Month: October 2015


  • Call: User Interface Design in the 21st Century – Special issue of Computer

    Call for Papers Special issue of Computer on User Interface Design in the 21st Century http://www.computer.org/web/computingnow/cocfp7 Full paper submission deadline: 1 January 2016 Publication date: July 2016 Computer plans a July 2016 issue on user-interface (UI) design. UI design poses a significant challenge in many emerging technology areas, including wearable computers, machine intelligence, big data, and the Internet of Things (IoT). Contemporary UI design techniques and methods were developed primarily in the era of the PC, the Web, and the mobile device. Now, though, UIs are designed for use in increasingly challenging contexts such as embedded computers and social media.…

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  • L.A. Philharmonic’s Van Beethoven takes VR for a classical spin

    [Here’s another interesting application of VR and presence; as so often happens, this story from The Los Angeles Times includes many descriptions of presence but not the term itself. -Matthew] [Image: Neal Taylor watches and listens a Los Angeles Philharmonic performance via a virtual reality headset in the orchestra’s Van Beethoven. (Anne Cusack / Los Angeles Times)] L.A. Philharmonic’s Van Beethoven takes virtual reality for a classical spin September 24, 2015 David Ng Can the technology that set the video gaming world abuzz create classical music fanboys and girls? The Los Angeles Philharmonic has launched a virtual reality project in…

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  • Call: Autonomous Agents and Multiagent Systems (AAMAS) 2016 Conference

    15th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2016) Grand Copthorne Waterfront Hotel Singapore 9-13th of May, 2016 IMPORTANT DATES Abstract Submission: 13th of November, 2015 (23:59 UTC-12) Full Paper Submission: 17th of November, 2015 (23:59 UTC-12) Rebuttal Phase: 11-12th of January, 2016 (23:59 UTC-12) Author Notification: 26th of January, 2016 ABOUT AAMAS AAMAS is the leading scientific conference for research in autonomous agents and multiagent systems. The AAMAS conference series was initiated in 2002 by merging three highly respected meetings: the International Conference on Multi-Agent Systems (ICMAS); the International Workshop on Agent Theories, Architectures, and Languages (ATAL);…

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  • Microsoft’s Project Comradre: Multi-person augmented reality

    [Shared augmented reality is more difficult than shared VR, with all kinds of interesting potential uses; this story, which features some of our presence colleagues, is from MIT Technology Review; btw, as the CNET coverage notes, the headsets are called “Reality Mashers.” –Matthew] [Image: One of Lanier’s students, Andrea Stevenson Won, wears a headset developed in his lab at Microsoft.] Microsoft Researchers Are Working on Multi-Person Virtual Reality Researchers in Jaron Lanier’s lab at Microsoft are exploring ways for people to share the experience of mixed reality. By Will Knight on October 12, 2015 Augmented or mixed reality, which renders…

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  • Job: Faculty position in Computer Vision, Graphics and/or HCI at University of Bath

    Faculty position in Computer Vision, Graphics and/or HCI at University of Bath The Department of Computer Science at the University of Bath wishes to appoint an academic with a strong interdisciplinary outlook and the clearly demonstrated potential to be internationally leading in one or more of Computer Vision, Graphics and Human-Computer Interaction (HCI). The post holder will join the Vision and Graphics group or the HCI group, depending on the research focus of the successful candidate. In either case, the post holder will be expected to strengthen existing and create new links between the groups. The Vision and Graphics group…

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  • MIT’s EyeNetra could lead to prescription virtual-reality screens

    [Note: Apologies for the lack of posts Monday, due to computer server problems beyond our control] [Aside from all the good this invention can do in testing vision, as someone with reduced vision (due to congenital nystagmus) and of course interested in VR and presence, I find its potential for personalized prescription VR screens particularly interesting; the story is from MIT Press. –Matthew] [Image: Ramesh Raskar holding the Netra device. Credit: John Werner/Camera Culture Group] Smarter lenses Newly launched mobile eye-test device could lead to prescription virtual-reality screens Rob Matheson | MIT News Office October 19, 2015 After five years…

