Month: September 2015


  • Call: Digital Humanities 2016

    Digital Humanities 2016 12-16 July, Kraków, Poland http://dh2016.adho.org/about/ Digital Humanities 2016 conference will take place in Kraków, Poland; this is only the second time (after Debrecen 1998) that the conference comes to Central/Eastern Europe. The region’s rich past and its recent rapid growth has inspired the conference theme, ‘Digital Identities: the Past and the Future’. The conference is hosted jointly by the Jagiellonian University and the Pedagogical University of Kraków. Their collaboration is a manifestation of the vivid digital humanities scene emerging in Poland’s major centre of learning and culture. Call for Proposals I. GENERAL INFORMATION The Alliance of Digital Humanities Organizations…

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  • New documentary explains the art of ‘breaking the fourth wall’

    [‘Direct address,’ in which a mediated person or other social actor seems to look at and talk to the viewer, clearly can evoke a sense of presence; when it happens suddenly and unexpectedly it’s called ‘breaking the fourth wall’; the new 8:21 minute documentary described in this story from Design TAXI explains with lots of examples. While it notes the ways the technique breaks presence (though it doesn’t use that term), it also points (at 5:52) to how the technique increases ‘intimacy’ and ‘pulls us in.’ For an entertaining compilation of examples watch Press Play’s 8:38 minute video; for a…

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  • Call: VRTGO 2015

    [Information about the upcoming VRTGO 2015 conference from Road to VR, where the story includes several images. -Matthew] ‘VRTGO 2015′ UK Conference to Usher in Consumer VR on November 12th By Paul James – Jul 16, 2015 One of Europe’s premiere industry VR conferences, VRTGO, is back on November 12th and, like last year, the event promises appearances from some big industry names and a greater emphasis on commercial virtual reality. The north of England isn’t the first place you’d pick should you be asked to identify a UK hotbed of VR activity, yet VRTGO 2014 proved just how wrong…

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  • VR film ‘Waves of Grace’ immerses you in Ebola survivor’s story

    [The projects described in this story from The Creators Project blog (which features more images) are among the most powerful and important applications of presence (and note the explicit and indirect references to presence responses here). –Matthew] An Ebola Survivor’s Story, Told in Virtual Reality By Kevin Holmes — Sep 1 2015 Think of VR filmmaking and you’ll probably conjure images of fantastical CG worlds where viewers get lost and escape reality. But the films of virtual reality production company Vrse.works challenge that notion. Released today is immersive documentary, Waves of Grace—the film follows ebola survivor Decontee Davis around West…

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  • Call: Electronic Visualisation and the Arts Australasia (EVAA) 2016

    EVAA 2016 Electronic Visualisation and the Arts Australasia 2016 University of Canberra, Canberra, Australia 5th and 6th March, 2016 http://evaa.com.au/ Call for proposals EVAA is an interdisciplinary conference on visual technologies in culture, the arts and humanities. It is affiliated with EVA London (http://www.eva-london.org/). We welcome contributions from scholars, practitioners and professionals from fields including digital humanities, computer and information science, design, media, art practice, GLAM and heritage. In all these fields data and its representations are transforming practice and scholarship: this conference is about how we respond to this challenge. EVAA is currently calling for proposals for short papers…

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  • ‘Real Virtuality’ gives glimpse at VR’s multiplayer future

    [This story about the Real Virtuality multiplayer VR system is from Wired, where it features two videos; coverage in Popular Science calls the torch pass featured in one of the videos (and the screenshot below) a possible “’first contact’ moment for virtual reality gaming–a small step but one that makes many things possible in the future. If it doesn’t seem impressive, consider all of the points of representation that are acting in this virtual reality scenario: the environment, the torch’s play on the lighting, and the other person in the game. They’re all rendered without delay. Humanity has essentially recreated,…

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