step through that first image you see a hidden portrait of Adolf Hitler.… read more. “Presence to make a point: Trump/Hitler in a VR political cartoon”

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Call: Contextual Collaboration: Where Automation and People Meet – COOP 2016 Workshop

CALL FOR PARTICIPATION: One-day Workshop on
Contextual Collaboration: Where Automation and People Meet

in conjunction with COOP 2016
http://www.coop2016.unitn.it

May 23rd, 2016
Trento, Italy

Workshop Website: https://hci.sbg.ac.at/coop2016-automation

Important dates:

  • March 26th, 2016: Submission of Position Papers
  • March 31st, 2016: Notification of acceptance
  • April 22nd, 2016: Camera-ready version
  • May 23rd, 2016: Workshop at COOP

TOPIC AND AIM:

This day-long workshop will focus on collaboration with autonomous systems and in automated environments. Due to trends towards autonomous driving and smart industrial automation (e.g., Internet of Things and cyber-physical systems), people are more and more surrounded by (semi-) autonomous systems. The way people collaborate with each other in these automated environments or with autonomous systems and how they experience the interactions is of great interest for researchers and practitioners.

This workshop aims to address these challenges and ambiguities to initiate an in-depth discussion of present and future scenarios (e.g., close collaboration with robotic co-workers, semi-autonomous driving), which are envisioned to highly impact human-human as well as human-system collaboration.… read more. “Call: Contextual Collaboration: Where Automation and People Meet – COOP 2016 Workshop”

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Meet the Euphonia, a talking robotic head from 1846

[Here is a vivid and ultimately sad reminder that (in this case social) presence has a long history; the story is from Atlas Obscura and features more images. –Matthew]

The Euphonia

[Image: A close-up of the Euphonia. The Euphonia’s face was impressively realistic but was reported to look very unsettling while in motion. (Photo: Public Domain)]

Text-To-Speech in 1846 Involved a Talking Robotic Head With Ringlets

Meet the Euphonia, a machine that boasted the ability to replicate human speech.

by Addison Nugent
March 09, 2016

On a summer day in 1846 at London’s grand Egyptian Hall, Joseph Faber unveiled one of the strangest inventions to come out of the 19th century’s technological boom. For one shilling a head, spectators were ushered into a dimly lit back room to see the Euphonia, a machine that boasted the ability to replicate human speech.

In the middle of the disheveled chamber sat a piano-like instrument topped with a female automaton whose face, framed with ringlet curls, stared vacantly into the crowd.… read more. “Meet the Euphonia, a talking robotic head from 1846”

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Call: 4th ICSRiM Student Conference on Music, Multimedia and Electronics (iscMME 2016)

iscMME 2016
4th ICSRiM Student Conference on Music, Multimedia and Electronics (iscMME)
http://www.iscmme.leeds.ac.uk/

Tuesday 14th June 2016
School of Music, University of Leeds, Leeds LS2 9JT, United Kingdom

Deadline for submission: 28th April 2016

Call for Proposals

iscMME 2016 welcomes the submission of a wide range of Sci-Arts research with particular focus on Music, Multimedia and Electronics. Submissions fall into three categories: (i) papers & presentations; (ii) demonstrations or installations (iii) performances. Details and requirements for each category are specified below. All submissions will be reviewed by the iscMME programme committee.

Proposals for categories (i), (ii), and (iii) should be an abstract (500 words maximum) detailing the research. Proposals for categories (ii) and (iii) should include technical requirements. All proposals should be submitted via easychair at: https://easychair.org/conferences/?conf=iscmme2016

iscMME themes include but are not limited to: live coding, algorithmic composition, generative systems, networked and distributed performance, laptop and mobile music, circuit bending, instrument augmentation, sound synthesis, new musical interfaces, human-computer interfaces, multimodal interfaces, embodied interaction, audio-visual music, music visualisation, virtual and augmented reality, psychoacoustics, music cognition, digital aesthetics, digital audio processing and analysis, music and robotics, gestural analysis, trans-domain mapping, sonification, big/small data, machine perception, physical computing, computational creativity, virtual musicianship, intelligent and interactive educational systems, and scientific research in music.… read more. “Call: 4th ICSRiM Student Conference on Music, Multimedia and Electronics (iscMME 2016)”

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BigScreen lets you share and use your entire PC desktop inside VR

[BigScreen and other technologies like it may be the future of presence – shared virtual social experiences with “just as many possibilities as the real world”; the story from Upload includes more pictures. –Matthew]

BigScreen shared virtual viewing

‘BigScreen’ Lets You Share and Use Your Entire PC Desktop Inside VR

by David Jagneaux
March 11th, 2016

I was sitting on a couch in a comfortable and decadent penthouse-style apartment overlooking a beautiful city landscape at night time. The horizon was peppered with lights and buildings in the distance. In front of me was a floating flatscreen monitor, hovering at an angle below my neck, in the perfect spot for me to look down at the screen and still see in front of me. While reading over BigScreen’s options menu, I clicked a button and suddenly my desktop was projected onto a 16-foot tall giant display on the wall.… read more. “BigScreen lets you share and use your entire PC desktop inside VR”

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Call: CHI PLAY 2016 – 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play

CALL FOR PARTICIPATION

CHI PLAY 2016
The 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
Austin, Texas
October 16 – 19, 2016
http://chiplay.org
Twitter: #chiplay

Submission Deadlines:
April 18, 2016: Full papers
May 27, 2016: Workshop and course proposals, Student game competition
July 15, 2016: Doctoral consortium, industry case studies, and works-in-progress

CHI PLAY is an international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI). We call this area “player-computer interaction”.

The goal of the conference is to highlight and foster discussion of current high quality research in games and HCI as foundations for the future of digital play. To this end, the conference will feature streams that blend academic research and games with research papers, interactive demos, and industry case studies.

CHI PLAY grew out of the increasing work around games and play emerging from the ACM annual conference on Human Factors in Computing Systems (CHI) as well as smaller conferences such as Fun and Games and Gamification.… read more. “Call: CHI PLAY 2016 – 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play”

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VR visit to Japanese swimsuit model’s apartment provides joy for dateless men on Valentine’s Day

[This story suggests another likely-to-be-popular use of VR and presence, one reminiscent of the Lonesome Gal radio show from more than six decades ago. The story from RocketNews24 includes many more pictures.—Matthew]

Ai Shinozaki in VR Valentine

VR visit to Japanese swimsuit model’s apartment provides joy for dateless men on Valentine’s Day

Ai Shinozaki, one of Japan’s hardest-working models, extends some VR hospitality.

Casey Baseel
Feb 15, 2016

Ai Shinozaki could probably make a comfortable living doing nothing more than smiling for the camera, seeing as how she covers the three Bs of the Japanese modeling world: baby-faced, busty, and (frequently) bikini-clad. Nevertheless, the 23-year-old Tokyo native has branched out into a variety of other fields, including singing and acting.

She’s also become something of a darling of virtual reality content creators. Of course, Shinozaki is the darling of a lot of men in Japan, which is why one team of developers put together a VR program where you can hang out with her in her apartment.… read more. “VR visit to Japanese swimsuit model’s apartment provides joy for dateless men on Valentine’s Day”

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