Month: December 2015
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Call: Multimodal Corpora – LREC 2016 Workshop
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Read more: Call: Multimodal Corpora – LREC 2016 WorkshopCall for Papers LREC 2016 Workshop Multimodal Corpora: Computer vision and language processing 24 May 2016, Grand Hotel Bernardin Conference Center, Portorož, Slovenia http://www.multimodal-corpora.org/ Submission deadline: 12 February, 2016 The creation of a multimodal corpus involves the recording, annotation and analysis of several communication modalities such as speech, hand gesture, facial expression, body posture, gaze, etc. An increasing number of research areas have transgressed or are in the process of transgressing from focused single modality research to full-fledged multimodality research, and multimodal corpora are becoming a core research asset and an opportunity for interdisciplinary exchange of ideas, concepts and data.…
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Experience, create and control New Year fireworks in VR
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Read more: Experience, create and control New Year fireworks in VR[Happy New Year and best wishes for a safe, healthy, productive 2016 filled with wonderful (nonmediated and telepresence) experiences! The story below from VR Focus highlights one option for celebrating within VR (see the creator’s 3:16 minute descriptive demo video on YouTube), and this and other virtual fireworks options are featured in a story at UploadVR. –Matthew] New To VR: Make Celebrations Go With a Virtual Bang In Firework Factory VR June 27, 2015 Kevin Eva It’s not just the Oculus VR Share and WEARVR platforms that get all the new content and we begin the weekend with the New…
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Call: Collaboration with Interactive Surfaces and Devices – Theory and Practice (book chapters)
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Read more: Call: Collaboration with Interactive Surfaces and Devices – Theory and Practice (book chapters)Call for Book Chapters https://sites.google.com/site/collaborationsurfaces/springer-book TITLE OF BOOK Collaboration with Interactive Surfaces and Devices – Theory and Practice EDITORS Craig Anslow, Department of Computer Science, Middlesex University, UK Pedro Campos, University of Madeira, Madeira Interactive Technologies Institute, Portugal Joaquim Jorge, University of Lisbon, INESC-ID Lisbon, Portugal PUBLISHER Springer International Publishing AG THEME The vast screen real estate – which is provided in large-scale interaction environments – presents novel ways to visualize and interact with data-rich models, in the context of many different work domains. In parallel to this technological revolution, interactive surfaces, spaces and devices have also become widespread in…
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The Japanese professor who’s spent three decades perfecting a human avatar
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Read more: The Japanese professor who’s spent three decades perfecting a human avatar[This piece from Motherboard covers some fascinating presence work and history, and includes some key terminological distinctions; see the original story for many more pictures and a 4:52 minute video. –Matthew] The Japanese Professor Who’s Spent Three Decades Perfecting a Human Avatar Written by Emiko Jozuka December 23, 2015 When Susumu Tachi made his first prototype telexistence machine in 1981, he was amazed at what he saw. As he peered through the contraption, he glimpsed another version of himself from behind, looking through the very same prototype device. The effect induced a curious out-of-body sensation. Excited, he called his lab…
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Job: Researcher – Future Everyday Interaction with Autonomous IoT at University of Southampton
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Read more: Job: Researcher – Future Everyday Interaction with Autonomous IoT at University of SouthamptonJob: Researcher – Future Everyday Interaction with Autonomous IoT at University of Southampton Closing Date: Friday 29 January 2016 We are looking for a talented, HCI or Ubicomp researcher to contribute to a new exciting project about Future Everyday Interaction with the Autonomous Internet of Things (A-IoT), funded by the EPSRC. The post-doctoral researcher position is for 36 months, starting on the 1st of April 2016. Applications are invited from highly skilled and ambitious researchers in Human-Computer Interaction and Ubiquitous Computing. You should have a PhD or equivalent professional qualifications and a track record of publication at international leading venues…
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VR pornstar as therapist: Virtual intimacy and the promise/peril of presence
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Read more: VR pornstar as therapist: Virtual intimacy and the promise/peril of presence[The power, promise and peril of presence are all illustrated in this story from Inverse, which features two more images. –Matthew] The VR Pornstar of the Future Will Play Therapist, for Better and Worse Virtual reality intimacy is going to be a growth industry, but is emotionally empowering sex workers in transactional relationships really a good idea? Yasmin Tayag November 9, 2015 According to Ela Darling, porn’s potential as a tool for emotion growth and counseling is often overshadowed by a popularly imagined seediness or the immediacy of the thing. Darling, an adult performer who co-founded the virtual reality porn…
