Month: June 2015


  • Call: 8th International Conference: Senses & Sensibility in Lisbon – Design as a Trade

    CALL FOR PAPERS You are cordially invited to participate in IADE/UNIDCOM’s 8th International Conference: Senses & Sensibility in Lisbon – Design as a Trade. http://www.iade.pt/unidcom/senses2015/participate/ Extended deadline: June 30, 2015 The conference aims to provide an international forum for the dissemination and exchange of information which embraces the theoretical, applied, and/or related areas of design and marketing, and can be grouped into nine strands or categories (see information below). Such a discussion shall be accomplished through both keynote presentations, presentations by invitation, or parallel sessions. All submitted papers will be peer-reviewed by three independent referees from the conference’s international scientific…

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  • Theme parks evolve: Landmark to open mixed reality entertainment centers

    [The Huffington Post story below is all about the possible evolution of theme parks as they incorporate the latest presence-evoking VR and AR technologies. For more on what Landmark is planning, see coverage in the Washington Post Innovations blog, and for a related story see this ISPR Presence News post from last month. –Matthew] Will the Next Great Theme Park Be On Your Face? Posted: 06/08/2015 By Noah J. Nelson As we’ve been watching the Virtual Reality market spin up over the past few years the spotlight has almost entirely been on hardware. When you consider that the first heavy-duty…

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  • Call: TRACEY Journal – Theme issue on Drawing and presence

    Invitation for Submissions TRACEY Journal – Theme issue on Drawing and ‘presence’ Submission deadline: September 4, 2015 TRACEY Journal is a fully peer reviewed electronic journal dedicated to drawing and visualisation. It is varied and diverse with a fast growing readership of academics, students and practitioners representing a wide range of drawing interests including fine art, architectural design, product design and visual communication – ideally any activity in which drawing and visualisation is essential. You can see us at http://www.lboro.ac.uk/departments/sota/tracey/ In this next invitation for submissions, we are focusing on the theme of Drawing and ‘presence’, particularly in relation to…

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  • TP robots give Jersey student, Oregon professor virtual presence at Indiana State

    [Impressive how much can be accomplished, and how users adapt, when remote telepresence offers audio and visual channels and the ability to move but no haptics or teleoperation. This press release is from Indiana State University. –Matthew] [Image: Scott Kelemen (on iPad screen) participates in a nursing research presentation April 17, 2015 via a telepresence robot. (ISU/Rachel Keyes)] Robots give Jersey student, Oregon prof virtual presence at Indiana State June 3, 2015 Scott Kelemen had a busy few months during his final semester as an Indiana State University nursing student. He attended a research seminar, trained with human patient simulators…

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  • Call: Playful Experiences and Game Concepts for Multi-Screen Environments – ICEC 2015 Workshop

    Workshop on Playful Experiences and Game Concepts for Multi-Screen Environments http://soc.kuleuven.be/cuo/ICEC at ICEC 2015 – IFIP International Conference on Entertainment Computing http://icec2015.idi.ntnu.no/ SUBMISSION DEADLINE: July 10th, 2015 NOTIFICATION: August 14th, 2015 WORKSHOP: September 29th, 2015 WORKSHOP GOAL In this workshop at the ICEC 2015 Conference we will focus on how to design for playful experiences in multi-screen environments (smartphone, tablet, PC and TV), how existing gaming concepts can or cannot be transferred to the design of novel multi-screen formats, and how current insights in sociability, genres and attention can inspire new game concepts. These insights should ultimately lead to novel…

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  • A virtual, open-air art gallery in Long Beach, California

    [This AR art event in Long Beach, California is just an example of new ways we’ll be able to experience art via presence-evoking technology; the story is from the Long Beach Post and includes more images. –Matthew ] Smartphone Users Can Access Virtual, Open-Air Art Gallery in DTLB This Weekend By Asia Morris June 15 2015 Bryan Amburgey’s goal is to make Long Beach the first augmented city of the future using a technology called Augmented Reality (AR), where a smartphone’s camera can be used to see interactive digital images superimposed on top of the real world. “We are now…