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  • Call: The Fantastic Now: Research in the Fantastic in the 21st Century Conference

    THE FANTASTIC NOW: RESEARCH IN THE FANTASTIC IN THE 21st CENTURY Seventh annual conference of the Association for Research in the Fantastic University of Münster September 22-24, 2016 There is hardly any subject in contemporary literary, cultural, and media studies that is discussed and researched with as much controversy as “the fantastic”. Since theoretical debate on the subject was initiated in the second half of the 20th century, largely by Tzvetan Todorov and Roger Callois, research on the fantastic has become a globally relevant, interdisciplinary, and rapidly developing field of scholarship. The field’s significance is reflected in numerous scholarly journals,…

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  • Landmark Entertainment is building a Virtual Reality World’s Fair

    [Here’s an ambitious plan for a 21st century virtual World’s Fair; this story is from Variety and there’s more coverage in Fortune; the Landmark press release is available via PR Newswire, and an earlier story in ISPR Presence News describes the company’s plans for mixed reality theme parks. –Matthew] Landmark Entertainment Is Building A Virtual Reality World’s Fair October 15, 2015 Janko Roettgers, Senior Silicon Valley Correspondent Landmark Entertainment President and CEO Tony Christopher thinks it’s about time that the world joined virtual reality: Landmark is unveiling plans to build what it calls a Virtual world’s fair, which could eventually…

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  • Call: Chapter on “Digital Technologies and the Architecture of the 21st Century”

    Call for Chapters: Visioning Technologies – The Architecture of Sight “Digital Technologies and the Architecture of the 21st Century” ISBN: 978-1-4724-5496-6 An opportunity has arisen to include one extra chapter in this book. The section of the book for this chapter is “Digital Technologies and the Architecture of the 21st Century” Below are the book details and contact information. Publisher: Ashgate publishing, UK Editor: Dr. Graham Cairns Copy: hardback followed by paperback and online. Chapter Word limit (including footnotes): 5-7000 words Those interest contact: Dr. Graham Cairns: gc@architecturemps.com Book theme: Visioning Technologies – The Architectures of Sight is a collection…

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  • What it was like to watch CNN Democratic debate in VR

    [This first-person account of watching a political debate in VR identifies both strengths and limitations and raises questions about which will and won’t be solvable as the technology evolves. The story is from Mashable, where it features more images. –Matthew] I used virtual reality goggles to watch the CNN Democratic debate and it was underwhelming Jason Abbruzzese October 14, 2015 The Democratic debate almost made me throw up – but not for the reasons you expect. I’m in a giant hall, in the back right corner facing the stage. I look up and to my right, and I can see…

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  • Call: Playing with Worlds – Worlds of Play Workshop at University of Cologne

    Call for Papers: Playing with Worlds | Worlds of Play Workshop March 11-12, 2016 a.r.t.e.s. Graduate School for the Humanities, University of Cologne Abstracts due 15th November 2015 The conceptual understanding of worlds has become a very fruitful theoretical category for many disciplines. This concept, which could be traced back to the classic philosophical study of Nelson Goodman, Ways of Worldmaking, was a fundamental starting point for further phenomenological, constructivist and cognitivist inquiries, and has continued to inspire humanities and social sciences alike. World concepts provide a lens through which we are able to examine representations and relations of time…

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  • Research reveals robot flaws are key to interacting with humans

    [The research described in this news from the University of Lincoln describes a way to enhance medium-as-social-actor presence. In press coverage, “Dr Murray told the BBC that how robots interact socially will be key to future robot research. ‘Obviously it depends on the application and, in a factory, we don’t want robots that make mistakes,’ he said. ‘But with robot companions, it is not so much the look of the robot but its behaviour. If you want a robot to become friendly and for people not to [be] wary of it, it will need certain traits.’” –Matthew] How perfect is…

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