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Call: Challenges, best practices to study HRI in natural interaction settings – HRI 2016 Workshop
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Read more: Call: Challenges, best practices to study HRI in natural interaction settings – HRI 2016 WorkshopCall for Position Statements HRI 2016: full-day workshop on The challenge (not) to go wild! Challenges and best practices to study HRI in natural interaction settings 07 March 2016, Christchurch, New Zealand https://www.uni-due.de/sozialpsychologie/hriws2016_robotsinthewild.php Submission deadline: 15 January 2016 Robots are more and more leaving our labs and entering natural interaction settings, such as homes, care facilities, factories, kindergartens, museums, and many more. In the HRI research community, we are aware of all the challenges involved in studying autonomously behaving agents “in the wild”. In order “not to go wild” we want to discuss best practices as well as pitfalls in…
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The Climb: Head-spinning, experiential gameplay provides insights about presence
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Read more: The Climb: Head-spinning, experiential gameplay provides insights about presence[This story about a climbing simulation provides more insights regarding how to best evoke (spatial) presence, including the roles of narrative, photorealism and natural mapping; it’s from The Guardian, where it includes another image. –Matthew] [Image: The Climb uses the Oculus Rift’s motion-controller technology to let the player control the hands of the protagonist. Photograph: Crytek] The Climb – the most head-spinning virtual reality experience yet Crytek’s new project for the Oculus Rift shows us exactly where VR gaming is going – towards heady and experiential gameplay Keith Stuart Thursday 24 December 2015 Above you, the craggy face of the…
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Presence Picture #11: Stephen Colbert warms hands with virtual fire
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Read more: Presence Picture #11: Stephen Colbert warms hands with virtual fireDuring the opening monologue on his Late Show with Stephen Colbert on Friday December 18, the host ‘warmed’ his hands using the ‘heat’ from an on-set hearth and fire. Here’s wishing all members of the ISPR/Presence community a joyous holiday season… –Matthew Lombard [By the way, join our ISPR Members Facebook group for more unusual and interesting presence items; details are here. If you have information or comments about this or future Presence Pictures, please share them with our community by using the appropriate ‘comments’ link (note: WordPress spam filters are said to be overly aggressive, so if you don’t…
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Presence tech helps save couple’s ‘inoperable’ infant
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Read more: Presence tech helps save couple’s ‘inoperable’ infant[An inexpensive and increasingly common presence technology helps save a life; the story is from the Miami Herald, where it features a 4:02 video and several more images. –Matthew] [Image: Dr. John F. Rhodes, left, looks towards Dr. Redmond P. Burke, center, as he holds the Google Cardboard virtual reality device and explains its use in the cutting-edge medical procedure with Dr. Juan Cuarlos Muniz, right. On Tuesday, December 22, 2015 doctors at Nicklaus Children Hospital and the Lexcen family held a press conference on life-saving heart surgery performed on Teegan Lexcen at Nicklaus using a new procedure, virtual reality…
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Call: AI & Games Symposium at AISB 2016
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Read more: Call: AI & Games Symposium at AISB 2016Call for Papers: AISB 2016 – AI & GAMES Symposium University of Sheffield, ENGLAND, UK 4th April 2016 Deadline for submissions: 11 January, 2016 The AI & Games Symposium acts as a meeting place for researchers and practitioners from academia, education and industry who are involved with the design, development and evaluation of AI in the context of games. It focuses on the application of artificial intelligence or intelligent-like techniques, frameworks and theories to the creation of interactive engaging intelligent games. See: https://sites.google.com/site/aisbgames/ It will address the following areas of research and practice: The use of AI techniques (planning, learning,…
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New interactive animated Christmas video uses mobile devices as if a literal window
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Read more: New interactive animated Christmas video uses mobile devices as if a literal window[The term isn’t used, but there are lots of presence-related observations in this story about a new interactive, non-linear, 360 degree animated video story with a Christmas theme, designed to be viewed with smartphones or tablets, or with Google Cardboard. The story is from The Verge, where it features the 4:14 minute video and several more images. –Matthew] Rear Window at Christmas: Behind Google’s new interactive animated short A team-up with the creators of Wallace and Gromit is the latest step for Google’s Spotlight Stories By Adi Robertson on December 22, 2015 The scene is a snowy apartment building out…
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