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  • Call: AI 2015 – 28th Australasian Joint Conference on Artificial Intelligence

    Call for Papers AI 2015: 28th AUSTRALASIAN JOINT CONFERENCE ON ARTIFICIAL INTELLIGENCE Canberra, Australia, 30 November – 4 December 2015 http://ai2015.unsw.adfa.edu.au/ Submission Deadline: Jul 1, 2015 Notification Due: Sep 1, 2015 Final Version Due: Sep 15, 2015 Since the first AI Conference took place in Sydney in 1987, the series of annual Australasian Joint Conferences on Artificial Intelligence has become the premier event for Artificial Intelligence researchers in Australasia and one of the major international forums on AI worldwide. In 2015, the 28th Australasian Joint Conference on Artificial Intelligence will be held in Canberra, Australia. AI 2015 will be collocated…

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  • WWF’s Reef Goggles: Swim Australia’s Coral Reefs in VR and then help save them

    [Here’s another of a seemingly increasing number of projects that purposefully use presence experiences to motivate and persuade media users; the story from Collectively includes more images. –Matthew] Now Anyone Can Swim Through Australia’s Coral Reefs With DIY Virtual Reality Goggles Scott Pierce June 12th, 2015 This week, the World Wildlife Fund launched Virtual Reality Reef Goggles, an unbelievable way to explore the Great Barrier Reef, one of Australia’s most diverse, sensitive ecosystems. All you need is a smartphone with a cardboard viewer, which you can easily learn to make here, and visit It’s Your Reef. Don’t have a smartphone…

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  • Call: Film-Philosophy: Prospects, Directions and New Perspectives

    FILM-PHILOSOPHY: PROSPECTS, DIRECTIONS AND NEW PERSPECTIVES January 5-7, 2016 Film and Television Department Tel Aviv University Abstract deadline: August 1, 2015 Much has been learned from, and many interesting avenues for rethinking the interconnections between and among film studies and philosophy have been opened by, the burst of interest in “film-philosophy” over the past two decades. Calling upon philosophical and critical resources culled from both disciplines, this vibrant and still-emerging field presents an agenda for the kind of work for which we hope to provide a platform here: research that combines a careful and astute critique of objects of profound…

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  • Presence and sexuality: Syncing VR and toys to trick the brain

    [This story from Mashable provides a good description of how technology creators are refining presence-evoking technology in a popular and challenging context; as the note at the beginning says, the original story contains more images (it also includes a 1:11 minute video). –Matthew] Virtual reality sex is coming — and the toys are already here By Mandy Stadtmiller May 29, 2015 Note: The following post contains sexually graphic images and descriptions. You’re lying back on a bed. You look around. A porn star walks in. She mounts you. And as she does, you can feel the thrill of her tight…

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  • Call: eLEARNING 2.0

    CALL FOR CONTRIBUTIONS eLEARNING 2.0 “The Paradigm Shift: Refocusing on the Student” Brunel University London, UK July 29, 2015 www.elearning2.org Submission of title and abstract DEADLINE: June 19, 2015 eLearning 2.0 is a lively international conference exploring technology-enhanced learning and social media technologies. The conference is a collaborative space for educators, students, researchers, entrepreneurs, and policy makers to share their eLearning classroom successes, as well as new developments in their research and workplace. The main theme of this year’s conference is “The Paradigm Shift: Refocusing on the Student”. This educational paradigm shift is fuelled by the unprecedented access that students…

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  • VR headsets that shut out real world raise practical and etiquette issues

    [The widespread use of VR headsets raises lots of practical issues, and the need for new social conventions; this is from The New York Times, where the story includes another image (btw, I think many would question the claim that HTC’s Vive, and not Oculus, is the “best known of a new league of virtual reality headsets”). –Matthew] [Image: Palmer Luckey, the founder of Oculus VR, center, demonstrating the Oculus Rift virtual reality headset and the Oculus Touch hand controllers at an event in San Francisco last week. Credit Ramin Talaie for The New York Times] Virtual Reality Headsets Raise Very…

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